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New class: the athlete. Please comment!
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<blockquote data-quote="trentonjoe" data-source="post: 1899689" data-attributes="member: 304"><p>I made up this guy. Started with +8 ability modifier, 19k worth of stuff (changed some item's slots) and give it access to weapon specialization (unarmed strike). I thought that kinda fit.</p><p></p><p>If I had to guess, I would say he is a little underpowered it seems like a weaker monk. In hindsight maybe increase the access to the special powers and/or make them a little better.</p><p></p><p>All in all, I think this is real neat. I like the concept alot.</p><p></p><p>Iron Sheik</p><p></p><p> Medium Humanoid (Human)</p><p>Hit Dice: 7d12 + 24 (78 hp)</p><p>Initiative: +2 dex</p><p>Speed: 30</p><p>Armor Class: 18 (+ 5 leather +3, +2 dex, +1 necklace of protection)</p><p>Base Attack/Grapple: +5/ +16</p><p>Attack: +11 gauntlets +1 (1d4 +7) mw javelin +8 (1d6 +3)</p><p>Full Attack: +11 gauntlets +1 (1d4 +7) mw javelin +8 (1d6 +3)</p><p>Space/Reach: 5</p><p>Special Attacks: Hard as Iron, Stone Fist</p><p>Special Qualities: DR 1/-</p><p>Saves: Fort +7, Ref +7, Will +6</p><p>Abilities: Str 18, Dex 14 Con 15 Int 10 Wis 12 Chr 12</p><p>Skills: Spot +6 , Listen +6, Balance +8, Ride +7, Swim +9, Tumble+8 , Jump +9, Climb +9, Escape Artist +7</p><p>Feats: Improved Grapple*, Improved Unarmed Fighting*, Stunning Fist*, Weapon Focus (unarmed strike), Toughness, Improved Toughness, Weapon Specialization (Unarmed Strike)</p><p>Environment: </p><p>Organization: </p><p>Challenge Rating: </p><p>Treasure: Belt of strength +2, +3 leather armor, +1 necklace of protection, +1 gauntlets </p><p>Alignment: </p><p>Advancement: </p><p>Level Adjustment: </p><p>Description</p><p>STUNNING FIST (DC14)</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 1899689, member: 304"] I made up this guy. Started with +8 ability modifier, 19k worth of stuff (changed some item's slots) and give it access to weapon specialization (unarmed strike). I thought that kinda fit. If I had to guess, I would say he is a little underpowered it seems like a weaker monk. In hindsight maybe increase the access to the special powers and/or make them a little better. All in all, I think this is real neat. I like the concept alot. Iron Sheik Medium Humanoid (Human) Hit Dice: 7d12 + 24 (78 hp) Initiative: +2 dex Speed: 30 Armor Class: 18 (+ 5 leather +3, +2 dex, +1 necklace of protection) Base Attack/Grapple: +5/ +16 Attack: +11 gauntlets +1 (1d4 +7) mw javelin +8 (1d6 +3) Full Attack: +11 gauntlets +1 (1d4 +7) mw javelin +8 (1d6 +3) Space/Reach: 5 Special Attacks: Hard as Iron, Stone Fist Special Qualities: DR 1/- Saves: Fort +7, Ref +7, Will +6 Abilities: Str 18, Dex 14 Con 15 Int 10 Wis 12 Chr 12 Skills: Spot +6 , Listen +6, Balance +8, Ride +7, Swim +9, Tumble+8 , Jump +9, Climb +9, Escape Artist +7 Feats: Improved Grapple*, Improved Unarmed Fighting*, Stunning Fist*, Weapon Focus (unarmed strike), Toughness, Improved Toughness, Weapon Specialization (Unarmed Strike) Environment: Organization: Challenge Rating: Treasure: Belt of strength +2, +3 leather armor, +1 necklace of protection, +1 gauntlets Alignment: Advancement: Level Adjustment: Description STUNNING FIST (DC14) [/QUOTE]
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New class: the athlete. Please comment!
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