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<blockquote data-quote="Chaosmancer" data-source="post: 8096716" data-attributes="member: 6801228"><p>What are 15 spells to 40 then? Because if we count every ritual spell as being prepared, the wizard could have 40 of those 44 spells ready to use now. Not tomorrow. Now.</p><p></p><p>And again, with nearly 40 unique spells for wizards, even if we take out the fifteen or so rituals, that stills leaves them with nearly 25 spells that are completely unique to them. And sorcerers have.... Chaos Bolt. Literally their only unique spell to date. </p><p></p><p>Not seeing how you are obsolete, Mr. Wizard. Maybe you won't always be the only one with the solution, but that isn't the same thing.</p><p></p><p></p><p></p><p>I'm curious. If you went for abusing this rule before judging it, how did you do that? </p><p></p><p>Did you put it into a real campaign and wait six months to see what happened? Or did you make a series of situations where the rule might be useful, and check out the impact? </p><p></p><p>Because, again. the only time this rule has an impact on Wizards is during a very small slice of the potential adventure. You need a very specific set of circumstances that I just don't see coming up all that often. But, if you are building scenarios specifically to test it, you are going to magnify the results.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8096716, member: 6801228"] What are 15 spells to 40 then? Because if we count every ritual spell as being prepared, the wizard could have 40 of those 44 spells ready to use now. Not tomorrow. Now. And again, with nearly 40 unique spells for wizards, even if we take out the fifteen or so rituals, that stills leaves them with nearly 25 spells that are completely unique to them. And sorcerers have.... Chaos Bolt. Literally their only unique spell to date. Not seeing how you are obsolete, Mr. Wizard. Maybe you won't always be the only one with the solution, but that isn't the same thing. I'm curious. If you went for abusing this rule before judging it, how did you do that? Did you put it into a real campaign and wait six months to see what happened? Or did you make a series of situations where the rule might be useful, and check out the impact? Because, again. the only time this rule has an impact on Wizards is during a very small slice of the potential adventure. You need a very specific set of circumstances that I just don't see coming up all that often. But, if you are building scenarios specifically to test it, you are going to magnify the results. [/QUOTE]
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