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*Pathfinder & Starfinder
New Class: The Lancer
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<blockquote data-quote="ff6shadow" data-source="post: 4442607" data-attributes="member: 61179"><p>Exen Trick</p><p>Hybrid is a pretty good placement. I've started listing all of my classes as having a primary role and a secondary role. I'll probably keep Controller as the primary role just to spite those people who say "Martial Controller is Impossible". But yeah, each tactic leans towards another role. Flurry of Blows leans towards Defender and Precision Strike leans towards Strike.</p><p></p><p></p><p>Cynlas</p><p>I had considered placing Athletics as a mandatory skill, but I've already houseruled mandatory class skills out of my game. I simply dislike the feel of being told I have to have a skill. My favorite 3.5 sorcerer had no ranks in Knowledge (Arcana) or Spellcraft. Was quite the suprise when the party wizard asked for his help and I said "Help with what? I don't know anything about that stuff. I just do it."</p><p></p><p>I had considered adding a real threatening reach feat, but felt invalidating polearm gamble would be too strong. I also avoided adding wisdom as a oprimary stat to make the character reach if he wants to have it. However, threatening reach is available to the class by level 5 as a stance.</p><p></p><p>Additionally, I agree with you that not every class needs an epic destiny.</p><p></p><p>That would be great if you run some playtesting Cynlas. I'm not curently running a game at the moment, so my opportunities for playtesting are limited.</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4442607, member: 61179"] Exen Trick Hybrid is a pretty good placement. I've started listing all of my classes as having a primary role and a secondary role. I'll probably keep Controller as the primary role just to spite those people who say "Martial Controller is Impossible". But yeah, each tactic leans towards another role. Flurry of Blows leans towards Defender and Precision Strike leans towards Strike. Cynlas I had considered placing Athletics as a mandatory skill, but I've already houseruled mandatory class skills out of my game. I simply dislike the feel of being told I have to have a skill. My favorite 3.5 sorcerer had no ranks in Knowledge (Arcana) or Spellcraft. Was quite the suprise when the party wizard asked for his help and I said "Help with what? I don't know anything about that stuff. I just do it." I had considered adding a real threatening reach feat, but felt invalidating polearm gamble would be too strong. I also avoided adding wisdom as a oprimary stat to make the character reach if he wants to have it. However, threatening reach is available to the class by level 5 as a stance. Additionally, I agree with you that not every class needs an epic destiny. That would be great if you run some playtesting Cynlas. I'm not curently running a game at the moment, so my opportunities for playtesting are limited. [/QUOTE]
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New Class: The Lancer
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