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New Class: The Mystic:(All in the Top Post!)
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<blockquote data-quote="Merlion" data-source="post: 871192" data-attributes="member: 10397"><p>Uh huh. well thats another one of those matter of opnion things. Its often diffacult to relate when two people have very different aproachs to this sort of thing.</p><p> I realize I know all of the changes I am going to make. l.But I've mentioned a good few of them in threads you've visited and you've seemed to pretty much ignore them. and I have addressed it when you've said a thing is overpowered. usualy I just disagree since most of it just seems about normal to me. Disruption Blast needed a change, and a changed it. but you even came to the conclusion that Mage Bolts is a pretty normal 3rd level spel</p><p> Truth is, I think most of this stuff would be pretty balanced...especialy once I can playtest it and get out the bugs...in more mainstream DnD. Once I have fine tuned this class for my own purposes, I may well try and submit an altered version to say Dragon or some such....probably bill it as an additional divine caster or "alternate cleric" and of course it will need substantial change for that.</p><p> But many of our differences really have little to do with the stuff relating to my campaign. I'm more interested in flavour than number by number balance for instance. I dont figure out damage ratios and stuff...I leave that sort of thing at the basics...level caps for damage different die types etc. I think theirs a lot of "core" stuff thats so weak theirs no reason for anyone TOO take it...like Sound Burst and Augment Summoning for instance.</p><p> Now if you really wanna help me out get a little more specfic. A lot of your statements just seemed pretty far out to me...like saying the spell list is just the best wizard spells bumped up a level. Where exactly is the too much utility? Teleportation? The communication spells?</p><p> What sort of specialization mechanic would you implement? How would you do their spell progression? You've done a lot of telling me what I did wrong with no telling me what I've done right or how I should actualy fix any of it. So your right its just criticism...but not really constructive critizism or advice.</p></blockquote><p></p>
[QUOTE="Merlion, post: 871192, member: 10397"] Uh huh. well thats another one of those matter of opnion things. Its often diffacult to relate when two people have very different aproachs to this sort of thing. I realize I know all of the changes I am going to make. l.But I've mentioned a good few of them in threads you've visited and you've seemed to pretty much ignore them. and I have addressed it when you've said a thing is overpowered. usualy I just disagree since most of it just seems about normal to me. Disruption Blast needed a change, and a changed it. but you even came to the conclusion that Mage Bolts is a pretty normal 3rd level spel Truth is, I think most of this stuff would be pretty balanced...especialy once I can playtest it and get out the bugs...in more mainstream DnD. Once I have fine tuned this class for my own purposes, I may well try and submit an altered version to say Dragon or some such....probably bill it as an additional divine caster or "alternate cleric" and of course it will need substantial change for that. But many of our differences really have little to do with the stuff relating to my campaign. I'm more interested in flavour than number by number balance for instance. I dont figure out damage ratios and stuff...I leave that sort of thing at the basics...level caps for damage different die types etc. I think theirs a lot of "core" stuff thats so weak theirs no reason for anyone TOO take it...like Sound Burst and Augment Summoning for instance. Now if you really wanna help me out get a little more specfic. A lot of your statements just seemed pretty far out to me...like saying the spell list is just the best wizard spells bumped up a level. Where exactly is the too much utility? Teleportation? The communication spells? What sort of specialization mechanic would you implement? How would you do their spell progression? You've done a lot of telling me what I did wrong with no telling me what I've done right or how I should actualy fix any of it. So your right its just criticism...but not really constructive critizism or advice. [/QUOTE]
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