Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Class- Shinobi
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balgus" data-source="post: 2720977" data-attributes="member: 8113"><p>Wow! thanksa lot for the feedback.</p><p></p><p>I was thinnking of putting th elesser jutsu in. Like Kawarini would be: you give up CP equal to 1/2 damage dealt, and you can avoid the attack. But then that would dip into the limited CPool. Plus, it would give the class too many abilities. I had to take some out for balance.</p><p></p><p>Also, I wanted "up the wall" from psionics. But thought that could be achieved through combinig balance and climb checks. The improved speed would make up for any slow down in the running up or down of trees/walls.</p><p></p><p>The hiding jutsu would just be a hide skill. And the class has average skill points. Didin't want to step on the toes of the rogue. Plus, four is plenty. </p><p></p><p>Hyuuga's ability would be a problem. As psionincs, this would be alternate, and different from the other two. My DM ruled that spells and psi work the same way, and so spellcraft, SR and the like works for both. I didn't want to make something that would break the system. Just a character that had a few spiffy abilities to flash. Sealing chakra flow would be dangerously powerful. My DM would never let that fly in a game. </p><p></p><p>As for it being overly powerful. Take it compared to fireball at lvl 7 (which is when you get the full power of the jutsu). A lvl 7 fireball deals 7d6 fire damage to 20 ft radius- with say 4 people in the radius (not uncommon) which is a total of 25*4 people ~100 points. The 64 pt strike would deal 127 points spread between the four. OK- slightly overpowered, but fireball scales and jutsu doesn't. Now take the same example at lvl 10: fireball does 35*4~140 points. Then you throw maximize and empower, you go way over. Jutsu is stagnant at 127. So from lvl 7-9, it is great, but at lower and higher lvl, it is weak.</p><p></p><p>As for following the movie and progessing one person in one jutsu, I thought about that too. Maybe a person can take the same jutsu more than once, each time they would increase the power in that jutsu. like Chidori: take once, it would deal D4 damage. Second time (at lvl 4) you deal D6. At lvl 9, the cursed seal would improve that to D8, and at lvl 19, to d10. </p><p></p><p>As for the cursed seal being plot hook and should not be incorporated in the game, I had to find a way to improve the jutsu so that it is not too powerful in th ebeginning, but not too weak at higher lvl. </p><p></p><p>The summons are no more powerful than time stop, or power word kill. But I can see where the problem can come in. Maybe I should take that out altogether and make it an epic thing.</p><p></p><p>Still working on this- but thanks a bunh for the feedback. It really helped.</p></blockquote><p></p>
[QUOTE="Balgus, post: 2720977, member: 8113"] Wow! thanksa lot for the feedback. I was thinnking of putting th elesser jutsu in. Like Kawarini would be: you give up CP equal to 1/2 damage dealt, and you can avoid the attack. But then that would dip into the limited CPool. Plus, it would give the class too many abilities. I had to take some out for balance. Also, I wanted "up the wall" from psionics. But thought that could be achieved through combinig balance and climb checks. The improved speed would make up for any slow down in the running up or down of trees/walls. The hiding jutsu would just be a hide skill. And the class has average skill points. Didin't want to step on the toes of the rogue. Plus, four is plenty. Hyuuga's ability would be a problem. As psionincs, this would be alternate, and different from the other two. My DM ruled that spells and psi work the same way, and so spellcraft, SR and the like works for both. I didn't want to make something that would break the system. Just a character that had a few spiffy abilities to flash. Sealing chakra flow would be dangerously powerful. My DM would never let that fly in a game. As for it being overly powerful. Take it compared to fireball at lvl 7 (which is when you get the full power of the jutsu). A lvl 7 fireball deals 7d6 fire damage to 20 ft radius- with say 4 people in the radius (not uncommon) which is a total of 25*4 people ~100 points. The 64 pt strike would deal 127 points spread between the four. OK- slightly overpowered, but fireball scales and jutsu doesn't. Now take the same example at lvl 10: fireball does 35*4~140 points. Then you throw maximize and empower, you go way over. Jutsu is stagnant at 127. So from lvl 7-9, it is great, but at lower and higher lvl, it is weak. As for following the movie and progessing one person in one jutsu, I thought about that too. Maybe a person can take the same jutsu more than once, each time they would increase the power in that jutsu. like Chidori: take once, it would deal D4 damage. Second time (at lvl 4) you deal D6. At lvl 9, the cursed seal would improve that to D8, and at lvl 19, to d10. As for the cursed seal being plot hook and should not be incorporated in the game, I had to find a way to improve the jutsu so that it is not too powerful in th ebeginning, but not too weak at higher lvl. The summons are no more powerful than time stop, or power word kill. But I can see where the problem can come in. Maybe I should take that out altogether and make it an epic thing. Still working on this- but thanks a bunh for the feedback. It really helped. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Class- Shinobi
Top