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General Tabletop Discussion
*Pathfinder & Starfinder
New Class: The Mover (Telekinetic)
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<blockquote data-quote="Wicht" data-source="post: 4937410" data-attributes="member: 221"><p>I'll reiterate my point about using attacks of opportunities for Spell stop, and using if for Deflection would also work. </p><p></p><p>I also still lean towards the class being too overpowered and still don't like per encounter abilities but that second is personal preference (I realize). </p><p></p><p>I guess on further reflection, my main worry would be that this class will end up being a sort of one trick, cool move pony. I think you might consider coming up with a list of tricks one could do with telekinesis (push locks, aid jump, heavy lifting, etc.) and allow each player to customize their abilities as they level. I think you have the core of a good class here, one that with some refinement would make a decent psionic class.</p></blockquote><p></p>
[QUOTE="Wicht, post: 4937410, member: 221"] I'll reiterate my point about using attacks of opportunities for Spell stop, and using if for Deflection would also work. I also still lean towards the class being too overpowered and still don't like per encounter abilities but that second is personal preference (I realize). I guess on further reflection, my main worry would be that this class will end up being a sort of one trick, cool move pony. I think you might consider coming up with a list of tricks one could do with telekinesis (push locks, aid jump, heavy lifting, etc.) and allow each player to customize their abilities as they level. I think you have the core of a good class here, one that with some refinement would make a decent psionic class. [/QUOTE]
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New Class: The Mover (Telekinetic)
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