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New class preference--Am I alone on this?
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<blockquote data-quote="Rystil Arden" data-source="post: 2086981" data-attributes="member: 29014"><p>If I see a class I like, whether its a new base class or a new prestige class, I'll use it. I don't really have too much of a preference, but I like things that are new and off-the-wall but compelling enough to represent a character concept (such as the warlock or spellthief) to be a base class, and the things that would be added on to a character as part of a guild membership or status (a la Fochluchan Lyrist or Archmage) to be a prestige class. I've created both prestige classes and base classes for my home campaigns to fit my needs, and I think that its silly to refuse to use one of the two mechanics in favour of the other in all cases. That said, there are so many prestige classes already out there that I find myself creating base classes more often. For example, one character wanted to play a berserker character who was originally an apprentice wizard who was horribly disfigured by magic, causing him to convert the energy of spells that he saves against into a frenzy. I could have told him to multiclass Wizard and Barbarian and then take levels in Rage Mage, but not only didn't that fit his character concept, but even if it did, it would have left him bereft of the flavour he desired for many levels. So I whipped out the Whirling Frenzy variant from Unearthed Arcana (with the requirement that he save against hostile magic to activate it), sprinkled in some of the Spelltouched feats from the same to replace some of the barbarian abilities, made the class literate, added minor magic which couldn't be used in the frenzy, (in case he was attacked without being hit with spells) and created the Spellfrenzied (I wound up creating something very similar to the Spellthief called the Dweamoureater in this way).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2086981, member: 29014"] If I see a class I like, whether its a new base class or a new prestige class, I'll use it. I don't really have too much of a preference, but I like things that are new and off-the-wall but compelling enough to represent a character concept (such as the warlock or spellthief) to be a base class, and the things that would be added on to a character as part of a guild membership or status (a la Fochluchan Lyrist or Archmage) to be a prestige class. I've created both prestige classes and base classes for my home campaigns to fit my needs, and I think that its silly to refuse to use one of the two mechanics in favour of the other in all cases. That said, there are so many prestige classes already out there that I find myself creating base classes more often. For example, one character wanted to play a berserker character who was originally an apprentice wizard who was horribly disfigured by magic, causing him to convert the energy of spells that he saves against into a frenzy. I could have told him to multiclass Wizard and Barbarian and then take levels in Rage Mage, but not only didn't that fit his character concept, but even if it did, it would have left him bereft of the flavour he desired for many levels. So I whipped out the Whirling Frenzy variant from Unearthed Arcana (with the requirement that he save against hostile magic to activate it), sprinkled in some of the Spelltouched feats from the same to replace some of the barbarian abilities, made the class literate, added minor magic which couldn't be used in the frenzy, (in case he was attacked without being hit with spells) and created the Spellfrenzied (I wound up creating something very similar to the Spellthief called the Dweamoureater in this way). [/QUOTE]
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