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<blockquote data-quote="Vael" data-source="post: 8097422" data-attributes="member: 57043"><p>That's still a level of prescience that I don't agree is warranted. Sure, the Sorcerer could change a few spells to make infiltrating said stronghold easier, but they could just as easily "accidently" run into a patrol on the way there and won't that Sorcerer feel silly about trading out his only crowd-control spell for a redundant infiltration spell.</p><p></p><p>Meanwhile, a 5th level Wizard could also have prepared for this mission, but probably has 9 spells to the Sorcerer's 6 available at any given time.</p><p></p><p></p><p></p><p>Yes, I did know that. And the reason I didn't bring it up is that it is not relevant. Your argument is that Sorcerers are more versatile casters than Wizards, what's important here is both of our lists contain a suite of spells that Sorcerers do not have access to, which still dismantles your argument. If I specifically need an Arcane Eye to get through this gap in the wall to scout ahead, all the long rests in the world won't let the Sorcerer do that.</p><p></p><p></p><p></p><p>I can only hope this is more baseless hyperbole or tongue in cheek, because it is some true tin-foil hat thinking to believe Wizards of the Coast is out to destroy Wizards. Are there secret cabals of ninjas in the basements of pizzerias planning to go rip the Wizard section out of PHBs too?</p><p></p><p></p><p></p><p>So now if 2 PCs choose to, they can do the job of 1 PC? Oh horrors.</p><p></p><p>BRAIN: Pinky, are you pondering what I'm pondering?</p><p>PINKY: I think so Brain, if you play a Sorcerer and I play a Bard, neither of us will ever have to play a Wizard. But then again, I could still play a Bard and you can be a Wizard and we can still have fun. NARF!</p><p>BRAIN: ... That does sound better than us getting comedically hurt in a quest to take over the world. Come Pinky, let us prepare for tomorrow night.</p><p>PINKY: Why Brain, what happens tomorrow night?</p><p>BRAIN: We will play DnD, during which we will try to take over the world!</p></blockquote><p></p>
[QUOTE="Vael, post: 8097422, member: 57043"] That's still a level of prescience that I don't agree is warranted. Sure, the Sorcerer could change a few spells to make infiltrating said stronghold easier, but they could just as easily "accidently" run into a patrol on the way there and won't that Sorcerer feel silly about trading out his only crowd-control spell for a redundant infiltration spell. Meanwhile, a 5th level Wizard could also have prepared for this mission, but probably has 9 spells to the Sorcerer's 6 available at any given time. Yes, I did know that. And the reason I didn't bring it up is that it is not relevant. Your argument is that Sorcerers are more versatile casters than Wizards, what's important here is both of our lists contain a suite of spells that Sorcerers do not have access to, which still dismantles your argument. If I specifically need an Arcane Eye to get through this gap in the wall to scout ahead, all the long rests in the world won't let the Sorcerer do that. I can only hope this is more baseless hyperbole or tongue in cheek, because it is some true tin-foil hat thinking to believe Wizards of the Coast is out to destroy Wizards. Are there secret cabals of ninjas in the basements of pizzerias planning to go rip the Wizard section out of PHBs too? So now if 2 PCs choose to, they can do the job of 1 PC? Oh horrors. BRAIN: Pinky, are you pondering what I'm pondering? PINKY: I think so Brain, if you play a Sorcerer and I play a Bard, neither of us will ever have to play a Wizard. But then again, I could still play a Bard and you can be a Wizard and we can still have fun. NARF! BRAIN: ... That does sound better than us getting comedically hurt in a quest to take over the world. Come Pinky, let us prepare for tomorrow night. PINKY: Why Brain, what happens tomorrow night? BRAIN: We will play DnD, during which we will try to take over the world! [/QUOTE]
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