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<blockquote data-quote="Chaosmancer" data-source="post: 8096455" data-attributes="member: 6801228"><p>But metamagic never lets you solve a problem with fireball that was not already solvable with Fireball. So metamagic does not increase their ability to solve problems at all.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>So, just from memory, I see 23 spells that the wizard has that the Sorcerer cannot access. No matter what. </p><p></p><p>How can you be obsolete when a random selection of spells include nearly a third unique, uncopyable spells? </p><p></p><p>Also, while the Sorcerer has over 100 spells "potentially" available they have 12 in actuality. And your wizard has 16.... plus the 16 ritual spells, for 32 spells available during the day. That is Twenty spells of difference, not 4. </p><p></p><p></p><p>Makes a big difference to count those rituals in. I'll also tag [USER=7019463]@Hohige[/USER] , since that would be 19 spells then.</p><p></p><p></p><p>------------------------------------------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>I saw someone mention this, but I think it needs extra attention. The situation we are talking about is the following. </p><p></p><p>1) There is a problem that can be solved by magic, and only magic</p><p>2) The specific magic spell needed is one the Sorcerer Spell list</p><p>3) The problem has at least a 24 hour wait until it needs to be solved. Either because you learned about it ahead of time (Such as knowing that you are going to go into the forest of Friendly Goblins and need comprehend languages) or because it is not urgent and can wait 24 hours after discovery. </p><p></p><p></p><p>This is where this "OP sorcerers are the most versatile thing ever" actually comes into play. And remember, by level 5, a Sorcerer has 6 spells. Total. That is it. You can point to 75 spells they could potentially have learned, but primed and ready to go? They have 6. Which means comprehend languages needs to replace 17% of their spellcasting potential for the day. </p><p></p><p>A sixth level wizard has 16 spells in their book. So, Comprehend languages as one of their rituals they don't need to prepare is 6% of their spell casting knowledge, and they still have their full contingent of spells per day. </p><p></p><p>This is such a small sliver of the potential aspects of the adventuring day. And, also, yes a Sorcerer might be spend a whole week changing every single spell they have!! </p><p></p><p>Of course, this ignores the fact that A) They could have chosen those spells anyways to begin with. B) They were already incentivized to pick all of the best spells anyways, so they are likely to be swapping them for more niche spells. and C) You as the DM gave them a week to prepare for whatever challenge comes along. </p><p></p><p></p><p>Honestly. With the time delay and limitations on the spells, I can't imagine more than one or two times this comes up. Yes, the wizard might not feel special for going on a quest to find a spell, to put it in their book, to come back, and solve this specific magical problem you will be encountering. Only if the Sorcerer is int he party to. And only if they have access to the spell on their list.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8096455, member: 6801228"] But metamagic never lets you solve a problem with fireball that was not already solvable with Fireball. So metamagic does not increase their ability to solve problems at all. So, just from memory, I see 23 spells that the wizard has that the Sorcerer cannot access. No matter what. How can you be obsolete when a random selection of spells include nearly a third unique, uncopyable spells? Also, while the Sorcerer has over 100 spells "potentially" available they have 12 in actuality. And your wizard has 16.... plus the 16 ritual spells, for 32 spells available during the day. That is Twenty spells of difference, not 4. Makes a big difference to count those rituals in. I'll also tag [USER=7019463]@Hohige[/USER] , since that would be 19 spells then. ------------------------------------------------------------------------------------------------------------------------------------------------------------------ I saw someone mention this, but I think it needs extra attention. The situation we are talking about is the following. 1) There is a problem that can be solved by magic, and only magic 2) The specific magic spell needed is one the Sorcerer Spell list 3) The problem has at least a 24 hour wait until it needs to be solved. Either because you learned about it ahead of time (Such as knowing that you are going to go into the forest of Friendly Goblins and need comprehend languages) or because it is not urgent and can wait 24 hours after discovery. This is where this "OP sorcerers are the most versatile thing ever" actually comes into play. And remember, by level 5, a Sorcerer has 6 spells. Total. That is it. You can point to 75 spells they could potentially have learned, but primed and ready to go? They have 6. Which means comprehend languages needs to replace 17% of their spellcasting potential for the day. A sixth level wizard has 16 spells in their book. So, Comprehend languages as one of their rituals they don't need to prepare is 6% of their spell casting knowledge, and they still have their full contingent of spells per day. This is such a small sliver of the potential aspects of the adventuring day. And, also, yes a Sorcerer might be spend a whole week changing every single spell they have!! Of course, this ignores the fact that A) They could have chosen those spells anyways to begin with. B) They were already incentivized to pick all of the best spells anyways, so they are likely to be swapping them for more niche spells. and C) You as the DM gave them a week to prepare for whatever challenge comes along. Honestly. With the time delay and limitations on the spells, I can't imagine more than one or two times this comes up. Yes, the wizard might not feel special for going on a quest to find a spell, to put it in their book, to come back, and solve this specific magical problem you will be encountering. Only if the Sorcerer is int he party to. And only if they have access to the spell on their list. [/QUOTE]
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