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<blockquote data-quote="Todd Roybark" data-source="post: 8096502" data-attributes="member: 6920677"><p>Mistwell, all of these examples involve prior scouting, encountering a problem and then being able to take a Long Rest to swap out spells.</p><p></p><p>That is not always possible. If the mechanical dragon is enroute to burn Ten Towns, the PCs don't have time to Rest.</p><p></p><p>As it stands now, the Sorcerer or Bard in the examples you gave are only able to help out,</p><p><em>if they</em> happened to have the correct spell. Otherwise the player is helpless until they gain a level and can swap spells.</p><p></p><p>If you only play only once a month, that could be a <em>really long time </em>to expect a player to do nothing.</p><p>Games involving a lot of downtime, or time to plan and prep, favor Wizards as is.</p><p></p><p>As a DM and a player, I am happy to have anything added that helps groups overcome challenges. The sorcerer can now call upon their dragon ancestors and learn the magic words of opening to the sealed portal...cool!</p><p></p><p>Now I as a DM don't have to put in 13 scrolls of Knock in the dungeon, just in case the players don't have the spell.</p><p></p><p>If I am a Wizard PC....well frankly I <em>would have Knock</em>...but even if I didn't I would be happy that we don't now have to go back to town so I can add the spell to my spellbook.</p><p></p><p>Again, if your neighbor gets a raise, this does not make you poorer, especially when they are in your D&D party.</p><p></p><p>DMs have complete control over this as well. If the party wizard routinely does not have a spell to fit the situation, then the DM is not giving out enough spells.</p><p></p><p>The official D&D adventures are terrible at this. The adventures almost never give out scrolls, and either allow almost zero access to enemy spell books...or offer access to all the spells in the PHB. My preference is give lots of scrolls....make the player agonize....<em>"Do I use the scroll or scribe the spell into my Spellbook"</em>.</p><p></p><p>I do hear your points, Mistwell. My U/A feedback to WotC was to suggest giving the Wizard class a Mystic Incantation ability: each day the Wizard can prepare one additional spell that is not already in their spellbook. The Wizard cannot scribe the selected spell into their spellbook, whilst the spell in question is their selected Mystic Incantation.</p><p></p><p>With that the heavens are restored, and parity is preserved.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8096502, member: 6920677"] Mistwell, all of these examples involve prior scouting, encountering a problem and then being able to take a Long Rest to swap out spells. That is not always possible. If the mechanical dragon is enroute to burn Ten Towns, the PCs don't have time to Rest. As it stands now, the Sorcerer or Bard in the examples you gave are only able to help out, [I]if they[/I] happened to have the correct spell. Otherwise the player is helpless until they gain a level and can swap spells. If you only play only once a month, that could be a [I]really long time [/I]to expect a player to do nothing. Games involving a lot of downtime, or time to plan and prep, favor Wizards as is. As a DM and a player, I am happy to have anything added that helps groups overcome challenges. The sorcerer can now call upon their dragon ancestors and learn the magic words of opening to the sealed portal...cool! Now I as a DM don't have to put in 13 scrolls of Knock in the dungeon, just in case the players don't have the spell. If I am a Wizard PC....well frankly I [I]would have Knock[/I]...but even if I didn't I would be happy that we don't now have to go back to town so I can add the spell to my spellbook. Again, if your neighbor gets a raise, this does not make you poorer, especially when they are in your D&D party. DMs have complete control over this as well. If the party wizard routinely does not have a spell to fit the situation, then the DM is not giving out enough spells. The official D&D adventures are terrible at this. The adventures almost never give out scrolls, and either allow almost zero access to enemy spell books...or offer access to all the spells in the PHB. My preference is give lots of scrolls....make the player agonize....[I]"Do I use the scroll or scribe the spell into my Spellbook"[/I]. I do hear your points, Mistwell. My U/A feedback to WotC was to suggest giving the Wizard class a Mystic Incantation ability: each day the Wizard can prepare one additional spell that is not already in their spellbook. The Wizard cannot scribe the selected spell into their spellbook, whilst the spell in question is their selected Mystic Incantation. With that the heavens are restored, and parity is preserved. [/QUOTE]
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