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<blockquote data-quote="Undrave" data-source="post: 8096955" data-attributes="member: 7015698"><p>Same here. Plus it means having to no always check back the rules on your spells if you get familiar with them.</p><p></p><p></p><p></p><p>I still don't get why a DM should care that a specific class never appear in their games? Like... maybe their players just don't want to play Wizards, Rogues, Warlock, or whatever regardless of power level? If you're a Wizard player and feel your class is weak, that's one thing, but if nobody is raising objection why should a DM worry about the class choice of their players exactly?</p><p></p><p></p><p></p><p></p><p>Ya know I get it... In the previous editions, especially in 3e and before, the Wizard was 'the Batman'. The guy who's always like "I got a spell for that!" if they prepare well enough, and that felt good. It felt gratifying to be the one guy with the solution... And now you're not the only one who can pull off the "I got a spell for that" and it feels like a betrayal. </p><p></p><p>Because the Wizard's identity began to rely on that single aspect too much it feels like if THAT part is taken away, even just partially, the Wizard's got nothing. </p><p></p><p>Because the 5e Wizard has no class features between level 2 and level 18 that aren't linked to their weaksauce subclasses. </p><p></p><p>I don't think spell versality is an issue in itself, it just showcase how weak of a design the 5e Wizard is because its 'Batman' aspect was all the designers care about... And they really needed to have more rituals in the game. Because if the 'one spell' happen to be a Ritual, the Wizard can still be the 'I got a spell for that!' guy, all the time, with no rest. They're the premiere Ritual Caster, you can't copy that with a feat. </p><p></p><p>Also, maybe the Wizard just needs a feature where they can change their prepared spell list on a short rest? Like, just switch one prepared spell for another a number of times per day equal to proficiency bonus?</p><p></p><p></p><p></p><p>That's exagerating.</p><p></p><p>The Ritual Caster feat gives you TWO level 1 Rituals. That's it. You still need to find and recopy any other ritual.</p><p></p><p>And since you gained those from the Ritual Caster feat, they are not affected by the Spell Versatility ability since they were not gained through the Spellcasting feature.</p><p></p><p>If I had been designing subclasses for the PHB, you know one of the Wizard one would have been a Ritualist. Someone who can copy rituals cheaply, can turn certain spells into rituals, cast rituals more cheaply, learns bonus ones at certain level, and even poach rituals from other classes.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8096955, member: 7015698"] Same here. Plus it means having to no always check back the rules on your spells if you get familiar with them. I still don't get why a DM should care that a specific class never appear in their games? Like... maybe their players just don't want to play Wizards, Rogues, Warlock, or whatever regardless of power level? If you're a Wizard player and feel your class is weak, that's one thing, but if nobody is raising objection why should a DM worry about the class choice of their players exactly? Ya know I get it... In the previous editions, especially in 3e and before, the Wizard was 'the Batman'. The guy who's always like "I got a spell for that!" if they prepare well enough, and that felt good. It felt gratifying to be the one guy with the solution... And now you're not the only one who can pull off the "I got a spell for that" and it feels like a betrayal. Because the Wizard's identity began to rely on that single aspect too much it feels like if THAT part is taken away, even just partially, the Wizard's got nothing. Because the 5e Wizard has no class features between level 2 and level 18 that aren't linked to their weaksauce subclasses. I don't think spell versality is an issue in itself, it just showcase how weak of a design the 5e Wizard is because its 'Batman' aspect was all the designers care about... And they really needed to have more rituals in the game. Because if the 'one spell' happen to be a Ritual, the Wizard can still be the 'I got a spell for that!' guy, all the time, with no rest. They're the premiere Ritual Caster, you can't copy that with a feat. Also, maybe the Wizard just needs a feature where they can change their prepared spell list on a short rest? Like, just switch one prepared spell for another a number of times per day equal to proficiency bonus? That's exagerating. The Ritual Caster feat gives you TWO level 1 Rituals. That's it. You still need to find and recopy any other ritual. And since you gained those from the Ritual Caster feat, they are not affected by the Spell Versatility ability since they were not gained through the Spellcasting feature. If I had been designing subclasses for the PHB, you know one of the Wizard one would have been a Ritualist. Someone who can copy rituals cheaply, can turn certain spells into rituals, cast rituals more cheaply, learns bonus ones at certain level, and even poach rituals from other classes. [/QUOTE]
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