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*Pathfinder & Starfinder
New Class: The Lancer
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<blockquote data-quote="Exen Trik" data-source="post: 4440234" data-attributes="member: 34942"><p>On the other hand, there are as many single target attacks as area ones, and dealing status effects in lieu of high damage is also a striker trait (see warlock). Another striker aspect is that even though the lancer has area effects, it depends on the lancer being close up and well positioned to take advantage of them. This is in contrast to the wizard, who generally works best when out of the fray, having mostly long range powers and being a far more vulnerable target.</p><p></p><p>Precision Strike is a pure striker power, it lets you wade through the battlefield with relative ease. Flurry of Blows is as much a striker ability as a defender one, as it helps deal damage.</p><p></p><p>Which is good, just be a little more explicit about that in the power requirements. Requirements of Javelin, Light or Heavy throwing should be added as appropriate.</p><p></p><p>Ah I had missed that. But in that case, it was adding a bonus to hit for powers that may likely be powerful dailies delivered with an action point, so some limiting was in order. But lancer tactics are very similar to the fighter and rogue abilities that have no such restriction.</p><p></p><p>Just keep it reasonable. A jumping themed at-will, with moving towards your target, but no stat bonus to damage seems appropriate.</p><p></p><p>It's mostly about the ranged powers as I already mentioned. Close blasts and close bursts over 1 should require that the weapon have reach, or have different effects if the weapon does or does not. The sizes of those close bursts and class blasts need to have their areas defined, some not, and some have a +# on the line (typo I guess?)</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4440234, member: 34942"] On the other hand, there are as many single target attacks as area ones, and dealing status effects in lieu of high damage is also a striker trait (see warlock). Another striker aspect is that even though the lancer has area effects, it depends on the lancer being close up and well positioned to take advantage of them. This is in contrast to the wizard, who generally works best when out of the fray, having mostly long range powers and being a far more vulnerable target. Precision Strike is a pure striker power, it lets you wade through the battlefield with relative ease. Flurry of Blows is as much a striker ability as a defender one, as it helps deal damage. Which is good, just be a little more explicit about that in the power requirements. Requirements of Javelin, Light or Heavy throwing should be added as appropriate. Ah I had missed that. But in that case, it was adding a bonus to hit for powers that may likely be powerful dailies delivered with an action point, so some limiting was in order. But lancer tactics are very similar to the fighter and rogue abilities that have no such restriction. Just keep it reasonable. A jumping themed at-will, with moving towards your target, but no stat bonus to damage seems appropriate. It's mostly about the ranged powers as I already mentioned. Close blasts and close bursts over 1 should require that the weapon have reach, or have different effects if the weapon does or does not. The sizes of those close bursts and class blasts need to have their areas defined, some not, and some have a +# on the line (typo I guess?) [/QUOTE]
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