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General Tabletop Discussion
*Pathfinder & Starfinder
New Class: The Mystic:(All in the Top Post!)
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<blockquote data-quote="Merlion" data-source="post: 845483" data-attributes="member: 10397"><p>Heres a rough draft of the spell list up to 3rd</p><p></p><p>Mystic Spell List:</p><p>1st Level:</p><p>Cure Light Wounds</p><p></p><p>Comprehend Languages</p><p>True Strike</p><p>Protection From Good/Evil</p><p>Deathwatch</p><p>Detect Good/Evil</p><p>Feather Fall</p><p>Inflict Light Wounds</p><p>Detect Undead</p><p>Endure Elements</p><p>Entropic Shield</p><p>Sanctuary</p><p>Mage Armor</p><p>Random Action</p><p>Summon Monster 1</p><p>Sleep</p><p>Message</p><p>Cause Fear</p><p>Calm Animals</p><p>Magic Weapon</p><p>Command</p><p>Bless/Curse Water</p><p>Remove Fear</p><p>Expeditious Retreat</p><p>Anticipated Attack(BOEM2)</p><p>Creature Loresight(BOEM2)</p><p>Object Loresight(BOEM2)</p><p>Negative Energy Ray(TAB, going to develop</p><p>a positive version)</p><p>Obscuring Mist</p><p>Low-Light Vision(MOF)</p><p>Know Protections(MOF)</p><p>Wieldskill(MOF)</p><p>Guilt(BOEM)</p><p>Precise Vision(BOEM)</p><p>Empathic Resonance(RAR)</p><p>Quiet Contemplation(RAR)</p><p>Serpents Stare(RR2)</p><p>Prevarications Bounty(RR)</p><p>Forereaction(RR2)</p><p>And some sort of less powerful Magic Missile variant I shall design</p><p></p><p>2nd level:</p><p>Aid</p><p>Augury</p><p>Bull's Strength</p><p>Cats Grace</p><p>Endurance</p><p>Cure Moderate Wounds</p><p>Consecrate</p><p>Darkness</p><p>Death Knell</p><p>Daylight</p><p>Delay Poison</p><p>Enthrall</p><p>Hold Person</p><p>Inflict Moderate Wounds</p><p>Make Whole</p><p>Lesser Restoration</p><p>Remove Paralysis</p><p>Resist Elements</p><p>Silence</p><p>Speak With Animals</p><p>Spiritual Weapon</p><p>Undetectable Alignment</p><p>Zone of Truth</p><p>Arcane Lock</p><p>Fog Cloud</p><p>Summon Monster 2</p><p>Detect Thoughts</p><p>CHarm Person or Animal</p><p>See Invisible</p><p>Invisibility</p><p>Mirror Image</p><p>Misdirection</p><p>Scare</p><p>Darkvision</p><p>Knock</p><p>Levitate</p><p>Rope Trick</p><p>Wispering Wind</p><p>Divine Flame(DOF)</p><p>Divine Zephyr(DOF)</p><p>Knife Spray(DOF)</p><p>Filter(TOB)</p><p>Gaze Screen(TOB)</p><p>Indifference(TOB)</p><p>False Life(TOB)</p><p>Eagle's Splendor</p><p>Fox's Cunning</p><p>Owl's Wisdom</p><p>Curse of Ill Fortune(MOF)</p><p>Hand of Divinity(MOF)</p><p>Spell Shield(MOF)</p><p>Life Bolt(MOF)</p><p>Protection From Arrows</p><p>Mapping(RR2)</p><p>Life Shield(RR2)</p><p>Essence Flare(RR2)</p><p>Dragonhide(RR2)</p><p>Burst Of Energy(RR2)</p><p>Bread of Life(RR2)</p><p>Curse of Solidity(RR2)</p><p>Dead Man's Eyes(RR)</p><p>Virtue's Curse(RR2)</p><p>Static Veil(BOEM)</p><p></p><p>3rd Level:</p><p>Bestow Curse</p><p>Blindness/Deafness</p><p>Contagion</p><p>Continual Flame</p><p>Create Food and Water</p><p>Cure Serious Wounds</p><p>Deeper Darkness</p><p>Dispel Magic</p><p>Glyph of Warding</p><p>Helping Hand</p><p>Inflict Serious Wounds</p><p>Invisibility Purge</p><p>Locate Object</p><p>Magic Circle Against Evil/Good</p><p>Negative/Positive Energy Protection</p><p>Obscure Object</p><p>Protection From Elements</p><p>Remove Blindness/Deafness</p><p>Remove Curse</p><p>Remove Disease</p><p>Searing Light</p><p>Speak With Dead</p><p>Speak With Plants</p><p>Stone Shape</p><p>Summon Monster 3</p><p>Water Breathing</p><p>Water Walk</p><p>Wind Wall</p><p>Nuetralize Poison</p><p>Poison</p><p>Nondetection</p><p>Clairadience/Clairvoyance</p><p>Tongues</p><p>Suggestion</p><p>Emotion</p><p>Leomund's Tiny Hut</p><p>Displacement</p><p>Invisibility Sphere</p><p>Blink</p><p>Fly</p><p>Gaseous Form</p><p>Haste</p><p>Lesser Telepathic Bond(DOF)</p><p>Sword Stream(DOF)</p><p>Arcane Sight(TAB)</p><p>Corpse Candle(TAB)</p><p>Feign Death(TAB)</p><p>Negative Energy Burst(originaly TOB, I plan to modify it and create a positive variant)</p><p>g'Elsewhere Chant(MOF)</p><p>Forceward(MOF)</p><p>Remedy Moderate Wounds(MOF)</p><p>Healing Sting(MOF)</p><p>Infestation of Maggots(MOF)</p><p>Reverse Arrows(MOF)</p><p>Blacklight(MOF)</p><p>Flashburst(MOF)</p><p>Undead Lieutenant(MOF)</p><p>Undead Torch(MOF)</p><p>Blindsight(MOF)</p><p>Greater Mage Hand(MOF)</p><p>Greater Sleep(BOEM)</p><p>Bone Tattoo(BOEM)</p><p>Bolt of Conjuring(BOEM)</p><p>Detect Dreams(RR2)</p><p>Mind Raid(RR2)</p><p>CHardun's Torments(RR)</p><p>Curse of Terror(RR)</p><p>Repair Dead(RR2)</p><p>Shadow Touch(RR)</p><p>SunSpear(RR will most likely modify and create negative variant)</p></blockquote><p></p>
[QUOTE="Merlion, post: 845483, member: 10397"] Heres a rough draft of the spell list up to 3rd Mystic Spell List: 1st Level: Cure Light Wounds Comprehend Languages True Strike Protection From Good/Evil Deathwatch Detect Good/Evil Feather Fall Inflict Light Wounds Detect Undead Endure Elements Entropic Shield Sanctuary Mage Armor Random Action Summon Monster 1 Sleep Message Cause Fear Calm Animals Magic Weapon Command Bless/Curse Water Remove Fear Expeditious Retreat Anticipated Attack(BOEM2) Creature Loresight(BOEM2) Object Loresight(BOEM2) Negative Energy Ray(TAB, going to develop a positive version) Obscuring Mist Low-Light Vision(MOF) Know Protections(MOF) Wieldskill(MOF) Guilt(BOEM) Precise Vision(BOEM) Empathic Resonance(RAR) Quiet Contemplation(RAR) Serpents Stare(RR2) Prevarications Bounty(RR) Forereaction(RR2) And some sort of less powerful Magic Missile variant I shall design 2nd level: Aid Augury Bull's Strength Cats Grace Endurance Cure Moderate Wounds Consecrate Darkness Death Knell Daylight Delay Poison Enthrall Hold Person Inflict Moderate Wounds Make Whole Lesser Restoration Remove Paralysis Resist Elements Silence Speak With Animals Spiritual Weapon Undetectable Alignment Zone of Truth Arcane Lock Fog Cloud Summon Monster 2 Detect Thoughts CHarm Person or Animal See Invisible Invisibility Mirror Image Misdirection Scare Darkvision Knock Levitate Rope Trick Wispering Wind Divine Flame(DOF) Divine Zephyr(DOF) Knife Spray(DOF) Filter(TOB) Gaze Screen(TOB) Indifference(TOB) False Life(TOB) Eagle's Splendor Fox's Cunning Owl's Wisdom Curse of Ill Fortune(MOF) Hand of Divinity(MOF) Spell Shield(MOF) Life Bolt(MOF) Protection From Arrows Mapping(RR2) Life Shield(RR2) Essence Flare(RR2) Dragonhide(RR2) Burst Of Energy(RR2) Bread of Life(RR2) Curse of Solidity(RR2) Dead Man's Eyes(RR) Virtue's Curse(RR2) Static Veil(BOEM) 3rd Level: Bestow Curse Blindness/Deafness Contagion Continual Flame Create Food and Water Cure Serious Wounds Deeper Darkness Dispel Magic Glyph of Warding Helping Hand Inflict Serious Wounds Invisibility Purge Locate Object Magic Circle Against Evil/Good Negative/Positive Energy Protection Obscure Object Protection From Elements Remove Blindness/Deafness Remove Curse Remove Disease Searing Light Speak With Dead Speak With Plants Stone Shape Summon Monster 3 Water Breathing Water Walk Wind Wall Nuetralize Poison Poison Nondetection Clairadience/Clairvoyance Tongues Suggestion Emotion Leomund's Tiny Hut Displacement Invisibility Sphere Blink Fly Gaseous Form Haste Lesser Telepathic Bond(DOF) Sword Stream(DOF) Arcane Sight(TAB) Corpse Candle(TAB) Feign Death(TAB) Negative Energy Burst(originaly TOB, I plan to modify it and create a positive variant) g'Elsewhere Chant(MOF) Forceward(MOF) Remedy Moderate Wounds(MOF) Healing Sting(MOF) Infestation of Maggots(MOF) Reverse Arrows(MOF) Blacklight(MOF) Flashburst(MOF) Undead Lieutenant(MOF) Undead Torch(MOF) Blindsight(MOF) Greater Mage Hand(MOF) Greater Sleep(BOEM) Bone Tattoo(BOEM) Bolt of Conjuring(BOEM) Detect Dreams(RR2) Mind Raid(RR2) CHardun's Torments(RR) Curse of Terror(RR) Repair Dead(RR2) Shadow Touch(RR) SunSpear(RR will most likely modify and create negative variant) [/QUOTE]
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