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<blockquote data-quote="Cap'n Kobold" data-source="post: 8096923" data-attributes="member: 6802951"><p>Lets actually have a look at what this change entails:</p><p></p><p>There are, maybe 30 solid utility spells on the Sorceror list in the PHB. Sorcerors only get 15 spells total, so they will not have them all, and this ability will allow them to adjust their loadout for specific situations that have been telegraphed in advance enough. It two weeks they can swap almost completely.</p><p></p><p>This is not a particular boost compared to the Wizard. The Wizard gets 44 spells in total. - They can have 30 utility spells available to them plus 14 combat spells and they can adjust their loadout in <em>one </em>night, not two weeks.</p><p>Furthermore due to ritual casting and having 10 more spells known, it is much more likely that the wizard can solve this specific problem immediately, rather than the party having to wait for days until the Sorceror adjusts their loadout. - The wizard still has immediate access to more spells and can generally cast more spells per day than the sorceror as well.</p><p>In fact the main reason that the sorceror might have a few utility tricks that the wizard can't do is that the wizard has access to a significant number of rather good spells that the sorceror does not, and so might want to take some of those instead. Deigning to allow the sorceror some relevance in utility because the wizard has better things to do. <img class="smilie smilie--emoji" alt="🧙♀️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f9d9-2640.png" title="Woman mage :woman_mage:" data-shortname=":woman_mage:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8096923, member: 6802951"] Lets actually have a look at what this change entails: There are, maybe 30 solid utility spells on the Sorceror list in the PHB. Sorcerors only get 15 spells total, so they will not have them all, and this ability will allow them to adjust their loadout for specific situations that have been telegraphed in advance enough. It two weeks they can swap almost completely. This is not a particular boost compared to the Wizard. The Wizard gets 44 spells in total. - They can have 30 utility spells available to them plus 14 combat spells and they can adjust their loadout in [I]one [/I]night, not two weeks. Furthermore due to ritual casting and having 10 more spells known, it is much more likely that the wizard can solve this specific problem immediately, rather than the party having to wait for days until the Sorceror adjusts their loadout. - The wizard still has immediate access to more spells and can generally cast more spells per day than the sorceror as well. In fact the main reason that the sorceror might have a few utility tricks that the wizard can't do is that the wizard has access to a significant number of rather good spells that the sorceror does not, and so might want to take some of those instead. Deigning to allow the sorceror some relevance in utility because the wizard has better things to do. 🧙♀️ [/QUOTE]
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