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New Class: The Mystic:(All in the Top Post!)
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<blockquote data-quote="Merlion" data-source="post: 867244" data-attributes="member: 10397"><p>Ok here is the first draft of the class abilities for the Mystic. theirs a set tied to each sphere. a Mystic who specialiazes recives that suite of abilities, one who does not can pick from any ability at the right levels.</p><p></p><p></p><p>Bear in mind, this is a first draft.</p><p></p><p>Mystic Class Abilities:</p><p>Protection Sphere:</p><p>1st level:</p><p>Mystic Force Field: At first level, the Mystic applies his Charisma modifier, if positive, as a deflection bonus to Armor class.</p><p>7th level: </p><p>Extended Protection: at 7th level, once per day the Mystic may cast a Protection sphere spell that will last for double the normal duration. </p><p>13th:</p><p>Mass Protection: at 13th level once per day a Mystic may cast a single Protection sphere spell with a range of touch or a target of one creature or object as an area spell with a radius of 30 ft that targets a number of creatures or objects equal to the Mystic’s Charisma modifier. </p><p>20th level:</p><p>Invincibility:</p><p>At 20th level once per day the Mystic may grant herself or a single touched creature the following benefits: a sacred (if the Mystic is good) or profane (if the Mystic is evil) bonus to armor class equal to twice the Mystic’s Charisma modifier, Damage Reduction 15/Unholy (if the Mystic is good) or 15/Holy (if the Mystic is evil) and a Spell Resistance of 30.Thease abilities last for 1 round/level. Invincibility is a spell-like Abjuration ability.</p><p></p><p></p><p></p><p></p><p>Life Sphere:</p><p>1st level:</p><p>Turn Undead: as Cleric</p><p>7th level:</p><p>Healing Gift: Once per day at 7th level the Mystic may cast a single Conjuration (healing) spell as though under the effects of the Maximize Spell feat. This does not affect the spell slot used by the spell, or the casting time. </p><p>13th level:</p><p>Guarded Life:</p><p>At 13th level, the Mystic may add her positive Charisma modifier as a bonus to all saving throws against energy drain, ability damage, ability drain and any form of negative energy attack. </p><p>20th level:</p><p>Empower Life:</p><p>Once per day at 20th level the Mystic may grant herself or another touched being the following benefits: Cure the target of all hit point damage, diseases, poisons, and ability damage, and confer a +4 bonus to Strength, Dexterity and Constitution, and a number of temporary hit points equal to her Charisma modifier(if positive) x10. This is a spell-like, Conjuration (Healing) ability.</p><p></p><p>Antilife Sphere:</p><p>1st level:</p><p>Rebuke/Command Undead (as Cleric ability)</p><p>7th level: </p><p>Lifetap: whenever you successfully damage an opponent with an Antilife Sphere spell, you are healed for half the amount of damage dealt. Any excess hit points beyond your maximum are lost.</p><p>13th level:</p><p>General of Undeath:</p><p>At 13th level the number of hit dice worth of undead you can control with your Command Undead power, and through the casting of Animate Dead (each separately) increases by one-half. So you can command or create a number of Hit Dice of undead equal to your level x1.5.</p><p>20th level:</p><p>Siphon Life:</p><p>At 20th level once per day the Mystic may make a touch attack against a living creature with the following affects: the creature suffers 150 points of damage Fortitude save for half damage), and the Mystic is healed for half the damage taken as per the Lifetap ability, the subject takes 1d4+1 points of ability damage to Strength, Dexterity and Constitution and the Mystic gains half the damage taken as an enhancement bonus to his own ability scores. The DC for the Fortitude save against the damage is 12+ the Mystic’s Charisma Modifier.</p><p></p><p>Smiting Sphere:</p><p>1st level:</p><p>Smite: Once per day at 1st level the Mystic may cast a single Smiting Sphere spell and add his Charisma modifier as either a bonus to each die of damage (for damaging spells) or to the saving throw DC (for other spells). The ability may be applied to spells affected by a metamagic feat. The Mystic can use this ability an additional time per day at 10th level.</p><p>7th level:</p><p>Great Smite: Once per day at 7th level, the Mystic may cast a single Smiting Sphere spells as though under the effects of the Maximize Spell feat. This does not affect the casting time or spell slot used of the spell. This ability may not be combined with the Smite ability.</p><p>13th level:</p><p>Strengthened Smiting: Starting at 13th level, the Mystic’s Smiting sphere spells gain the following benefits: +1 die of damage, +2 to caster level checks to overcome spell resistance. This bonus stacks with that granted by the Spell Penetration feat.</p><p>20th level:</p><p>Supreme Smite: Once per day at 20th level the Mystic may cast a single Smiting sphere spell with the following benefits: Double damage, +4 save DC, +4 to caster level checks to overcome spell resistance.</p><p></p><p>Dimension Sphere:</p><p>1st level:</p><p>At 1st level the Mystic gains the Augmented Summoning feat</p><p>7th level:</p><p>Dimension Slip: at 7th level the Mystic can slide between the dimensions to cover distance in an instant. This ability is similar to the spell Dimension Door, but the Mystic can only move up to 20 feet per class level.</p><p>13th level:</p><p>Send Away: at 13th level the Mystic becomes highly proficient at dealing with extraplanar beings. The Mystic gains a +2 bonus to all dispel attempts against extraplanar beings, as well as to caster level checks to overcome the spell resistance of such creatures. This bonus is also added to the saving throw DCs of all Dimension sphere spells when used to banish extraplanar beings.</p><p>20th level:</p><p>Planewalker: At 20th level the Mystic becomes able to move between the planes more easily than most. She can Plane Shift once per day, and becomes immune to the harmful effects of a single plane other than her home plane that she has visited at some point. Additionally by spending a week’s time in meditation on another plane and expending 5,000 XP the Mystic may so attune herself to additional planes. This is a supernatural ability.</p><p></p><p></p><p>Mind Sphere:</p><p>1st level:</p><p>Still Mind: at 1st level the Mystic gains a +2 bonus to saving throws against Enchantment spells and effects</p><p>7th level:</p><p>Slippery Mind:</p><p>At 7th level if the Mystic is subjected to an Enchantment and fails her saving throw, one round later she may attempt the save again. She only gets this one extra chance to succeed at her saving throw.</p><p>13th level:</p><p>Telepathy: at 13th level the Mystic is able to communicate telepathically with any creature within 60 feet that shares a language with the Mystic.</p><p>20th level:</p><p>Mind Mastery:</p><p>At 20th level the Mystic becomes immune to all Enchantment spells and effects. Additionally, she may use her Telepathy ability to communicate with any creature that has a language.</p><p></p><p>Dispelling Sphere: </p><p>1st level:</p><p>At first level the Mystic gains the Spell Penetration feat</p><p>7th level:</p><p>Enhanced Dispelling: </p><p>At 7th level the Mystic receives a +2 bonus to all Dispel checks. This includes caster level checks made for the casting of spells such as Break Enchantment</p><p>13th level: </p><p>Empowered Dispelling: once per day at 13th level the Mystic may cast a single Dispelling Sphere spell that requires a Dispel Check (such as Dispel Magic or Break Enchantment) and automatically succeed at the check. The use of this ability must be announced before the spell is cast.</p><p>20th level:</p><p>Supreme Dispel: at 20th level the Mystic gains an additional +2 bonus to all dispel checks(this stacks with Enhanced Dispelling). Additionally, once per day the Mystic may cast a single Dispelling Sphere spell as a free action without altering the slot used by the spell.</p><p></p><p></p><p>Duality Sphere</p><p>1st Level:</p><p>Shield of Faith: at 1st level the Mystic applies her positive Charisma modifier as a bonus to all saving throws against spells and abilities cast or used by beings whose alignment is opposed to your own, and spells with an alignment descriptor opposed to your own alignment</p><p>7th level:</p><p>Turn Evil/Good: at 7th level, the Mystic gains the ability to turn and destroy (if the Mystic is good), or rebuke and command (if the Mystic is evil) undead creatures. At 13th level the Mystic can also turn evil outsiders (if good) or good outsiders (if evil).</p><p>13th level:</p><p>Know Alignment: at 13th level, the Mystic always knows the alignment of any being he looks upon. If the being is protected by a spell that shields alignment, the Mystic may make a caster level check with a DC of 11 plus the level of the spell to perceive the beings alignment in spite of the protection</p><p>20th level:</p><p>At 20th level the Mystic gains the Celestial template, if good, or the Fiendish template, if evil.</p></blockquote><p></p>
[QUOTE="Merlion, post: 867244, member: 10397"] Ok here is the first draft of the class abilities for the Mystic. theirs a set tied to each sphere. a Mystic who specialiazes recives that suite of abilities, one who does not can pick from any ability at the right levels. Bear in mind, this is a first draft. Mystic Class Abilities: Protection Sphere: 1st level: Mystic Force Field: At first level, the Mystic applies his Charisma modifier, if positive, as a deflection bonus to Armor class. 7th level: Extended Protection: at 7th level, once per day the Mystic may cast a Protection sphere spell that will last for double the normal duration. 13th: Mass Protection: at 13th level once per day a Mystic may cast a single Protection sphere spell with a range of touch or a target of one creature or object as an area spell with a radius of 30 ft that targets a number of creatures or objects equal to the Mystic’s Charisma modifier. 20th level: Invincibility: At 20th level once per day the Mystic may grant herself or a single touched creature the following benefits: a sacred (if the Mystic is good) or profane (if the Mystic is evil) bonus to armor class equal to twice the Mystic’s Charisma modifier, Damage Reduction 15/Unholy (if the Mystic is good) or 15/Holy (if the Mystic is evil) and a Spell Resistance of 30.Thease abilities last for 1 round/level. Invincibility is a spell-like Abjuration ability. Life Sphere: 1st level: Turn Undead: as Cleric 7th level: Healing Gift: Once per day at 7th level the Mystic may cast a single Conjuration (healing) spell as though under the effects of the Maximize Spell feat. This does not affect the spell slot used by the spell, or the casting time. 13th level: Guarded Life: At 13th level, the Mystic may add her positive Charisma modifier as a bonus to all saving throws against energy drain, ability damage, ability drain and any form of negative energy attack. 20th level: Empower Life: Once per day at 20th level the Mystic may grant herself or another touched being the following benefits: Cure the target of all hit point damage, diseases, poisons, and ability damage, and confer a +4 bonus to Strength, Dexterity and Constitution, and a number of temporary hit points equal to her Charisma modifier(if positive) x10. This is a spell-like, Conjuration (Healing) ability. Antilife Sphere: 1st level: Rebuke/Command Undead (as Cleric ability) 7th level: Lifetap: whenever you successfully damage an opponent with an Antilife Sphere spell, you are healed for half the amount of damage dealt. Any excess hit points beyond your maximum are lost. 13th level: General of Undeath: At 13th level the number of hit dice worth of undead you can control with your Command Undead power, and through the casting of Animate Dead (each separately) increases by one-half. So you can command or create a number of Hit Dice of undead equal to your level x1.5. 20th level: Siphon Life: At 20th level once per day the Mystic may make a touch attack against a living creature with the following affects: the creature suffers 150 points of damage Fortitude save for half damage), and the Mystic is healed for half the damage taken as per the Lifetap ability, the subject takes 1d4+1 points of ability damage to Strength, Dexterity and Constitution and the Mystic gains half the damage taken as an enhancement bonus to his own ability scores. The DC for the Fortitude save against the damage is 12+ the Mystic’s Charisma Modifier. Smiting Sphere: 1st level: Smite: Once per day at 1st level the Mystic may cast a single Smiting Sphere spell and add his Charisma modifier as either a bonus to each die of damage (for damaging spells) or to the saving throw DC (for other spells). The ability may be applied to spells affected by a metamagic feat. The Mystic can use this ability an additional time per day at 10th level. 7th level: Great Smite: Once per day at 7th level, the Mystic may cast a single Smiting Sphere spells as though under the effects of the Maximize Spell feat. This does not affect the casting time or spell slot used of the spell. This ability may not be combined with the Smite ability. 13th level: Strengthened Smiting: Starting at 13th level, the Mystic’s Smiting sphere spells gain the following benefits: +1 die of damage, +2 to caster level checks to overcome spell resistance. This bonus stacks with that granted by the Spell Penetration feat. 20th level: Supreme Smite: Once per day at 20th level the Mystic may cast a single Smiting sphere spell with the following benefits: Double damage, +4 save DC, +4 to caster level checks to overcome spell resistance. Dimension Sphere: 1st level: At 1st level the Mystic gains the Augmented Summoning feat 7th level: Dimension Slip: at 7th level the Mystic can slide between the dimensions to cover distance in an instant. This ability is similar to the spell Dimension Door, but the Mystic can only move up to 20 feet per class level. 13th level: Send Away: at 13th level the Mystic becomes highly proficient at dealing with extraplanar beings. The Mystic gains a +2 bonus to all dispel attempts against extraplanar beings, as well as to caster level checks to overcome the spell resistance of such creatures. This bonus is also added to the saving throw DCs of all Dimension sphere spells when used to banish extraplanar beings. 20th level: Planewalker: At 20th level the Mystic becomes able to move between the planes more easily than most. She can Plane Shift once per day, and becomes immune to the harmful effects of a single plane other than her home plane that she has visited at some point. Additionally by spending a week’s time in meditation on another plane and expending 5,000 XP the Mystic may so attune herself to additional planes. This is a supernatural ability. Mind Sphere: 1st level: Still Mind: at 1st level the Mystic gains a +2 bonus to saving throws against Enchantment spells and effects 7th level: Slippery Mind: At 7th level if the Mystic is subjected to an Enchantment and fails her saving throw, one round later she may attempt the save again. She only gets this one extra chance to succeed at her saving throw. 13th level: Telepathy: at 13th level the Mystic is able to communicate telepathically with any creature within 60 feet that shares a language with the Mystic. 20th level: Mind Mastery: At 20th level the Mystic becomes immune to all Enchantment spells and effects. Additionally, she may use her Telepathy ability to communicate with any creature that has a language. Dispelling Sphere: 1st level: At first level the Mystic gains the Spell Penetration feat 7th level: Enhanced Dispelling: At 7th level the Mystic receives a +2 bonus to all Dispel checks. This includes caster level checks made for the casting of spells such as Break Enchantment 13th level: Empowered Dispelling: once per day at 13th level the Mystic may cast a single Dispelling Sphere spell that requires a Dispel Check (such as Dispel Magic or Break Enchantment) and automatically succeed at the check. The use of this ability must be announced before the spell is cast. 20th level: Supreme Dispel: at 20th level the Mystic gains an additional +2 bonus to all dispel checks(this stacks with Enhanced Dispelling). Additionally, once per day the Mystic may cast a single Dispelling Sphere spell as a free action without altering the slot used by the spell. Duality Sphere 1st Level: Shield of Faith: at 1st level the Mystic applies her positive Charisma modifier as a bonus to all saving throws against spells and abilities cast or used by beings whose alignment is opposed to your own, and spells with an alignment descriptor opposed to your own alignment 7th level: Turn Evil/Good: at 7th level, the Mystic gains the ability to turn and destroy (if the Mystic is good), or rebuke and command (if the Mystic is evil) undead creatures. At 13th level the Mystic can also turn evil outsiders (if good) or good outsiders (if evil). 13th level: Know Alignment: at 13th level, the Mystic always knows the alignment of any being he looks upon. If the being is protected by a spell that shields alignment, the Mystic may make a caster level check with a DC of 11 plus the level of the spell to perceive the beings alignment in spite of the protection 20th level: At 20th level the Mystic gains the Celestial template, if good, or the Fiendish template, if evil. 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