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<blockquote data-quote="Helldritch" data-source="post: 8096961" data-attributes="member: 6855114"><p>So the argument that the wizards can easily have as many spells as the sorcerer can't be taken to the other side? It goes only one way?</p><p>Sorry but I don't buy that. It was said that the wizard will have more than 44 spell known, (in fact the whole list) so adding necessary rituals for a sorcerer taking the feat is only fair game in my book. So should it in yours.</p><p></p><p></p><p>Ok, to you too I say, don't count the young player's intelligence for nothing. They learn fast and analyse even faster. You are right that in the beginning, they will not notice it. But after a few campaigns (and their campaigns will go way faster than ours. They don't work, will be able to play 12 to 16 hours for three days in a row in the weekends. That's what I was doing at 13...) Compare this to the old timers like us who plays about 4 hours per week (once or twice) and we're left in the dust man. </p><p></p><p>As for the hyperbolic instance... When we do the tests, no house rules are allowed. We play as close as the RAW as possible. Sometimes we might be in error, we're not perfect (unfortunately) but we do not take house rules. During our test, the sorcerer performed way better than the wizard.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8096961, member: 6855114"] So the argument that the wizards can easily have as many spells as the sorcerer can't be taken to the other side? It goes only one way? Sorry but I don't buy that. It was said that the wizard will have more than 44 spell known, (in fact the whole list) so adding necessary rituals for a sorcerer taking the feat is only fair game in my book. So should it in yours. Ok, to you too I say, don't count the young player's intelligence for nothing. They learn fast and analyse even faster. You are right that in the beginning, they will not notice it. But after a few campaigns (and their campaigns will go way faster than ours. They don't work, will be able to play 12 to 16 hours for three days in a row in the weekends. That's what I was doing at 13...) Compare this to the old timers like us who plays about 4 hours per week (once or twice) and we're left in the dust man. As for the hyperbolic instance... When we do the tests, no house rules are allowed. We play as close as the RAW as possible. Sometimes we might be in error, we're not perfect (unfortunately) but we do not take house rules. During our test, the sorcerer performed way better than the wizard. [/QUOTE]
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