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General Tabletop Discussion
*Pathfinder & Starfinder
New class. Please help evaluate and balance it.
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<blockquote data-quote="Greg K" data-source="post: 3949803" data-attributes="member: 5038"><p><strong>re: sexism</strong></p><p></p><p>To Khuxan and Xulin,</p><p></p><p>The sexism was a concious and deliberate choice. For another campaign, I would use the class as a Divine Monk and make it open to anyone. However, in the setting, the training is limited to females, because the people in charge have made an arbitrary decision based on the gender of the deity as to how individuals are trained.</p><p></p><p>As for not making it a PrC, I hate PrCs in most instances. I don't mind PrCs as an alternative path or to reflect elite organizations requiring the demonstration of competency only available to characters of say fifth level or higher characters. However for concepts that represent the unified training of a first level character, I dislike multiclassing. I dislike the baggage including abiitlities to be ignored (e.g., armor and training in a variety of weapons), skills that reflect the character's early training not being class skills at every level, and skills that were never part of the character's initial training being class skills at all.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3949803, member: 5038"] [b]re: sexism[/b] To Khuxan and Xulin, The sexism was a concious and deliberate choice. For another campaign, I would use the class as a Divine Monk and make it open to anyone. However, in the setting, the training is limited to females, because the people in charge have made an arbitrary decision based on the gender of the deity as to how individuals are trained. As for not making it a PrC, I hate PrCs in most instances. I don't mind PrCs as an alternative path or to reflect elite organizations requiring the demonstration of competency only available to characters of say fifth level or higher characters. However for concepts that represent the unified training of a first level character, I dislike multiclassing. I dislike the baggage including abiitlities to be ignored (e.g., armor and training in a variety of weapons), skills that reflect the character's early training not being class skills at every level, and skills that were never part of the character's initial training being class skills at all. [/QUOTE]
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Community
General Tabletop Discussion
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New class. Please help evaluate and balance it.
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