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New Class - The Knight-errant
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<blockquote data-quote="Tuzenbach" data-source="post: 1924343" data-attributes="member: 16155"><p>Now see, the above is a classic example of me using my @ss for a brain. The alternative I've suggested in no way guarantees the KNE's safety from death anymore than the original method. How about the damage taken is based upon the *current* amount of hit points possessed by the KNE? From levels 5-9 it could be up to "1/4 of the KNE's hit points", from levels 10-14 up to "1/2 the KNE's hit points", from levels 15-19 up to "3/4 of the KNE's hit points", and from levels 20 and up all but 1d4 of the KNE's hit points. All fractions rounded up to favor the comrade's safety. This is why I don't design classes.....I'm FAR too detail oriented!</p></blockquote><p></p>
[QUOTE="Tuzenbach, post: 1924343, member: 16155"] Now see, the above is a classic example of me using my @ss for a brain. The alternative I've suggested in no way guarantees the KNE's safety from death anymore than the original method. How about the damage taken is based upon the *current* amount of hit points possessed by the KNE? From levels 5-9 it could be up to "1/4 of the KNE's hit points", from levels 10-14 up to "1/2 the KNE's hit points", from levels 15-19 up to "3/4 of the KNE's hit points", and from levels 20 and up all but 1d4 of the KNE's hit points. All fractions rounded up to favor the comrade's safety. This is why I don't design classes.....I'm FAR too detail oriented! [/QUOTE]
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New Class - The Knight-errant
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