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<blockquote data-quote="Laurefindel" data-source="post: 8097645" data-attributes="member: 67296"><p>While my experience is just as anecdotal as yours, being able to change a spell as a sorcerer (and to a lesser point as a bard) in a 24-hour cycle would have been a game changer in my group.</p><p></p><p>Whether or not it would have changed the game to a better experience is hard to say. It would alleviate the weight of having to choose which precious few spells you learn as you gain levels <em>and not fall into a trap</em>. But being able to effectuate a change you do once per level in one night, that is a change that can alter the game significantly. It would change the ranger significantly too but somehow, versatility bothers me less with divine spell casters.</p><p></p><p>[edit] I wouldn't be opposed to a spell change after a longer rest however, like a 2-week downtime or an off-season.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8097645, member: 67296"] While my experience is just as anecdotal as yours, being able to change a spell as a sorcerer (and to a lesser point as a bard) in a 24-hour cycle would have been a game changer in my group. Whether or not it would have changed the game to a better experience is hard to say. It would alleviate the weight of having to choose which precious few spells you learn as you gain levels [I]and not fall into a trap[/I]. But being able to effectuate a change you do once per level in one night, that is a change that can alter the game significantly. It would change the ranger significantly too but somehow, versatility bothers me less with divine spell casters. [edit] I wouldn't be opposed to a spell change after a longer rest however, like a 2-week downtime or an off-season. [/QUOTE]
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