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<blockquote data-quote="Chaosmancer" data-source="post: 8097833" data-attributes="member: 6801228"><p>Ran out of time to respond, will look over the next page later</p><p></p><p></p><p></p><p>You mean you can safely get within 100 feet? That is how close you need to be to see through your familiar's eyes (also, this is not a thing Sorcerers can natively do, again.)</p><p></p><p>Oh wait, you just want to use two concentration spells to follow an invisible mouse, getting ten minutes of scrying footage... so basically the same thing but without the wisdom save. </p><p></p><p>Also, afb, but I think having seen a place through scrying still leads to problems teleporting in, and anti-teleportation wards are more common than anti-scrying wards for high-level enemies (otherwise you could lead an army into the enemy's bedroom, which seems like the type of oversight a serious threat doesn't ignore,)</p><p></p><p></p><p></p><p>Arcane eye, yet another wizard exclusive spell. </p><p></p><p>Man, for how obsolete they are, they sure seem necessary to all of your planning to make them obsolete. </p><p></p><p>Also, Contact Other Plane has two, small, minor problems. 1) It does not say you can contact specific dead mortals, but an "extraplanar intelligence" yes, a long-dead sage is an example, but it is a grey area. 2) There is nothing in the spell that says the answers have to be truthful. So, if you ask a question of a dead cultist about their cult leader, they can fully lie to you about what you want to know. Also, since it needs to be stated again. Wizard and Warlock only. Sorcerer can't cast this spell. So the sorcerer can't use this to make the Wizard obsolete.</p><p></p><p></p><p></p><p>If your 15th level threat is safe enough to send a party member in just to gather information... why aren't they just completing the mission? If I can reliably and safely have the Rogue sneak in, that castle is going to be coming down, or burning to the ground. </p><p></p><p>Assuming that the Rogue can just scout the entire place with impunity makes me wonder why this is a threat. Poison all the food, foul the water, burn the castle, steal the weapons while they sleep. You will stroll through the place while they are dead, dying, or helpless. Information is the last thing you need in that scenario. You've already won. </p><p></p><p></p><p></p><p></p><p>Ah, an acknowledgement that the wizard was the one doing all this. </p><p></p><p>So, the sorcerer has made the Wizard obsolete.... as long as the Bard has used their magical secrets to gain the wizard's scrying spells, or you get a warlock.... wouldn't that make the Bard or the Warlock the one making the Wizard obsolete? </p><p></p><p>Maybe we should abolish them, instead of the Sorcerer? </p><p></p><p>Nah, this is all because the sorcerer is supremely powerful with their perfect information given to them by the rest of the party. They are the true problem.</p><p></p><p></p><p></p><p></p><p></p><p>The issue with this though is that there are no other ways to do some of those challenges. </p><p></p><p>If you need to telepathically contact someone far away, there is a single spell that does that. Two if you count the sending spell. If you don't have that spell, you cannot succeed. Teleporting without a teleportation circle? Literally a single spell, two if you count going to a different plane via plane shift (which has it's own problems) </p><p></p><p>The fact of the matter is that if you design a series of encounters where having a single spell counters the encounter, and you speciifically map them to spells the sorcerer knows... then yes, this ends up powerful. But, you have also set up a scenario where they were going to be stymied or stuck without those spells, with no other way through. Is there another way through? Then why are we waiting 24 hours for the sorcerer to sleep for the day?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8097833, member: 6801228"] Ran out of time to respond, will look over the next page later You mean you can safely get within 100 feet? That is how close you need to be to see through your familiar's eyes (also, this is not a thing Sorcerers can natively do, again.) Oh wait, you just want to use two concentration spells to follow an invisible mouse, getting ten minutes of scrying footage... so basically the same thing but without the wisdom save. Also, afb, but I think having seen a place through scrying still leads to problems teleporting in, and anti-teleportation wards are more common than anti-scrying wards for high-level enemies (otherwise you could lead an army into the enemy's bedroom, which seems like the type of oversight a serious threat doesn't ignore,) Arcane eye, yet another wizard exclusive spell. Man, for how obsolete they are, they sure seem necessary to all of your planning to make them obsolete. Also, Contact Other Plane has two, small, minor problems. 1) It does not say you can contact specific dead mortals, but an "extraplanar intelligence" yes, a long-dead sage is an example, but it is a grey area. 2) There is nothing in the spell that says the answers have to be truthful. So, if you ask a question of a dead cultist about their cult leader, they can fully lie to you about what you want to know. Also, since it needs to be stated again. Wizard and Warlock only. Sorcerer can't cast this spell. So the sorcerer can't use this to make the Wizard obsolete. If your 15th level threat is safe enough to send a party member in just to gather information... why aren't they just completing the mission? If I can reliably and safely have the Rogue sneak in, that castle is going to be coming down, or burning to the ground. Assuming that the Rogue can just scout the entire place with impunity makes me wonder why this is a threat. Poison all the food, foul the water, burn the castle, steal the weapons while they sleep. You will stroll through the place while they are dead, dying, or helpless. Information is the last thing you need in that scenario. You've already won. Ah, an acknowledgement that the wizard was the one doing all this. So, the sorcerer has made the Wizard obsolete.... as long as the Bard has used their magical secrets to gain the wizard's scrying spells, or you get a warlock.... wouldn't that make the Bard or the Warlock the one making the Wizard obsolete? Maybe we should abolish them, instead of the Sorcerer? Nah, this is all because the sorcerer is supremely powerful with their perfect information given to them by the rest of the party. They are the true problem. The issue with this though is that there are no other ways to do some of those challenges. If you need to telepathically contact someone far away, there is a single spell that does that. Two if you count the sending spell. If you don't have that spell, you cannot succeed. Teleporting without a teleportation circle? Literally a single spell, two if you count going to a different plane via plane shift (which has it's own problems) The fact of the matter is that if you design a series of encounters where having a single spell counters the encounter, and you speciifically map them to spells the sorcerer knows... then yes, this ends up powerful. But, you have also set up a scenario where they were going to be stymied or stuck without those spells, with no other way through. Is there another way through? Then why are we waiting 24 hours for the sorcerer to sleep for the day? [/QUOTE]
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