Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
New class preference--Am I alone on this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Geron Raveneye" data-source="post: 2093701" data-attributes="member: 2268"><p>And this is (again) the perfect example of two eloquent people with different views of the same game clashing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Which always reminds me of the true beauty of D&D...and incidentally, any other RPG: I can make it what I want, as soon as I paid the money for the books. And the nicest part in the D&D DM's Guide, in my opinion, is the part that tells me how to modify a base class so it does fit a certain concept without having to fiddle too much with it. Want a dedicated chevalier from the fighter class? No problem. Want a specialty priest from the cleric? Not much of it either.</p><p></p><p>I can only say that I like it when a specific campaign setting presents some base classes to me that are intended to capture the flavour of the setting in 20 levels. A campaign setting that sets a focus on some part of the genre should present some base classes that act within this focus, or rather are focussed through the same lens themselves. Of course, the core base classes should work, too, as they are pretty generic...with a few exceptions, granted.</p><p></p><p>In my eyes, some more focussed character concepts simply are good enough to fill a 20 level progression and stay as interesting as the broader core base classes. The concept of a fighter who goes lightly armored, with quick weapons, and relies mostly on nimbleness, flashy moves and witty repartee. Sure, you can do that with a fighter/rogue combo...but why shouldn't that be done with a 20 level base class, instead? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2093701, member: 2268"] And this is (again) the perfect example of two eloquent people with different views of the same game clashing. ;) Which always reminds me of the true beauty of D&D...and incidentally, any other RPG: I can make it what I want, as soon as I paid the money for the books. And the nicest part in the D&D DM's Guide, in my opinion, is the part that tells me how to modify a base class so it does fit a certain concept without having to fiddle too much with it. Want a dedicated chevalier from the fighter class? No problem. Want a specialty priest from the cleric? Not much of it either. I can only say that I like it when a specific campaign setting presents some base classes to me that are intended to capture the flavour of the setting in 20 levels. A campaign setting that sets a focus on some part of the genre should present some base classes that act within this focus, or rather are focussed through the same lens themselves. Of course, the core base classes should work, too, as they are pretty generic...with a few exceptions, granted. In my eyes, some more focussed character concepts simply are good enough to fill a 20 level progression and stay as interesting as the broader core base classes. The concept of a fighter who goes lightly armored, with quick weapons, and relies mostly on nimbleness, flashy moves and witty repartee. Sure, you can do that with a fighter/rogue combo...but why shouldn't that be done with a 20 level base class, instead? :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New class preference--Am I alone on this?
Top