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<blockquote data-quote="Hohige" data-source="post: 8096436" data-attributes="member: 7019463"><p>except when the spell ends or his allies can kill you, he can kill you, he will remember that he was controlled, his allies can dispel him. Well, can it work? Yes, you have a chance to fail and be dead next round.</p><p>You don't go around controlling people with impunity.</p><p>Or cast Mind Spike without starting a fight.</p><p>Did you notice the "small" difference?</p><p></p><p></p><p>I'll give you an example. "Your party's mission is to eliminate a nobleman from city x".</p><p>1) Kill him with an empowered fireball inside the city.</p><p>2) Control your bodyguard to kill him while he sleeps.</p><p>3) Control the Nobleman to ask the bodyguards to stop protecting him.</p><p>4) Kill him with Subtle Mind Spike</p><p></p><p>No, the sorcerer is not just a blaster.</p><p>With the new rule. The sorcerer just take a long rest and get the right spell for that mission. That will help a lot.</p></blockquote><p></p>
[QUOTE="Hohige, post: 8096436, member: 7019463"] except when the spell ends or his allies can kill you, he can kill you, he will remember that he was controlled, his allies can dispel him. Well, can it work? Yes, you have a chance to fail and be dead next round. You don't go around controlling people with impunity. Or cast Mind Spike without starting a fight. Did you notice the "small" difference? I'll give you an example. "Your party's mission is to eliminate a nobleman from city x". 1) Kill him with an empowered fireball inside the city. 2) Control your bodyguard to kill him while he sleeps. 3) Control the Nobleman to ask the bodyguards to stop protecting him. 4) Kill him with Subtle Mind Spike No, the sorcerer is not just a blaster. With the new rule. The sorcerer just take a long rest and get the right spell for that mission. That will help a lot. [/QUOTE]
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