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New class preference--Am I alone on this?
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<blockquote data-quote="Geron Raveneye" data-source="post: 2094606" data-attributes="member: 2268"><p>I agree with 95% of your post, I just wanted to comment on this one here...the thing is that the inclusion of a few narrowed concept classes into the core base class assembly simply served to emphasize the way the creators of D&D wanted the game presented to go. If you rip out most of the narrow concepts from that assembly, you do remain with 4 base concepts: Fighter, Rogue, Wizard and Cleric. With the exception of the cleric, those classes are pretty broad already. The fighter can be easily customized through feat choices into whatever fighting concept you have in mind, the rogue is the epitome of versatility on the skill dance floor, and good for vital-point surgery in a pinch, the wizard can be anything from staight battle caster to crazed alchemist to scary necromancer. The cleric suffers from already incorporating too many exceptions in its basic built, having to guard the back of the group, being the healer AND turning machine against evil and undead, and since 3E being the buffer of primary combatants, too.</p><p>If you add the flexibility you gain when allowing to swap class skills or trade class abilities (up to a point, of course) for others, you can build nearly anything with those 4 classes.</p><p></p><p>So, all in all, those 4 classes do look like they are pretty damn broad-ranged to me...which is probably why they were the only 4 classes available in "ancient" times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Every other class simply saves you the work of tacking on flavour and adjusting the abilities to fit to the concept for each individual. They are trying to encompass a broad spectrum within their focus, so to speak, so the DM has less work to cut and paste a ranger-type from fighter and rogue, for example. They take some workload off my back, and that's always appreciated. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2094606, member: 2268"] I agree with 95% of your post, I just wanted to comment on this one here...the thing is that the inclusion of a few narrowed concept classes into the core base class assembly simply served to emphasize the way the creators of D&D wanted the game presented to go. If you rip out most of the narrow concepts from that assembly, you do remain with 4 base concepts: Fighter, Rogue, Wizard and Cleric. With the exception of the cleric, those classes are pretty broad already. The fighter can be easily customized through feat choices into whatever fighting concept you have in mind, the rogue is the epitome of versatility on the skill dance floor, and good for vital-point surgery in a pinch, the wizard can be anything from staight battle caster to crazed alchemist to scary necromancer. The cleric suffers from already incorporating too many exceptions in its basic built, having to guard the back of the group, being the healer AND turning machine against evil and undead, and since 3E being the buffer of primary combatants, too. If you add the flexibility you gain when allowing to swap class skills or trade class abilities (up to a point, of course) for others, you can build nearly anything with those 4 classes. So, all in all, those 4 classes do look like they are pretty damn broad-ranged to me...which is probably why they were the only 4 classes available in "ancient" times. ;) Every other class simply saves you the work of tacking on flavour and adjusting the abilities to fit to the concept for each individual. They are trying to encompass a broad spectrum within their focus, so to speak, so the DM has less work to cut and paste a ranger-type from fighter and rogue, for example. They take some workload off my back, and that's always appreciated. :lol: [/QUOTE]
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