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New class preference--Am I alone on this?
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<blockquote data-quote="Psion" data-source="post: 2092079" data-attributes="member: 172"><p>Bug, not feature. If you decide that you want to style your character an assassin (or more pertinently, some new kit that was published later that seems a good fit for your concept) after first level with kits, you were out of luck. You were shackled with your choice at first level for the life of the character. The whole concept is anthithetical to character evolution, and using new kits required you to play new characters.</p><p></p><p></p><p></p><p>I don't buy it. A rogue gets sneak attack and stealth skills, arguably a rogue already has the basic skill set of an assassin; the prestige class just a better refinement of the path you might have already been going down assuming you were allocating your feats and skill points in a way to make you better at that task.</p><p></p><p></p><p></p><p>It seems to me if you have issues with interesting character capabilities being withheld, you are playing the wrong game. The level advancement mechanic is all about punctuated delivery of cool abilities.</p><p></p><p></p><p></p><p>Having lived through the era of "a new core class every dragon issue", methinks you quickly forget the bane of too many classes.</p><p></p><p></p><p></p><p>That's merely a case of the designer failing to interperet a given archetype in an appealing manner. I do think, however, the ranger was a symptom of what is wrong with over specialized core classes -- it only satisfied a very narrow concept. It is possible to write core classes to cover variations of the concept. In fact, this is why I don't like the idea of too many narrowly defined core classes that are too similar to existing classes... or for that matter, prestige classes that could be built with existing classes.</p></blockquote><p></p>
[QUOTE="Psion, post: 2092079, member: 172"] Bug, not feature. If you decide that you want to style your character an assassin (or more pertinently, some new kit that was published later that seems a good fit for your concept) after first level with kits, you were out of luck. You were shackled with your choice at first level for the life of the character. The whole concept is anthithetical to character evolution, and using new kits required you to play new characters. I don't buy it. A rogue gets sneak attack and stealth skills, arguably a rogue already has the basic skill set of an assassin; the prestige class just a better refinement of the path you might have already been going down assuming you were allocating your feats and skill points in a way to make you better at that task. It seems to me if you have issues with interesting character capabilities being withheld, you are playing the wrong game. The level advancement mechanic is all about punctuated delivery of cool abilities. Having lived through the era of "a new core class every dragon issue", methinks you quickly forget the bane of too many classes. That's merely a case of the designer failing to interperet a given archetype in an appealing manner. I do think, however, the ranger was a symptom of what is wrong with over specialized core classes -- it only satisfied a very narrow concept. It is possible to write core classes to cover variations of the concept. In fact, this is why I don't like the idea of too many narrowly defined core classes that are too similar to existing classes... or for that matter, prestige classes that could be built with existing classes. [/QUOTE]
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