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New class preference--Am I alone on this?
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<blockquote data-quote="DarkWhite" data-source="post: 2087048" data-attributes="member: 9027"><p>New Base Classes!</p><p></p><p>I hated Prestige Classes ever since they were introduced in 3rdEd. I like the idea in concept, creating unique campaign-specific roles, qualifying for organisation membership, etc. However, Prestige Classes are totally useless to low-level characters who are stuck with the Basic Classes.</p><p></p><p>A rogue advancing to qualify for an Assassin Prestige Class would probably still identify himself as an assassin, because that's what he does, kills others for profit. Perhaps Prestige Class descriptions could do more to support characters advancing toward qualifying. For example, provide roleplaying concepts for low-level Assassin apprentices, or Substitution Levels, so the player feels like he's advancing toward his goal, feels the part, and receives appropriate flavour / rewards for doing so.</p><p></p><p>There are some good Base Classes. Shaman, Witch, Wujen, Samurai, Ninja, Swashbuckler, etc. Sure, these could all be created from base classes by choosing appropraite skills, feats, weapons, spell lists, roleplaying background etc. However, if you're playing in a specific setting (Oriental, African etc), or have a specific character type in mind, then having appropriate Base Classes right from the start helps players (esp. new players) by building theses components right into the Base Class description so the player doesn't have to spend as much effort customising these to fit his concept, and not having to wait until level 6 before playing the part.</p></blockquote><p></p>
[QUOTE="DarkWhite, post: 2087048, member: 9027"] New Base Classes! I hated Prestige Classes ever since they were introduced in 3rdEd. I like the idea in concept, creating unique campaign-specific roles, qualifying for organisation membership, etc. However, Prestige Classes are totally useless to low-level characters who are stuck with the Basic Classes. A rogue advancing to qualify for an Assassin Prestige Class would probably still identify himself as an assassin, because that's what he does, kills others for profit. Perhaps Prestige Class descriptions could do more to support characters advancing toward qualifying. For example, provide roleplaying concepts for low-level Assassin apprentices, or Substitution Levels, so the player feels like he's advancing toward his goal, feels the part, and receives appropriate flavour / rewards for doing so. There are some good Base Classes. Shaman, Witch, Wujen, Samurai, Ninja, Swashbuckler, etc. Sure, these could all be created from base classes by choosing appropraite skills, feats, weapons, spell lists, roleplaying background etc. However, if you're playing in a specific setting (Oriental, African etc), or have a specific character type in mind, then having appropriate Base Classes right from the start helps players (esp. new players) by building theses components right into the Base Class description so the player doesn't have to spend as much effort customising these to fit his concept, and not having to wait until level 6 before playing the part. [/QUOTE]
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