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<blockquote data-quote="Helldritch" data-source="post: 8096958" data-attributes="member: 6855114"><p>If you want to abuse a rule to see how it might be; then you use all the tools at your disposal. You don't limit yourself to level 1. You go for the levels I mentionned</p><p></p><p></p><p></p><p>Homebrew has nothing to do with the tests. It was to show that WotC could have found way better correction to the problems of the the sorcerer and some other classes (were they willing).</p><p></p><p></p><p></p><p>Thank you for not assuming, but you imply it nonetheless.</p><p></p><p></p><p></p><p></p><p>Characters are all fixed at their levels, magical items, expected spells for their classes and subclasses. Nothing is ever changed from test to test.</p><p></p><p></p><p></p><p>Prep time, is situationnal depending on the scenari. The warlord offers about 3 days worth and is the lowest level. The Githianky is the highest and offers unlimited as Astral you know....</p><p></p><p></p><p>Any information that can be obtained through contact other plane an even more powerful divinations. Up to the point where they would have the whole map with expected numbers of opponents as any high level characters would try to get information. The information gathering of high level characters is over whelming. You don't go for absolute secrets against these. You go for tactics and the unexpected surprise opponents.</p><p></p><p></p><p>Only 80%?????? A high level character can get way more than that. But traps are placed randomly around the map to keep a level of surprise and reinforcement are never taken into account as they might be or not be there.</p><p></p><p>On the other hand, opponents are expected to the same to the players as they could get a warning (especially the Giths) and this could lead to interesting traps that divinations would not reveal.</p><p></p><p>Some of the spell that were swap and I remember the Gith adventure as it was the last one. I'll ask the sorcerer player if he still have his notes. But those I remember:</p><p>Charm person for Silent Image</p><p>Dark Vision for Alter self</p><p>Hold Person for See invisibility</p><p>Fly for Stinking cloud</p><p>Banishment for Dominate beast and then Wall of fire at rest.</p><p>Teleport circle for Animate object</p><p>Reverse Gravity for Delayed Blast Fire Ball</p><p>Time Stop for Meteor Swarm.</p><p></p><p>That is a lot of spells.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8096958, member: 6855114"] If you want to abuse a rule to see how it might be; then you use all the tools at your disposal. You don't limit yourself to level 1. You go for the levels I mentionned Homebrew has nothing to do with the tests. It was to show that WotC could have found way better correction to the problems of the the sorcerer and some other classes (were they willing). Thank you for not assuming, but you imply it nonetheless. Characters are all fixed at their levels, magical items, expected spells for their classes and subclasses. Nothing is ever changed from test to test. Prep time, is situationnal depending on the scenari. The warlord offers about 3 days worth and is the lowest level. The Githianky is the highest and offers unlimited as Astral you know.... Any information that can be obtained through contact other plane an even more powerful divinations. Up to the point where they would have the whole map with expected numbers of opponents as any high level characters would try to get information. The information gathering of high level characters is over whelming. You don't go for absolute secrets against these. You go for tactics and the unexpected surprise opponents. Only 80%?????? A high level character can get way more than that. But traps are placed randomly around the map to keep a level of surprise and reinforcement are never taken into account as they might be or not be there. On the other hand, opponents are expected to the same to the players as they could get a warning (especially the Giths) and this could lead to interesting traps that divinations would not reveal. Some of the spell that were swap and I remember the Gith adventure as it was the last one. I'll ask the sorcerer player if he still have his notes. But those I remember: Charm person for Silent Image Dark Vision for Alter self Hold Person for See invisibility Fly for Stinking cloud Banishment for Dominate beast and then Wall of fire at rest. Teleport circle for Animate object Reverse Gravity for Delayed Blast Fire Ball Time Stop for Meteor Swarm. That is a lot of spells. [/QUOTE]
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