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<blockquote data-quote="Helldritch" data-source="post: 8096937" data-attributes="member: 6855114"><p>The ritual part of your argument can be ignored as it has been debunked a few times already. Even a fighter can take ritual caster so imagine the sorcerer... </p><p></p><p>At high level, players will have the means to get information on what they will face. The sorcerer weakness was exactly the fact that he was generally stuck with his spell selection. His strength was that juicy, powerful meta magic shtick that came with making a sorcerer. I just gave them a sorcery point bonus equal to their charisma bonus and one more spell known for each level equal to their charisma bonus (at 20 charisma, it is 1 more spell known for level 1-5 anf 5 more sorcery points) not that much at first glance but it was enough to make the class competitive and interesting without overdoing it. </p><p></p><p>The rule as it stands is a bad one.</p><p></p><p>Sorry for the sarcasm of the earlier post. I apologize it went out way arsher than I intended.</p><p></p><p>Yes I have power gamers but not because they are in an easy sand box. I have seen more TPK in 5ed than in all the other editions combined. So no, I don't give a break to my players and that is why they try to optimize as much as possible. </p><p></p><p>As for the beginners. It is exactly for them that I fear that this rule is way over the top. Not all young DM will notice that the wizard never shine and that the sorcerer has all the spot light. Then they will wonder why no one is making wizards just as no one was making rangers. When they saw a beast ranger lauching his bear at an enemy an kept having his full attacks, using a bonus action only to redirect the bear to an other target they said it was not in the rule. I asked if they had lots of rangers in their games and replied no. And they understood why I had made the small changes I had made. </p><p></p><p>The only rules that are accepted are those that can't be abused easily. The change your spell over night can be abused very easily.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8096937, member: 6855114"] The ritual part of your argument can be ignored as it has been debunked a few times already. Even a fighter can take ritual caster so imagine the sorcerer... At high level, players will have the means to get information on what they will face. The sorcerer weakness was exactly the fact that he was generally stuck with his spell selection. His strength was that juicy, powerful meta magic shtick that came with making a sorcerer. I just gave them a sorcery point bonus equal to their charisma bonus and one more spell known for each level equal to their charisma bonus (at 20 charisma, it is 1 more spell known for level 1-5 anf 5 more sorcery points) not that much at first glance but it was enough to make the class competitive and interesting without overdoing it. The rule as it stands is a bad one. Sorry for the sarcasm of the earlier post. I apologize it went out way arsher than I intended. Yes I have power gamers but not because they are in an easy sand box. I have seen more TPK in 5ed than in all the other editions combined. So no, I don't give a break to my players and that is why they try to optimize as much as possible. As for the beginners. It is exactly for them that I fear that this rule is way over the top. Not all young DM will notice that the wizard never shine and that the sorcerer has all the spot light. Then they will wonder why no one is making wizards just as no one was making rangers. When they saw a beast ranger lauching his bear at an enemy an kept having his full attacks, using a bonus action only to redirect the bear to an other target they said it was not in the rule. I asked if they had lots of rangers in their games and replied no. And they understood why I had made the small changes I had made. The only rules that are accepted are those that can't be abused easily. The change your spell over night can be abused very easily. [/QUOTE]
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