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New Class: The Lancer
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<blockquote data-quote="Cynlas" data-source="post: 4442532" data-attributes="member: 34699"><p><strong>Lancer</strong></p><p></p><p>Ok, to encourage more "jumping", why not give the <strong><em>Long Jumper</em></strong> feat to them as a freebie at first level as a bonus feat? THis would go a reasonable distance to emulating their standing leaps in FF while not actually giving them too much that is not already allowed at the Heroic Tier. </p><p> </p><p>Also, like some of the other base classes, I'd flag Athletics as an automatic skill (as it is most reflected and necessary to the class), and allow for a choice of 3 others, rather than just giving a choice of 4. A lancer without Athletics just doesn't fit the billing...</p><p> </p><p>While I agree with your build that they aren't usually known for having the heaviest of armors (I didn't always think this way, but it wasn't until replaying certain incarnations that I realized that they really didn't wear the heaviest armors in the game), they are fighter-ish enough that I'd like to see their Healing Surges upped to 7 or 8+. Right now, yes, they are even with the Ranger, but a 7+ brings them up to a Warlord, and I think an 8+ would probably be most appropriate without taking away from Pallys and Fighters. Yes, in previous versions, Rangers were essentially fighters; but now they are more or less outdoorsy rogues, like they are in FF, so comparing them on that front doesn't really work anymore. </p><p> </p><p>While I certainly don't want to recreate the Great Debate on "Martial Controllers" as is had on the WotC boards, I think this build is the closest you can actually come to such a concept, as only characters weilding reach weapons, and are capable of affecting areas with them, could be considered both "martial" and a "controller". </p><p> </p><p>Oh, and I like the Paragon Paths. I'm not sure where the idea came from, but I don't see why there is an urge to create an Epic Destiny for every new class; this is not represented in the PHB, as ONLY the Archmage has an actual class requirement (and as such, imho, it shouldn't be an "epic" "destiny" as its too restrctive for the concept). So anyway, I'm certainly not going to knock your lancer for not having one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Perhaps a good class specific feat for the Lancer would be the ability to "threaten" all the areas they can reach with their polearms. Perhaps a Lancer Paragon feat to replace the polearm feat available at that level. I don't think its powerful enough a concept to reserve it for Epic levels, but it could require <strong><em>Polearm Gamble</em></strong> as a prerequisite, if needed. Just an Idea.</p><p> </p><p>Anyway, I'm gonna make a lancer and playtest it at length.</p></blockquote><p></p>
[QUOTE="Cynlas, post: 4442532, member: 34699"] [b]Lancer[/b] Ok, to encourage more "jumping", why not give the [B][I]Long Jumper[/I][/B] feat to them as a freebie at first level as a bonus feat? THis would go a reasonable distance to emulating their standing leaps in FF while not actually giving them too much that is not already allowed at the Heroic Tier. Also, like some of the other base classes, I'd flag Athletics as an automatic skill (as it is most reflected and necessary to the class), and allow for a choice of 3 others, rather than just giving a choice of 4. A lancer without Athletics just doesn't fit the billing... While I agree with your build that they aren't usually known for having the heaviest of armors (I didn't always think this way, but it wasn't until replaying certain incarnations that I realized that they really didn't wear the heaviest armors in the game), they are fighter-ish enough that I'd like to see their Healing Surges upped to 7 or 8+. Right now, yes, they are even with the Ranger, but a 7+ brings them up to a Warlord, and I think an 8+ would probably be most appropriate without taking away from Pallys and Fighters. Yes, in previous versions, Rangers were essentially fighters; but now they are more or less outdoorsy rogues, like they are in FF, so comparing them on that front doesn't really work anymore. While I certainly don't want to recreate the Great Debate on "Martial Controllers" as is had on the WotC boards, I think this build is the closest you can actually come to such a concept, as only characters weilding reach weapons, and are capable of affecting areas with them, could be considered both "martial" and a "controller". Oh, and I like the Paragon Paths. I'm not sure where the idea came from, but I don't see why there is an urge to create an Epic Destiny for every new class; this is not represented in the PHB, as ONLY the Archmage has an actual class requirement (and as such, imho, it shouldn't be an "epic" "destiny" as its too restrctive for the concept). So anyway, I'm certainly not going to knock your lancer for not having one! ;) Perhaps a good class specific feat for the Lancer would be the ability to "threaten" all the areas they can reach with their polearms. Perhaps a Lancer Paragon feat to replace the polearm feat available at that level. I don't think its powerful enough a concept to reserve it for Epic levels, but it could require [B][I]Polearm Gamble[/I][/B] as a prerequisite, if needed. Just an Idea. Anyway, I'm gonna make a lancer and playtest it at length. [/QUOTE]
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