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<blockquote data-quote="Helldritch" data-source="post: 8096682" data-attributes="member: 6855114"><p>Lol. I have more experience than to make stupid puzzle solvable by a little spell. But some other DMs might be in that case. A lot of the adventure you buy can be solved by spells. This is unfortunate but easy to work around.</p><p></p><p>In fact, I should be among those that welcome this rule as I rarely saw sorcerers at my at my table until I gave them their charisma bonus in sorcery points and spell known.</p><p></p><p>But contrary to a few poeple here, I always go for abusing new rules, classes and subclasses before making a judgement and I try it out in actual simulations and scenari we have already played previously to see if it is game changing, a balancing issue or complete garbage as it is the case in this this thread. That rule is much more disruptive than it appears in the first place. One thing is sure, that rule will not make it at my table.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8096682, member: 6855114"] Lol. I have more experience than to make stupid puzzle solvable by a little spell. But some other DMs might be in that case. A lot of the adventure you buy can be solved by spells. This is unfortunate but easy to work around. In fact, I should be among those that welcome this rule as I rarely saw sorcerers at my at my table until I gave them their charisma bonus in sorcery points and spell known. But contrary to a few poeple here, I always go for abusing new rules, classes and subclasses before making a judgement and I try it out in actual simulations and scenari we have already played previously to see if it is game changing, a balancing issue or complete garbage as it is the case in this this thread. That rule is much more disruptive than it appears in the first place. One thing is sure, that rule will not make it at my table. [/QUOTE]
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