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General Tabletop Discussion
*Pathfinder & Starfinder
New Class - The Knight-errant
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<blockquote data-quote="Tuzenbach" data-source="post: 1923318" data-attributes="member: 16155"><p>Hmmmmmm. To be honest, this seems rather "Paladin-ish" or "Cleric-y". It feels like a Divine spell-like ability, something a diety would grant to a devote follower of the faith. Seeing as how the write-up gives off a "powers derived from being good" rather than a "powers derived from worshipping a specific diety" thing, this doesn't jive well with me. I realize that it's your creation but, if/when I were to create my own KNE character I'd work it so that, yes, the KNE would have to be situated at least within a reasonable proximity between his comrade and the creature/thing doing the damage. Advances in level would determine the amount of damage the KNE would be able to "absorb" on behalf of his comrade. How about 1/3 of the KNE's hit die type per level? I.e., 4 points of damage per level (assumes a d12 for the KNE). I'm thinking that would be good. Or 6 perhaps? You see, my concern with "half the damage gets taken by the KNE" is that that amount of damage may actually KILL the KNE. However, if the amount of damage taken by the KNE is based upon a sliding scale governed by the KNE's hit points, then it would be safer for all parties concerned, as a dead KNE is of little use to anyone.</p><p></p><p></p><p></p><p></p><p></p><p>Yes, but that would mean a piddily 4 AC points all the way up to 11th level! And then from 12th to 15th level, a mere 6! Again, it's your creation. But if ever I play one, it's gunna be 1 point every 2 levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> BTW, does the KNE's AC worsen as their comrade's improves? I'm assuming yes, but please correct me if I'm mistaken. </p><p></p><p></p><p></p><p>PS: Once again, good job on the class as a whole. It's a perfect intermediary between the 1E Paladin and 1E Cavalier, yet somehow deeper than either.</p></blockquote><p></p>
[QUOTE="Tuzenbach, post: 1923318, member: 16155"] Hmmmmmm. To be honest, this seems rather "Paladin-ish" or "Cleric-y". It feels like a Divine spell-like ability, something a diety would grant to a devote follower of the faith. Seeing as how the write-up gives off a "powers derived from being good" rather than a "powers derived from worshipping a specific diety" thing, this doesn't jive well with me. I realize that it's your creation but, if/when I were to create my own KNE character I'd work it so that, yes, the KNE would have to be situated at least within a reasonable proximity between his comrade and the creature/thing doing the damage. Advances in level would determine the amount of damage the KNE would be able to "absorb" on behalf of his comrade. How about 1/3 of the KNE's hit die type per level? I.e., 4 points of damage per level (assumes a d12 for the KNE). I'm thinking that would be good. Or 6 perhaps? You see, my concern with "half the damage gets taken by the KNE" is that that amount of damage may actually KILL the KNE. However, if the amount of damage taken by the KNE is based upon a sliding scale governed by the KNE's hit points, then it would be safer for all parties concerned, as a dead KNE is of little use to anyone. Yes, but that would mean a piddily 4 AC points all the way up to 11th level! And then from 12th to 15th level, a mere 6! Again, it's your creation. But if ever I play one, it's gunna be 1 point every 2 levels. :-) BTW, does the KNE's AC worsen as their comrade's improves? I'm assuming yes, but please correct me if I'm mistaken. PS: Once again, good job on the class as a whole. It's a perfect intermediary between the 1E Paladin and 1E Cavalier, yet somehow deeper than either. [/QUOTE]
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New Class - The Knight-errant
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