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New class preference--Am I alone on this?
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<blockquote data-quote="Geron Raveneye" data-source="post: 2093244" data-attributes="member: 2268"><p>In a way, I'm more on the "full classes please" side than on the "prestige classes/multiclassing" side. For the simple reason that, over time, it has evolved into a powers-grabbing party, to stack classes, prestige classes and templates on one character to a degree that the actual character gets lost beneath layers of character-concept supporting powers. And yes, that's just my impression, and I'm probably wrong where half the gaming community is concerned, but that's why all here are just saying their opinion, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I prefer a handful of base classes that let me build the most well-known archetypes for "generic" fantasy gaming, like warriors with differing fighting styles, priests of different religions (something the cleric blatantly fails in, compared with the specialty priests of 2E), the sneaky rogue-ish character who knows the shadows, and the "dabbler in forbidden arcane mysteries" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p></p><p>After that, I love setting-supporting base classes that show the respective flavour of a certain campaign background. If I have a swashbuckling setting, I want to keep the generic fighter, of course. I also want a swashbuckler class that shows how, in the big cities, the heavily armed and armored warriors have dropped out of fashion and rich people send their sons to fencing schools instead. And I want feats that enable the other classes to pick up fencing style without having to multiclass him into the swashbuckler class, or some duelist prestive class, because in a way the basic swashbuckling and fencing stuff should be trainable without having to completely switch your class for it...of course the swashbuckler has to be better at it, comparing to a fighter who trained it later on, or even a wizard.</p><p></p><p>Prestige classes, in my eyes, should offer a focus, something special, something that makes them unique, and actually give the character something to be prestigious about. They should also be a tad broader in prerequesite tolerance, so not every player has to plan his character's career from level 1 on, but has a chance to meet somebody of that PrC and slip into it without having to wait another 4 levels.</p><p></p><p>For my taste, 3E had the right tool for character customization with feats and skills, and didn't run with it to the last, and best consequence. Instead, they chose to blanket-bomb the topic with too easy multiclassing rules. Granting limited access to other classes' abilities via feats instead of making somebody pick up a whole level of another class would have been a better way to go, in my opinion, while keeping easy multiclassing to prestige classes...and it's what I'm trying out by now. Beside creating setting-specific base classes, class defense bonus and armor as damage conversion rules, but that's beside the point.</p><p></p><p>Now if somebody could point me to a good Diplomate base class build... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2093244, member: 2268"] In a way, I'm more on the "full classes please" side than on the "prestige classes/multiclassing" side. For the simple reason that, over time, it has evolved into a powers-grabbing party, to stack classes, prestige classes and templates on one character to a degree that the actual character gets lost beneath layers of character-concept supporting powers. And yes, that's just my impression, and I'm probably wrong where half the gaming community is concerned, but that's why all here are just saying their opinion, right? ;) I prefer a handful of base classes that let me build the most well-known archetypes for "generic" fantasy gaming, like warriors with differing fighting styles, priests of different religions (something the cleric blatantly fails in, compared with the specialty priests of 2E), the sneaky rogue-ish character who knows the shadows, and the "dabbler in forbidden arcane mysteries" ;) . After that, I love setting-supporting base classes that show the respective flavour of a certain campaign background. If I have a swashbuckling setting, I want to keep the generic fighter, of course. I also want a swashbuckler class that shows how, in the big cities, the heavily armed and armored warriors have dropped out of fashion and rich people send their sons to fencing schools instead. And I want feats that enable the other classes to pick up fencing style without having to multiclass him into the swashbuckler class, or some duelist prestive class, because in a way the basic swashbuckling and fencing stuff should be trainable without having to completely switch your class for it...of course the swashbuckler has to be better at it, comparing to a fighter who trained it later on, or even a wizard. Prestige classes, in my eyes, should offer a focus, something special, something that makes them unique, and actually give the character something to be prestigious about. They should also be a tad broader in prerequesite tolerance, so not every player has to plan his character's career from level 1 on, but has a chance to meet somebody of that PrC and slip into it without having to wait another 4 levels. For my taste, 3E had the right tool for character customization with feats and skills, and didn't run with it to the last, and best consequence. Instead, they chose to blanket-bomb the topic with too easy multiclassing rules. Granting limited access to other classes' abilities via feats instead of making somebody pick up a whole level of another class would have been a better way to go, in my opinion, while keeping easy multiclassing to prestige classes...and it's what I'm trying out by now. Beside creating setting-specific base classes, class defense bonus and armor as damage conversion rules, but that's beside the point. Now if somebody could point me to a good Diplomate base class build... :lol: [/QUOTE]
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