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New Class - Spell Weaver
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<blockquote data-quote="Mirage_Patrick" data-source="post: 2704215" data-attributes="member: 12641"><p>good morning!!</p><p></p><p>thanks again for input</p><p></p><p></p><p></p><p>interesting, will need to take a look</p><p></p><p></p><p></p><p>perhaps I need to rework my wording and weaken the unweaving, maybe just drop the unweaving entirely if I cnanot get it balanced</p><p></p><p>Sounds like we are still not quiet meeting eye to eye on how it currently works (although, I do see some of the problems you mention)</p><p></p><p>1 dip to counter everything? No...well, not unless everything only has a caster level of 1, as you have to have a higher caster level than what you are unweaving. Although I can see this being problematic as I currently have it. Perhaps if your Spell Weaver level / 3 is equal to or greater than the caster level of the target spell. then each "spell level" devoted increases your score by..say 3 or 4. In addition, the base unweaving does not improve when multiclassing, only your actual Spell Weaver levels.</p><p>ex - Bob is a 6th level spell weaver. He can unweave any spell with a caster level of 2 or less. To dispell higher, he must either spend time or fatigue (or combo).</p><p></p><p></p><p>2. Feats for item crafting. This I need to reword it seems. I thought I had put in that they could not multi-class into any other spellcasting class (prestige that gives +1 caster level is fine, but nothing with its own progression), as the philosophies were too different. Therefore to craft much of anything you have to stick with this class. And of course you still have to meet the caster level requirements, again making the 1 level dip worthless.</p><p></p><p></p><p></p><p>I didn't want to up their spellcasting, as they already have amazing versitility. Do you think BAB/hit die needs increasing. BTW - they could do armor, just don't start with the proficiency. Remember that they only need verbal or somantic. They can avoid spell failure by using only verbal. Of course, this means that in a silence area, they need either no armor or suffer spell failure</p><p></p><p></p><p></p><p>see what you mean...although the problem would already exist with the simple detect magic, the only thing arcane sight does is to make it a quicker and provide info on spellcasters (must admit, have yet to have a player actually use the spell, so haven't read too much up on it)</p><p></p><p></p><p></p><p>and this is why I had their overall spellcasting limited, for they effectively know all spells of the level that they can cast. As to what level they can cast..depends.</p><p></p><p>"Spell Casting Enhancement</p><p>This can increase one of two aspects of their spellcasting. The first is to gain access to higher level spells. The Spell Weaver starts being able to cast up to 1st level spells. A Spell Weaver cannot cast spells higher than ½ their level (round up). The other use of the Spell Casting Enhancement is to gain additional “Tired” fatigue levels (this will be explained later)."</p><p></p><p>basically, you could have a 20th level Spell Weaver that could only cast 1st level spells, but would have a lot of "tired" fatigue levels. Of course, I don't expect this to actually happen, as I imagine most will want access to higher level spells</p></blockquote><p></p>
[QUOTE="Mirage_Patrick, post: 2704215, member: 12641"] good morning!! thanks again for input interesting, will need to take a look perhaps I need to rework my wording and weaken the unweaving, maybe just drop the unweaving entirely if I cnanot get it balanced Sounds like we are still not quiet meeting eye to eye on how it currently works (although, I do see some of the problems you mention) 1 dip to counter everything? No...well, not unless everything only has a caster level of 1, as you have to have a higher caster level than what you are unweaving. Although I can see this being problematic as I currently have it. Perhaps if your Spell Weaver level / 3 is equal to or greater than the caster level of the target spell. then each "spell level" devoted increases your score by..say 3 or 4. In addition, the base unweaving does not improve when multiclassing, only your actual Spell Weaver levels. ex - Bob is a 6th level spell weaver. He can unweave any spell with a caster level of 2 or less. To dispell higher, he must either spend time or fatigue (or combo). 2. Feats for item crafting. This I need to reword it seems. I thought I had put in that they could not multi-class into any other spellcasting class (prestige that gives +1 caster level is fine, but nothing with its own progression), as the philosophies were too different. Therefore to craft much of anything you have to stick with this class. And of course you still have to meet the caster level requirements, again making the 1 level dip worthless. I didn't want to up their spellcasting, as they already have amazing versitility. Do you think BAB/hit die needs increasing. BTW - they could do armor, just don't start with the proficiency. Remember that they only need verbal or somantic. They can avoid spell failure by using only verbal. Of course, this means that in a silence area, they need either no armor or suffer spell failure see what you mean...although the problem would already exist with the simple detect magic, the only thing arcane sight does is to make it a quicker and provide info on spellcasters (must admit, have yet to have a player actually use the spell, so haven't read too much up on it) and this is why I had their overall spellcasting limited, for they effectively know all spells of the level that they can cast. As to what level they can cast..depends. "Spell Casting Enhancement This can increase one of two aspects of their spellcasting. The first is to gain access to higher level spells. The Spell Weaver starts being able to cast up to 1st level spells. A Spell Weaver cannot cast spells higher than ½ their level (round up). The other use of the Spell Casting Enhancement is to gain additional “Tired” fatigue levels (this will be explained later)." basically, you could have a 20th level Spell Weaver that could only cast 1st level spells, but would have a lot of "tired" fatigue levels. Of course, I don't expect this to actually happen, as I imagine most will want access to higher level spells [/QUOTE]
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