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*Pathfinder & Starfinder
New class. Please help evaluate and balance it.
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<blockquote data-quote="Arkhandus" data-source="post: 3951061" data-attributes="member: 13966"><p>It doesn't seem underpowered to me, except <strong>maybe</strong> at the upper levels. It starts out as a monk with a feat and maybe one other thing swapped out, and the addition of divine but bard-like spellcasting. Then it gets a lot of abilities over the first several levels, in addition to continuing spellcaster advancement. Then it eventually slows down to advancing like a bard in equivalence.</p><p></p><p><strong>First of all, a note --- you list the Heroism spell as both a 3rd-level spell and a 4th-level spell for them.</strong></p><p></p><p>Secondly, move up some of the lower-level abilities. It's more front-loaded than a paladin or monk! This is how I'd shift the abilities around a bit and add just a few minor things at upper levels (taking into account the levels at which their BAB doesn't improve, and the levels at which they get access to new spell levels):</p><p>1 AC Bonus, Flurry of Blows, Unarmed Strike d6 damage, Aura of Good, Smite Evil 1/day, spells</p><p>2 Speed Bonus +10</p><p>3 Evasion</p><p>4 Turn Undead</p><p>5 Smite Evil 2/day, Ki Strike (magic)</p><p>6 d8 unarmed damage</p><p>7 Aura of Courage</p><p>8 Divine Health</p><p>9 Uncanny Dodge</p><p>10 Smite Evil 3/day</p><p>11 d10 unarmed damage</p><p>12 Still Mind, Ki Strike (lawful)</p><p>13 Improved Uncanny Dodge</p><p>14 Diamond Body</p><p>15 Smite Evil 4/day</p><p>16 d12 unarmed damage</p><p>17 Improved Evasion, Ki Strike (adamantine)</p><p>18 Timeless Body</p><p>19 Wholeness of Body</p><p>20 Quivering Palm, Smite Evil 5/day</p><p></p><p>But I dunno, I may be being a little over-critical or under-critical. I don't feel like looking into it right now, though. I forget what level Greater Planar Ally normally is, but I get the feeling that making it a 6th-level spell is too much (as in, overpowered, but I dunno).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3951061, member: 13966"] It doesn't seem underpowered to me, except [B]maybe[/B] at the upper levels. It starts out as a monk with a feat and maybe one other thing swapped out, and the addition of divine but bard-like spellcasting. Then it gets a lot of abilities over the first several levels, in addition to continuing spellcaster advancement. Then it eventually slows down to advancing like a bard in equivalence. [B]First of all, a note --- you list the Heroism spell as both a 3rd-level spell and a 4th-level spell for them.[/B] Secondly, move up some of the lower-level abilities. It's more front-loaded than a paladin or monk! This is how I'd shift the abilities around a bit and add just a few minor things at upper levels (taking into account the levels at which their BAB doesn't improve, and the levels at which they get access to new spell levels): 1 AC Bonus, Flurry of Blows, Unarmed Strike d6 damage, Aura of Good, Smite Evil 1/day, spells 2 Speed Bonus +10 3 Evasion 4 Turn Undead 5 Smite Evil 2/day, Ki Strike (magic) 6 d8 unarmed damage 7 Aura of Courage 8 Divine Health 9 Uncanny Dodge 10 Smite Evil 3/day 11 d10 unarmed damage 12 Still Mind, Ki Strike (lawful) 13 Improved Uncanny Dodge 14 Diamond Body 15 Smite Evil 4/day 16 d12 unarmed damage 17 Improved Evasion, Ki Strike (adamantine) 18 Timeless Body 19 Wholeness of Body 20 Quivering Palm, Smite Evil 5/day But I dunno, I may be being a little over-critical or under-critical. I don't feel like looking into it right now, though. I forget what level Greater Planar Ally normally is, but I get the feeling that making it a 6th-level spell is too much (as in, overpowered, but I dunno). [/QUOTE]
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New class. Please help evaluate and balance it.
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