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<blockquote data-quote="Chaosmancer" data-source="post: 8098158" data-attributes="member: 6801228"><p>Well, congrats on ignoring 90% of my post. Makes me really appreciate the time and effort I put into it. </p><p></p><p>You are wrong. </p><p></p><p>Well, I guess I should put in a bit more effort than that, since I respect people too much to just dismiss them without explaining why. </p><p></p><p>Point 1) The Sorcerer cannot do anything for this unless they are a specific Sub-class with access to two spell lists, or they use the Wish spell</p><p></p><p>Point 2) The party never needed the wizard in the first place then, because the Warlock could do all of these things. Or the Bard. Or the Cleric. <strong><u>Before these rules</u></strong>. </p><p></p><p>Point 3) You keep talking about sacrifice like the wizard has spent all these years dragging Sisyphus's Boulder up the mountain. How could they ever survive with <strong><u>only</u></strong> 44 spells. Ignoring that before this change Sorcerers had 15, Bards had 22, Warlocks had 15. </p><p></p><p>So, the most the other arcane classes had was half of the wizards. And the Wizard is making a huge sacrifice in taking game defining spells that are altering the very nature of how you approach anything. Their ability to alter the flow of information being so complete, that you needed to keep adding other classes to the list to full cover what they could do. </p><p></p><p>Wonder what you called the Bard or Warlock doing that before? A Mega-Sacrifice? A Triple-Sacrfice? </p><p></p><p></p><p>Oh, but now they don't need to sacrifice right? They can just have magic. Still limited in the exact same number of spells, and they need 24 hours heads up and the ability to change these spells, one spell at a time, and really the sorcerer seems to be completely unimportant to this discussion, since it doesn't offer anything... oh wait, the blasting spells like fireball, lightning bolt, all those damage spells the Bard and Warlock don't have access to. So, maybe the Bard, possibly with Magical secrets and this rule change, could try and out perform the wizard. </p><p></p><p>Sorcerer certainly can't. Warlock has no chance (since this allows them to alter pact magic, not their mystic arcanum, so they can only swap spells of 5th or lower) </p><p></p><p>And Wizards will always have access to more spells. Yes, 44 spells isn't a full spell list, but they will have over 25 spells "prepared" on any given day, compared to the Lore Bard maxing out at 24. </p><p></p><p>Oh wait, the Lore bard will clearly just take Ritual Caster Feat Wizard. I mean, they are ritual casters, but this allows them to get more spells and spend a lot of time and gold to beat the Wizard<strong><u> with zero feats, and using bog standard rules, with no boons or subclasses</u></strong>. </p><p></p><p>What a travesty of justice that Specific Sub-classes with specific feats and lots of time and money, and optional rules can actually out do a class RAW with none of those things.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8098158, member: 6801228"] Well, congrats on ignoring 90% of my post. Makes me really appreciate the time and effort I put into it. You are wrong. Well, I guess I should put in a bit more effort than that, since I respect people too much to just dismiss them without explaining why. Point 1) The Sorcerer cannot do anything for this unless they are a specific Sub-class with access to two spell lists, or they use the Wish spell Point 2) The party never needed the wizard in the first place then, because the Warlock could do all of these things. Or the Bard. Or the Cleric. [B][U]Before these rules[/U][/B]. Point 3) You keep talking about sacrifice like the wizard has spent all these years dragging Sisyphus's Boulder up the mountain. How could they ever survive with [B][U]only[/U][/B] 44 spells. Ignoring that before this change Sorcerers had 15, Bards had 22, Warlocks had 15. So, the most the other arcane classes had was half of the wizards. And the Wizard is making a huge sacrifice in taking game defining spells that are altering the very nature of how you approach anything. Their ability to alter the flow of information being so complete, that you needed to keep adding other classes to the list to full cover what they could do. Wonder what you called the Bard or Warlock doing that before? A Mega-Sacrifice? A Triple-Sacrfice? Oh, but now they don't need to sacrifice right? They can just have magic. Still limited in the exact same number of spells, and they need 24 hours heads up and the ability to change these spells, one spell at a time, and really the sorcerer seems to be completely unimportant to this discussion, since it doesn't offer anything... oh wait, the blasting spells like fireball, lightning bolt, all those damage spells the Bard and Warlock don't have access to. So, maybe the Bard, possibly with Magical secrets and this rule change, could try and out perform the wizard. Sorcerer certainly can't. Warlock has no chance (since this allows them to alter pact magic, not their mystic arcanum, so they can only swap spells of 5th or lower) And Wizards will always have access to more spells. Yes, 44 spells isn't a full spell list, but they will have over 25 spells "prepared" on any given day, compared to the Lore Bard maxing out at 24. Oh wait, the Lore bard will clearly just take Ritual Caster Feat Wizard. I mean, they are ritual casters, but this allows them to get more spells and spend a lot of time and gold to beat the Wizard[B][U] with zero feats, and using bog standard rules, with no boons or subclasses[/U][/B]. What a travesty of justice that Specific Sub-classes with specific feats and lots of time and money, and optional rules can actually out do a class RAW with none of those things. [/QUOTE]
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