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<blockquote data-quote="Helldritch" data-source="post: 8097775" data-attributes="member: 6855114"><p>But, do not restrict to one type of campaign. That is why you do not see the whole picture. Here are a few example of campaign types I have had in the last few years.</p><p>The short adventure campaign: this kind of campaign is the most or one of the most affected by the rule. Many weeks can pass between adventures. Sometimes whole seasons. Tales from the Yawning Portal is such an example.</p><p></p><p>The long run campaign : This campaign is pure adventure non stop. The characters must go from point to the other with almost or no down time at all. Curse of Strhad is a good example. This is the least impacted by the new rule. This is probably the kind of game you are playing.</p><p></p><p>The Generation campaign: In this one, many years can pass between adventure. Players are building kingdoms and empire. Very often, the players will even play different groups with some 9f them the direct heirs of their characters. I even had a game with only elves (in 1ed) that spawned 2000 years, starting about 500 years before the invoked devastations in Greyhawk. Such a game would have been greatly impacted by the rule.</p><p></p><p>There are so many ways to play and there are campaign types that blend the previous three above. The AP like CoS are the least impacted by the rule, but as soon as the long run type is left, the rule starts to show its ugly side very fast. </p><p></p><p>Again, the higher you play, the more the potential for abuse this rule becomes. If you stick to long run adventures where down time is amost non existant, you'll probably never have any problems. But if you play an other style... you're done.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8097775, member: 6855114"] But, do not restrict to one type of campaign. That is why you do not see the whole picture. Here are a few example of campaign types I have had in the last few years. The short adventure campaign: this kind of campaign is the most or one of the most affected by the rule. Many weeks can pass between adventures. Sometimes whole seasons. Tales from the Yawning Portal is such an example. The long run campaign : This campaign is pure adventure non stop. The characters must go from point to the other with almost or no down time at all. Curse of Strhad is a good example. This is the least impacted by the new rule. This is probably the kind of game you are playing. The Generation campaign: In this one, many years can pass between adventure. Players are building kingdoms and empire. Very often, the players will even play different groups with some 9f them the direct heirs of their characters. I even had a game with only elves (in 1ed) that spawned 2000 years, starting about 500 years before the invoked devastations in Greyhawk. Such a game would have been greatly impacted by the rule. There are so many ways to play and there are campaign types that blend the previous three above. The AP like CoS are the least impacted by the rule, but as soon as the long run type is left, the rule starts to show its ugly side very fast. Again, the higher you play, the more the potential for abuse this rule becomes. If you stick to long run adventures where down time is amost non existant, you'll probably never have any problems. But if you play an other style... you're done. [/QUOTE]
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