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*Pathfinder & Starfinder
New Class: The Mystic:(All in the Top Post!)
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<blockquote data-quote="Merlion" data-source="post: 859140" data-attributes="member: 10397"><p>Ok here is the first real draft of the Mystic spell list, with just spells from the PHB for now, until I have it totaly fine tuned, then I will start adding spells from elsewhere.</p><p> I am seriously consider dividing their spells into several related groupings(perhaps Protection, Healing etc) and give them an option to focus on one area, gaining perhaps bonus spells known and having that determine their special class abilities in exchange for losing one area...something like that.</p><p> Anyway here it is:</p><p>(And just as a note, many of thease spells will be getting a name change)</p><p></p><p>0th:</p><p>Detect Magic</p><p>Read Magic</p><p>Cure Minor Wounds</p><p>Inflict Minor Wounds</p><p>Light</p><p>Purify Food and Drink</p><p>Resistance</p><p>Disrupt Undead</p><p>Mage Hand</p><p>Arcane Mark</p><p>Detect Poison</p><p></p><p>1st:</p><p>Alarm</p><p>Endure Elements</p><p>Hold Portal</p><p>Protection From Good/Evil</p><p>Mage Armor</p><p>Holy Bolt*</p><p>Shield</p><p>Summon Monster 1</p><p>Comprehend Langauges</p><p>Detect Undead</p><p>Detect Secret Doors</p><p>Identify</p><p>Sleep</p><p>Message</p><p>Magic Weapon</p><p>Calm Animals</p><p>Cure Light Wounds</p><p>Bless/Curse Water</p><p>Deathwatch</p><p>Detect Evil/Good</p><p>Inflict Light Wounds</p><p>Remove Fear</p><p>Sanctuary</p><p>Expeditious Retreat</p><p>Protection From Arrows</p><p></p><p>2nd:</p><p>Aid</p><p>Augury</p><p>Bull's Strength</p><p>Cat's Grace</p><p>Endurance</p><p>Darkness</p><p>Daylight</p><p>Magic Missile</p><p>Death Knell</p><p>Delay Poison</p><p>Consecrate/Desecrate</p><p>Cure Moderate Wounds</p><p>Calm Emotions</p><p>Enthrall</p><p>Inflict Moderate Wounds</p><p>Hold Person</p><p>Lesser Restoration</p><p>Remove Paralysis</p><p>Resist Elements</p><p>Shield Other</p><p>Silence</p><p>Speak With Animals</p><p>Summon Monster 2</p><p>Undetectable Alignment</p><p>Charm Person or Animal</p><p>Arcane Lock</p><p>See Invisible</p><p>Misdirection</p><p>Spectral Hand</p><p>Darkvision</p><p>Levitate</p><p>Knock</p><p>Rope Trick</p><p>Whispering Wind</p><p>Magic Circle Against Evil/Good</p><p>Negative Energy Protection</p><p></p><p>3rd:</p><p>Locate/Obscure Object</p><p>Spiritual Weapon</p><p>Invisibility</p><p>Zone of Truth</p><p>Bestow Curse</p><p>Continual Flame</p><p>Create Food/Water</p><p>Cure Serious Wounds</p><p>Deeper Darkness</p><p>Dispel Magic</p><p>Glyph of Warding</p><p>Helping Hand</p><p>Inflict Serious Wounds</p><p>Animate Dead</p><p>Invisibility Purge</p><p>Protection From Elements</p><p>Remove Blindness/Deafness</p><p>Blindness/Deafness</p><p>Remove Curse</p><p>Remove Disease</p><p>Searing Light</p><p>Speak With Dead</p><p>Speak With Plants</p><p>Summon Monster 3</p><p>Water Breathing</p><p>Water Walk</p><p>Nondetection</p><p>Clairaudience/Clairvoyance</p><p>Blink</p><p>Fly</p><p>Gaseous Form</p><p>Halt Undead</p><p>Displacement</p><p>Leomund'd Tiny Hut</p><p>Death Ward</p><p></p><p>4th:</p><p>Break Enchantment</p><p>Spell Resistance</p><p>Cure Critical Wounds</p><p>Dimensional Anchor</p><p>Holy Smite/Unholy Blight</p><p>Contagion</p><p>Suggestion</p><p>Tongues</p><p>Greater Magic Weapon</p><p>Dismissal</p><p>Divination</p><p>Freedom Of Movement</p><p>Inflict Critical Wounds</p><p>Neutralize Poison</p><p>Poison</p><p>Resistance</p><p>Spell Immunity</p><p>Status</p><p>Restoration</p><p>Summon Monster 4</p><p>Minor Globe of Invulnerability</p><p>Stoneskin</p><p>Arcane Eye</p><p>Locate Creature</p><p>Confusion</p><p>Emotion</p><p>Enervation</p><p></p><p>5th:</p><p>Discern Lies</p><p>Antiplant Shell</p><p>Sending</p><p>Atonement</p><p>Circle of Doom</p><p>Contact Other Plane(or Commune havent decided)</p><p>Dispel Evil/Good</p><p>Sending</p><p>True Seeing</p><p>Summon Monster 5</p><p>Hallow/Unhallow</p><p>Lesser Planar Binding</p><p>Charm Monster</p><p>Dimension Door</p><p>Phantasmal Killer</p><p>Improved Invisibility</p><p>Polymorph Self</p><p>Rary's Telepathic Bond</p><p>Hold Monster</p><p>Wall of Force</p><p>Dream/Nightmare</p><p>Magic Jar</p><p>Telekinesis</p><p>Permanency</p><p>Mark of Justice</p><p>Healing Circle</p><p></p><p>6th:</p><p>Planeshift</p><p>Forcecage</p><p>Teleport</p><p>Animate Objects</p><p>Antilife Shell</p><p>Ethereal Jaunt</p><p>Create Undead</p><p>Forbiddance</p><p>Greater Dispelling</p><p>Greater Glyph of Warding</p><p>Harm</p><p>Heal</p><p>Summon Monster 6</p><p>Antimagic Field</p><p>Globe of Invulnerability</p><p>Repulsion</p><p>Planar Binding</p><p>Analyze Dweomer</p><p>Circle of Deather</p><p>Spell Turning</p><p></p><p>7th:</p><p>Geas/Quest</p><p>Etherealness</p><p>Word of Recall</p><p>Find the Path</p><p>Mass Suggestion</p><p>Greater Restoration</p><p>Greater Scrying</p><p>Holy/Unholy Word</p><p>Refuge</p><p>Regenerate</p><p>Ressurection</p><p>Summon Monster 7</p><p>Holy/Unholy Aura</p><p>Mind Blank</p><p>Sunbeam</p><p>Sequester</p><p>Insanity</p><p>Prismatic Spray</p><p>SHadow Walk</p><p>Finger of Death</p><p>Control Undead</p><p></p><p>8th:</p><p>Reverse Gravity</p><p>Teleport Without Error</p><p>Create Greater Undead</p><p>Discern Location</p><p>Mass Heal</p><p>Summon Monster 8</p><p>Symbol</p><p>Prismatic Wall</p><p>Greater Planar Binding</p><p>Maze</p><p>Trap the Soul</p><p>Demand</p><p>Sunburst</p><p>Mass Charm</p><p></p><p>9th:</p><p>Astral Projection</p><p>Energy Drain</p><p>Gate</p><p>Implosion</p><p>Soul Bind</p><p>Summon Monster 9</p><p>True Ressurection</p><p>Freedom</p><p>Imprisonment</p><p>Prismatic Sphere</p><p>Power Word:Kill</p><p>Foresight</p><p>Weird</p><p>Shapechange</p><p>Temporal Stasis</p><p>Time Stop</p></blockquote><p></p>
[QUOTE="Merlion, post: 859140, member: 10397"] Ok here is the first real draft of the Mystic spell list, with just spells from the PHB for now, until I have it totaly fine tuned, then I will start adding spells from elsewhere. I am seriously consider dividing their spells into several related groupings(perhaps Protection, Healing etc) and give them an option to focus on one area, gaining perhaps bonus spells known and having that determine their special class abilities in exchange for losing one area...something like that. Anyway here it is: (And just as a note, many of thease spells will be getting a name change) 0th: Detect Magic Read Magic Cure Minor Wounds Inflict Minor Wounds Light Purify Food and Drink Resistance Disrupt Undead Mage Hand Arcane Mark Detect Poison 1st: Alarm Endure Elements Hold Portal Protection From Good/Evil Mage Armor Holy Bolt* Shield Summon Monster 1 Comprehend Langauges Detect Undead Detect Secret Doors Identify Sleep Message Magic Weapon Calm Animals Cure Light Wounds Bless/Curse Water Deathwatch Detect Evil/Good Inflict Light Wounds Remove Fear Sanctuary Expeditious Retreat Protection From Arrows 2nd: Aid Augury Bull's Strength Cat's Grace Endurance Darkness Daylight Magic Missile Death Knell Delay Poison Consecrate/Desecrate Cure Moderate Wounds Calm Emotions Enthrall Inflict Moderate Wounds Hold Person Lesser Restoration Remove Paralysis Resist Elements Shield Other Silence Speak With Animals Summon Monster 2 Undetectable Alignment Charm Person or Animal Arcane Lock See Invisible Misdirection Spectral Hand Darkvision Levitate Knock Rope Trick Whispering Wind Magic Circle Against Evil/Good Negative Energy Protection 3rd: Locate/Obscure Object Spiritual Weapon Invisibility Zone of Truth Bestow Curse Continual Flame Create Food/Water Cure Serious Wounds Deeper Darkness Dispel Magic Glyph of Warding Helping Hand Inflict Serious Wounds Animate Dead Invisibility Purge Protection From Elements Remove Blindness/Deafness Blindness/Deafness Remove Curse Remove Disease Searing Light Speak With Dead Speak With Plants Summon Monster 3 Water Breathing Water Walk Nondetection Clairaudience/Clairvoyance Blink Fly Gaseous Form Halt Undead Displacement Leomund'd Tiny Hut Death Ward 4th: Break Enchantment Spell Resistance Cure Critical Wounds Dimensional Anchor Holy Smite/Unholy Blight Contagion Suggestion Tongues Greater Magic Weapon Dismissal Divination Freedom Of Movement Inflict Critical Wounds Neutralize Poison Poison Resistance Spell Immunity Status Restoration Summon Monster 4 Minor Globe of Invulnerability Stoneskin Arcane Eye Locate Creature Confusion Emotion Enervation 5th: Discern Lies Antiplant Shell Sending Atonement Circle of Doom Contact Other Plane(or Commune havent decided) Dispel Evil/Good Sending True Seeing Summon Monster 5 Hallow/Unhallow Lesser Planar Binding Charm Monster Dimension Door Phantasmal Killer Improved Invisibility Polymorph Self Rary's Telepathic Bond Hold Monster Wall of Force Dream/Nightmare Magic Jar Telekinesis Permanency Mark of Justice Healing Circle 6th: Planeshift Forcecage Teleport Animate Objects Antilife Shell Ethereal Jaunt Create Undead Forbiddance Greater Dispelling Greater Glyph of Warding Harm Heal Summon Monster 6 Antimagic Field Globe of Invulnerability Repulsion Planar Binding Analyze Dweomer Circle of Deather Spell Turning 7th: Geas/Quest Etherealness Word of Recall Find the Path Mass Suggestion Greater Restoration Greater Scrying Holy/Unholy Word Refuge Regenerate Ressurection Summon Monster 7 Holy/Unholy Aura Mind Blank Sunbeam Sequester Insanity Prismatic Spray SHadow Walk Finger of Death Control Undead 8th: Reverse Gravity Teleport Without Error Create Greater Undead Discern Location Mass Heal Summon Monster 8 Symbol Prismatic Wall Greater Planar Binding Maze Trap the Soul Demand Sunburst Mass Charm 9th: Astral Projection Energy Drain Gate Implosion Soul Bind Summon Monster 9 True Ressurection Freedom Imprisonment Prismatic Sphere Power Word:Kill Foresight Weird Shapechange Temporal Stasis Time Stop [/QUOTE]
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