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New class preference--Am I alone on this?
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<blockquote data-quote="Steverooo" data-source="post: 2087447" data-attributes="member: 9410"><p>Exactly! THIS is what I think 3.5/4e needs, not more Prestige (or other) Classes. Feats and new abilities at EVERY level. Specific Class-Only Feats, which only certain classes can take, granting specific abilities, chosen from a "pool" of Feats only available to that class. Nearly all classes have some room, and the Druid/Monk could be allowed to trade some out.</p><p></p><p>The "Paladin" Class should remain, but be expanded, by alignment. The Blackguard (renamed "Destroyer") would be the CE version, the Paladin the LG version, the "Liberator" the CG, etc.... (See the "Alignment" section of the PHB). Each gets powers in accordance with its alignment.</p><p></p><p>Rangers, too, should stay as a core class. They should get access to some Fighter Feats (especially new ones that allow better AC in Light Armor, ala Swashbuckling), as well as sharing some with Barbarians and some of the lower level Druid ones (not Shapechange, but Traceless Passage, for instance). Rangers should also get good Will saves (poor Reflex), and Uncanny Dodge instead of Evasion... Survival is very often more a matter of Will (rather than Reflexes), and Rangers need to keep their DEX bonus to AC to make them at least equal to Rogues in scouting. This would also help to make them different from both the stronger but weaker-willed Fighters, and the more-agile but less-hardy Rogues and Monks. Hence, Survival is their "niche". They use (and resist) spells better than a Fighter, track, and have knowledge of the wilderness.</p><p></p><p>Fighters should get some Knowledge Skills (I think they're currently the only ones who don't get any). I suggest Knowledge (History), for info on ancient battles, and Knowledge (Architecture & Engineering), for info on sapping & mining, defensive fortifications, etc. They also need new choosable Feats, such as Swashbuckling, Canny Defense, etc., and a couple of Feats that let them acquire new skills as Class Skills. Perhaps "Commander" would grant Diplomacy & Knowledge (Nobility & Royalty), for instance, or "Sentinel" would grant Listen & Spot, "Sensitive" would grant Sense Motive & Bluff, or whatever...</p><p></p><p>Feat chains for each Classes' special abilities should be nearly unique. The Fighter has his list of Feats, but should have some new ones added, some of which might be shared with a few other classes, but most of which should be available only to Fighters (like "Commander", above). A few Feats might be shared with other classes, like "Swashbuckling" with Bards, Rangers, and Rogues, or a Barbarian's Fast Movement with Druids and Rangers, or some Monk Abilities (such as bonuses to Unarmed Damage or AC) with Fighters... This is allowable, as long as the classes share similar focus, with respect to those Feats (Barbarians, Druids, and Rangers all needing to move quickly through the wild, carrying their gear, for instance).</p><p></p><p>With enough work, the 3(.5)e Classes would become flexible and general enough that the need for Swashbucklers, Tempests, etc., would be gone. This seems like a better solution, to me; YMMV.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2087447, member: 9410"] Exactly! THIS is what I think 3.5/4e needs, not more Prestige (or other) Classes. Feats and new abilities at EVERY level. Specific Class-Only Feats, which only certain classes can take, granting specific abilities, chosen from a "pool" of Feats only available to that class. Nearly all classes have some room, and the Druid/Monk could be allowed to trade some out. The "Paladin" Class should remain, but be expanded, by alignment. The Blackguard (renamed "Destroyer") would be the CE version, the Paladin the LG version, the "Liberator" the CG, etc.... (See the "Alignment" section of the PHB). Each gets powers in accordance with its alignment. Rangers, too, should stay as a core class. They should get access to some Fighter Feats (especially new ones that allow better AC in Light Armor, ala Swashbuckling), as well as sharing some with Barbarians and some of the lower level Druid ones (not Shapechange, but Traceless Passage, for instance). Rangers should also get good Will saves (poor Reflex), and Uncanny Dodge instead of Evasion... Survival is very often more a matter of Will (rather than Reflexes), and Rangers need to keep their DEX bonus to AC to make them at least equal to Rogues in scouting. This would also help to make them different from both the stronger but weaker-willed Fighters, and the more-agile but less-hardy Rogues and Monks. Hence, Survival is their "niche". They use (and resist) spells better than a Fighter, track, and have knowledge of the wilderness. Fighters should get some Knowledge Skills (I think they're currently the only ones who don't get any). I suggest Knowledge (History), for info on ancient battles, and Knowledge (Architecture & Engineering), for info on sapping & mining, defensive fortifications, etc. They also need new choosable Feats, such as Swashbuckling, Canny Defense, etc., and a couple of Feats that let them acquire new skills as Class Skills. Perhaps "Commander" would grant Diplomacy & Knowledge (Nobility & Royalty), for instance, or "Sentinel" would grant Listen & Spot, "Sensitive" would grant Sense Motive & Bluff, or whatever... Feat chains for each Classes' special abilities should be nearly unique. The Fighter has his list of Feats, but should have some new ones added, some of which might be shared with a few other classes, but most of which should be available only to Fighters (like "Commander", above). A few Feats might be shared with other classes, like "Swashbuckling" with Bards, Rangers, and Rogues, or a Barbarian's Fast Movement with Druids and Rangers, or some Monk Abilities (such as bonuses to Unarmed Damage or AC) with Fighters... This is allowable, as long as the classes share similar focus, with respect to those Feats (Barbarians, Druids, and Rangers all needing to move quickly through the wild, carrying their gear, for instance). With enough work, the 3(.5)e Classes would become flexible and general enough that the need for Swashbucklers, Tempests, etc., would be gone. This seems like a better solution, to me; YMMV. [/QUOTE]
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