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New class, please help with balance issues
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<blockquote data-quote="Tatsukun" data-source="post: 1298895" data-attributes="member: 15511"><p>So here's the whole thing...</p><p></p><p><span style="color: DarkOrange">Saluki Warrior</span></p><p>Alignment: Any Lawful</p><p>Hit Die: d8.</p><p></p><p>Class Skills</p><p>(same as monk)</p><p></p><p>Class Features</p><p>All of the following are class features of the Saluki warrior.</p><p>Weapon and Armor Proficiency: Saluki warriors are proficient with the <span style="color: DarkOrange">mind blade,</span> crossbow (light or heavy), dagger, javelin, quarterstaff, <span style="color: DarkOrange">heavy mace</span>, and sling.</p><p></p><p>Saluki warriors are not proficient with any armor or shields</p><p>When wearing armor, using a shield, or carrying a medium or heavy load, a Saluki warrior loses her AC bonus, as well as her fast movement and flurry of blows abilities.</p><p></p><p>AC Bonus (Ex): (same as monk)</p><p></p><p>Flurry of Blows (Ex): Same as monk, <span style="color: DarkOrange">but she can use only the Mind blade, no other weapon or unarmed. </span> </p><p></p><p>Basic martial training: Before a Saluki Warrior can summon a mind blade, she must master her own mind and body. She undergoes extensive martial training to this effect. At 1st level, a Saluki Warrior gains Improved Unarmed Strike as a bonus feat. A Saluki Warrior’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Saluki Warrior may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Saluki Warrior striking unarmed. A Saluki Warrior may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.</p><p>Usually a Saluki Warrior’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. XXX (no enchanting unarmed attacks as manufactured) XXX.</p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">XXX (No bonus damage for unarmed attacks) XXX</span></p><p></p><p>Mind Blade: At first level, a Saluki Warrior can form a mind blade. This mind blade is an extension of her will. It is the physical manifestation of all her Ki. As such, she can use it for the flurry of blows ability. If a Saluki Warrior were to drop a mind blade it would disappear. As a result, she cannot be disarmed of her mind blade (rather, she can, but another one instantly appears in her hand and the disarm has no effect). For the same reason, a mind blade cannot be sundered. </p><p></p><p>A mind blade can take any form desired (dagger, short sword, long sword, katana, great sword, etc.). This shape is chosen at first level and remains constant. Regardless of form, a mind blade is always a light weapon, and a Saluki Warrior always adds her full strength bonus (not half or 1.5 times the bonus, even if wielding the blade two handed). </p><p></p><p>Creating or dismissing a mind blade is a free action that can be taken at any time. This is an exception to the rule that a free action must be taken on a PC’s turn. A Saluki Warrior’s mind blade must be created in her hand(s). If it looses contact with her, it dissipates, though another one can be summoned instantly if desired. </p><p></p><p>A saluki Warrior is in perfect control of her mind blade. As a result, she can use her mind blade to inflict nonleathal damage with no penalty to hit. </p><p></p><p>A Saluki Warrior’s mind blade is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.</p><p></p><p><span style="color: DarkOrange">(Damage for the mind blade is thge same for a monk's unarmed attack)</span></p><p></p><p>Bonus Feat: At 1st level, a Saluki Warrior may select either <span style="color: DarkOrange">Dodge</span> or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or<span style="color: DarkOrange"> Mobility </span> as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A Saluki Warrior need not have any of the prerequisites normally required for these feats to select them.</p><p></p><p>Evasion (Ex): (same as monk)</p><p></p><p>Fast Movement (Ex): (same as monk)</p><p></p><p>Still Mind (Ex): (same as monk)</p><p></p><p>Reality of intent- At 4th level, a Saluki Warrior’s mind blade becomes more real. She has managed to form the intent of the blade as a physical property. Her mind blade takes on one of the following attributes (player choice); law, chaos, good, evil, magic.</p><p></p><p>Slow Fall (Ex): (same as monk)</p><p></p><p>Purity of Body (Ex): (same as monk)</p><p></p><p>Wholeness of Body (Su): (same as monk)</p><p></p><p>Improved Evasion (Ex): (same as monk)</p><p></p><p>Reality of effect- At 10th level, a Saluki Warrior’s mind blade becomes more real. She has managed to form the effect of the blade as a physical property. The mind blade takes on any weapon attribute with a +1 bonus (for example, Flaming, Frost, or simply +1). This bonus stacks with any other bonuses attained via class abilities (for example the Kensei’s infuse weapon ability).</p><p></p><p>Diamond Body (Su): (same as monk)</p><p></p><p>Abundant Step (Su)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />same as monk)</p><p></p><p>Diamond Soul (Ex): (same as monk)</p><p></p><p>Quivering Blade (Su): Same as monk's quivering palm, but the Saluki Warroir must use the mind blade for the attack. </p><p></p><p>True reality- At 16th level a Saluki Warrior’s mind blade has become real. She has formed the blade fully and now can benefit from its base material. The mind blade takes on one of the following attributes (player choice); silver, adamantine, cold iron.</p><p></p><p>Timeless Body (Ex): (same as monk)</p><p></p><p>Empty Body (Su): (same as monk)</p><p></p><p>Perfect Self: (same as monk)</p><p></p><p>Ex-Saluki Warriors (same as monk)</p><p>----</p><p></p><p>I kind of like it, any other sugestions?</p><p></p><p>Thanks a ton! </p><p> </p><p>-Tatsu</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 1298895, member: 15511"] So here's the whole thing... [COLOR=DarkOrange]Saluki Warrior[/COLOR] Alignment: Any Lawful Hit Die: d8. Class Skills (same as monk) Class Features All of the following are class features of the Saluki warrior. Weapon and Armor Proficiency: Saluki warriors are proficient with the [COLOR=DarkOrange]mind blade,[/COLOR] crossbow (light or heavy), dagger, javelin, quarterstaff, [COLOR=DarkOrange]heavy mace[/COLOR], and sling. Saluki warriors are not proficient with any armor or shields When wearing armor, using a shield, or carrying a medium or heavy load, a Saluki warrior loses her AC bonus, as well as her fast movement and flurry of blows abilities. AC Bonus (Ex): (same as monk) Flurry of Blows (Ex): Same as monk, [COLOR=DarkOrange]but she can use only the Mind blade, no other weapon or unarmed. [/COLOR] Basic martial training: Before a Saluki Warrior can summon a mind blade, she must master her own mind and body. She undergoes extensive martial training to this effect. At 1st level, a Saluki Warrior gains Improved Unarmed Strike as a bonus feat. A Saluki Warrior’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Saluki Warrior may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Saluki Warrior striking unarmed. A Saluki Warrior may thus apply her full Strength bonus on damage rolls for all her unarmed strikes. Usually a Saluki Warrior’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. XXX (no enchanting unarmed attacks as manufactured) XXX. [COLOR=DarkOrange] XXX (No bonus damage for unarmed attacks) XXX[/COLOR] Mind Blade: At first level, a Saluki Warrior can form a mind blade. This mind blade is an extension of her will. It is the physical manifestation of all her Ki. As such, she can use it for the flurry of blows ability. If a Saluki Warrior were to drop a mind blade it would disappear. As a result, she cannot be disarmed of her mind blade (rather, she can, but another one instantly appears in her hand and the disarm has no effect). For the same reason, a mind blade cannot be sundered. A mind blade can take any form desired (dagger, short sword, long sword, katana, great sword, etc.). This shape is chosen at first level and remains constant. Regardless of form, a mind blade is always a light weapon, and a Saluki Warrior always adds her full strength bonus (not half or 1.5 times the bonus, even if wielding the blade two handed). Creating or dismissing a mind blade is a free action that can be taken at any time. This is an exception to the rule that a free action must be taken on a PC’s turn. A Saluki Warrior’s mind blade must be created in her hand(s). If it looses contact with her, it dissipates, though another one can be summoned instantly if desired. A saluki Warrior is in perfect control of her mind blade. As a result, she can use her mind blade to inflict nonleathal damage with no penalty to hit. A Saluki Warrior’s mind blade is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. [COLOR=DarkOrange](Damage for the mind blade is thge same for a monk's unarmed attack)[/COLOR] Bonus Feat: At 1st level, a Saluki Warrior may select either [COLOR=DarkOrange]Dodge[/COLOR] or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or[COLOR=DarkOrange] Mobility [/COLOR] as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A Saluki Warrior need not have any of the prerequisites normally required for these feats to select them. Evasion (Ex): (same as monk) Fast Movement (Ex): (same as monk) Still Mind (Ex): (same as monk) Reality of intent- At 4th level, a Saluki Warrior’s mind blade becomes more real. She has managed to form the intent of the blade as a physical property. Her mind blade takes on one of the following attributes (player choice); law, chaos, good, evil, magic. Slow Fall (Ex): (same as monk) Purity of Body (Ex): (same as monk) Wholeness of Body (Su): (same as monk) Improved Evasion (Ex): (same as monk) Reality of effect- At 10th level, a Saluki Warrior’s mind blade becomes more real. She has managed to form the effect of the blade as a physical property. The mind blade takes on any weapon attribute with a +1 bonus (for example, Flaming, Frost, or simply +1). This bonus stacks with any other bonuses attained via class abilities (for example the Kensei’s infuse weapon ability). Diamond Body (Su): (same as monk) Abundant Step (Su):(same as monk) Diamond Soul (Ex): (same as monk) Quivering Blade (Su): Same as monk's quivering palm, but the Saluki Warroir must use the mind blade for the attack. True reality- At 16th level a Saluki Warrior’s mind blade has become real. She has formed the blade fully and now can benefit from its base material. The mind blade takes on one of the following attributes (player choice); silver, adamantine, cold iron. Timeless Body (Ex): (same as monk) Empty Body (Su): (same as monk) Perfect Self: (same as monk) Ex-Saluki Warriors (same as monk) ---- I kind of like it, any other sugestions? Thanks a ton! -Tatsu [/QUOTE]
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