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<blockquote data-quote="DND_Reborn" data-source="post: 8098301" data-attributes="member: 6987520"><p>Ok, just checking. Myself and [USER=205]@TwoSix[/USER] agreed several pages ago LOL that a big part of this feature does come down to play style. So, I completely agree with that-- I just know of my group it won't work as is-- maybe over longer periods, or it just won't be used at all.</p><p></p><p>I also don't like the free-hand racial wheeling and dealing that is apparently going to happen. So far, neither does anyone else in our group when it comes to ASIs, etc. Swapping armor and weapon proficiencies for other weapons or tools, etc? Doesn't bother me much really, but the ASIs do. All of the new UA feats will not be adopted in any game I run, either. Feats that detract from the unique features of classes are horrible IMO and lead to more power-gaming. Yes, some of those feats are thematic (such as Baker or whatever), but such concepts also reach the realms of just plain silly. <em>shrug</em></p><p></p><p>Finally, WotC does release some things that (for my style of game) are game breaking. We either nerf them or don't allow them. The larger point [USER=6855114]@Helldritch[/USER] is making is that many DMs lack the experience and insight into game balance that veterans tend to have--and so blindly adopting such new features could have disastrous results. At which point, hopefully they will adjust them to suit their styles or drop them.</p><p></p><p>The paradigm of what D&D is has obviously changed a lot over the years and editions. It will probably soon reach a point I won't bother playing anymore unless I can find people who want to dust off 1E (mixed with a little 2E) and play that. For many months now I have been disappointed in the direction I see 5E going-- this is all just another disappointment.</p><p></p><p>As an aside, a player in our group (who ran CoS) bought Rime of the Frostmaiden and gave it to me to run-- because he wants to experience it as a player. I've read through the premise, which I am extremely disappointed in, and know if I run it I will have to change that first thing. Honestly, I don't want to run it, but feel I owe it to the other player so he can enjoy the adventure. I like modules occasionally, but 90% of my games are homebrew.</p><p></p><p>Anyway... I've <em>really</em> had enough of this thread LOL (nothing personal against <em>YOU</em>! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) so I'll be signing off from it now.</p><p></p><p>Thanks for sharing your thoughts. I hope for the majority of tables who accept this material with open arms I will be wrong. I don't want to ruin anyone's fun, I just want to be the voice of caution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8098301, member: 6987520"] Ok, just checking. Myself and [USER=205]@TwoSix[/USER] agreed several pages ago LOL that a big part of this feature does come down to play style. So, I completely agree with that-- I just know of my group it won't work as is-- maybe over longer periods, or it just won't be used at all. I also don't like the free-hand racial wheeling and dealing that is apparently going to happen. So far, neither does anyone else in our group when it comes to ASIs, etc. Swapping armor and weapon proficiencies for other weapons or tools, etc? Doesn't bother me much really, but the ASIs do. All of the new UA feats will not be adopted in any game I run, either. Feats that detract from the unique features of classes are horrible IMO and lead to more power-gaming. Yes, some of those feats are thematic (such as Baker or whatever), but such concepts also reach the realms of just plain silly. [I]shrug[/I] Finally, WotC does release some things that (for my style of game) are game breaking. We either nerf them or don't allow them. The larger point [USER=6855114]@Helldritch[/USER] is making is that many DMs lack the experience and insight into game balance that veterans tend to have--and so blindly adopting such new features could have disastrous results. At which point, hopefully they will adjust them to suit their styles or drop them. The paradigm of what D&D is has obviously changed a lot over the years and editions. It will probably soon reach a point I won't bother playing anymore unless I can find people who want to dust off 1E (mixed with a little 2E) and play that. For many months now I have been disappointed in the direction I see 5E going-- this is all just another disappointment. As an aside, a player in our group (who ran CoS) bought Rime of the Frostmaiden and gave it to me to run-- because he wants to experience it as a player. I've read through the premise, which I am extremely disappointed in, and know if I run it I will have to change that first thing. Honestly, I don't want to run it, but feel I owe it to the other player so he can enjoy the adventure. I like modules occasionally, but 90% of my games are homebrew. Anyway... I've [I]really[/I] had enough of this thread LOL (nothing personal against [I]YOU[/I]! :) ) so I'll be signing off from it now. Thanks for sharing your thoughts. I hope for the majority of tables who accept this material with open arms I will be wrong. I don't want to ruin anyone's fun, I just want to be the voice of caution. ;) Cheers! [/QUOTE]
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