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General Tabletop Discussion
*Pathfinder & Starfinder
New Class: The Lancer
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<blockquote data-quote="knightofround" data-source="post: 4378004" data-attributes="member: 27884"><p>As a big fan of the FF Lancer, I appreciate this =) However, I would go the opposite route of ziegander...I would prefer to make this more of a defender class. The main reason being that I typically think of a Lancer wearing plate armor, and they have always seemed to me to be more of a tank than a squishy striker. I like the inclusion of Acrobatics/Jump, but you might want to include an ability to reduce armor check penalties. </p><p></p><p>To compensate, I might suggest going down to 2 skills instead of 4, and eliminating the Lancer tactics. And in return bumping up the Lancer hit points to match a Fighter's, and add some sort of ability that reduces armor check penalties on Acrobatics/Jump.</p><p></p><p>I think this class is sufficiently distinctive from Fighter/Paladin due to the lack of a "challenge" type ability; instead it gets increased combat versatility. Something to think about would be giving the class threatening reach as a permanent class feature, if the absence of a challenge becomes too big of a downfall. For example, you could eliminate Roundabout capacity and have the Lancer sustain their threatening reach as a minor or move action. I think you did an awesome job making the class feel different but at the same time not make it overpowered.</p><p></p><p>You might want to go through the abilities and keyword some of them polearm-only. There's a lot of abilities that wouldn't make sense if the lancer is using a sword or a hammer or something.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4378004, member: 27884"] As a big fan of the FF Lancer, I appreciate this =) However, I would go the opposite route of ziegander...I would prefer to make this more of a defender class. The main reason being that I typically think of a Lancer wearing plate armor, and they have always seemed to me to be more of a tank than a squishy striker. I like the inclusion of Acrobatics/Jump, but you might want to include an ability to reduce armor check penalties. To compensate, I might suggest going down to 2 skills instead of 4, and eliminating the Lancer tactics. And in return bumping up the Lancer hit points to match a Fighter's, and add some sort of ability that reduces armor check penalties on Acrobatics/Jump. I think this class is sufficiently distinctive from Fighter/Paladin due to the lack of a "challenge" type ability; instead it gets increased combat versatility. Something to think about would be giving the class threatening reach as a permanent class feature, if the absence of a challenge becomes too big of a downfall. For example, you could eliminate Roundabout capacity and have the Lancer sustain their threatening reach as a minor or move action. I think you did an awesome job making the class feel different but at the same time not make it overpowered. You might want to go through the abilities and keyword some of them polearm-only. There's a lot of abilities that wouldn't make sense if the lancer is using a sword or a hammer or something. [/QUOTE]
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New Class: The Lancer
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