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<blockquote data-quote="Chaosmancer" data-source="post: 8097151" data-attributes="member: 6801228"><p>Obviously this lets you change your load out to have different spells. But, you are missing the point that the sorcerer never had the option to really do this before. </p><p></p><p>Let us say that each of those represent what is needed to play that "archetype" Each sorcerer is a single archetype. </p><p></p><p>Wizard has 14 spells. They are at least two archetypes. Always. </p><p></p><p>And while you didn't copy any spells, you copied spells with similar purposes. So, while the sorcerer might have two attack spells, two defense spells and two utility spells. The Wizard can have Three Defense Spells, Five Attack spells and Six utility spells. </p><p></p><p>That is where you are missing our points. Yes, a sorcerer could go all in, and over the course of the week move into a completely different archetypical spell list. But, unless they are over-specializing like that, in terms of raw numbers of "I have a spell that does this role" they are behind. Always. Three spells is half their list. It is nearly a fifth of the wizard's list. </p><p></p><p>I see a sorcerer who might actually be able to participate as a magic user, instead of saying "well, I needed to survive in combat, so outside of that, I have no magic to help the party do anything. Call me when things need killing."</p><p></p><p></p><p></p><p>Probably the same way everyone else felt when it became a sorcerer exclusive ability. Since it originally wasn't.</p><p></p><p>You know where it is going, because it has been something said for a while. In 3.5 Sorcerers were the only ones who got to cast any spell, without having to pre-load their slots. That went away in 4e and stayed gone in 5e, removing the biggest advantage of the sorcerer. </p><p></p><p>The sorcerer didn't need magical training, so they had armor and better weapons. In 5e, that has now become that they have the same armor and weapons as the wizard</p><p></p><p>The sorcerer had better hit dice. Now they have the same as the wizard, who was actually buffed up, since they used to have a d4. </p><p></p><p></p><p>There is a solid point to be made that if you want to call up "But wizards of every edition have been the swiss army caster, with the most versatility" then we can pull up everything the sorcerer has lost over the editions, sometimes for no good reason.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8097151, member: 6801228"] Obviously this lets you change your load out to have different spells. But, you are missing the point that the sorcerer never had the option to really do this before. Let us say that each of those represent what is needed to play that "archetype" Each sorcerer is a single archetype. Wizard has 14 spells. They are at least two archetypes. Always. And while you didn't copy any spells, you copied spells with similar purposes. So, while the sorcerer might have two attack spells, two defense spells and two utility spells. The Wizard can have Three Defense Spells, Five Attack spells and Six utility spells. That is where you are missing our points. Yes, a sorcerer could go all in, and over the course of the week move into a completely different archetypical spell list. But, unless they are over-specializing like that, in terms of raw numbers of "I have a spell that does this role" they are behind. Always. Three spells is half their list. It is nearly a fifth of the wizard's list. I see a sorcerer who might actually be able to participate as a magic user, instead of saying "well, I needed to survive in combat, so outside of that, I have no magic to help the party do anything. Call me when things need killing." Probably the same way everyone else felt when it became a sorcerer exclusive ability. Since it originally wasn't. You know where it is going, because it has been something said for a while. In 3.5 Sorcerers were the only ones who got to cast any spell, without having to pre-load their slots. That went away in 4e and stayed gone in 5e, removing the biggest advantage of the sorcerer. The sorcerer didn't need magical training, so they had armor and better weapons. In 5e, that has now become that they have the same armor and weapons as the wizard The sorcerer had better hit dice. Now they have the same as the wizard, who was actually buffed up, since they used to have a d4. There is a solid point to be made that if you want to call up "But wizards of every edition have been the swiss army caster, with the most versatility" then we can pull up everything the sorcerer has lost over the editions, sometimes for no good reason. [/QUOTE]
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