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New Class: The Witch
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<blockquote data-quote="Merlion" data-source="post: 1719529" data-attributes="member: 10397"><p>Alrighty...I got to thinking about that Witch spell list in the DMG, and decided to do my own version of a full Witch class, using it for partial inspiration.</p><p></p><p>I'm pretty happy with the spell list, not totaly certain about the class abilities.</p><p></p><p></p><p></p><p></p><p><strong>The Witch</strong></p><p></p><p></p><p>Witch's are spellcasters with an inborn spark of magic that must be honed by practice, training, and experimentation. There magic focuses on manipulating both the mind and the body, and to a lesser extent, the world around them.</p><p> They also learn to create magical substances, and have a talent for infusing magic into physical objects.</p><p> A budding witch (or warlock as male witches are some times called) is often noticed by an older witch, and taken under their wing for training</p><p> Many good and neutral witch's become resident spellcasters for small communities, using their powers to heal minor injuries and uncover lost objects.</p><p> Evil witch's favor manipulation and domination in their quest for power. Witch's have access to spells of summoning, and evil witch's frequently make pacts with fiends who's alignment match's there own.</p><p></p><p></p><p>Mechanical Information:</p><p></p><p><strong>Hit Die</strong>: d6</p><p></p><p><strong>Skill Points</strong>: 4</p><p></p><p><strong>Class Skills</strong>: Bluff, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Heal, Intimidate, Knowledge (Arcana, The Planes, Nature, Religion, Geography, Local), Profession, Spellcraft, Survival</p><p></p><p><strong>Weapons/Armor</strong>: No armor. Wizard weapons. </p><p></p><p><strong>Saves</strong>: Good Will, Poor Fort/Reflex</p><p></p><p><strong>Spells</strong>: Casts Arcane spells. Same as Sorcerer, accept one more spell known per spell level from 2nd on (for instance, a 4th level Witch learns 2 second level spells). Same spell-trade mechanic.</p><p></p><p></p><p><strong>Other Class abilities</strong>:</p><p></p><p><strong>1st level</strong>: Familiar. As the sorcerer ability,but the familiar gains additional hit dice like a druid animal companion, using half the witch's level.</p><p></p><p><strong>3rd level</strong>: Brew Potion for free</p><p></p><p><strong>Bonus Feats</strong>: 5th, 10th, 15th, 20th, drawn from Item Creation, Spell Focus and Spell Penetration feats.</p><p></p><p></p><p><strong>9th level</strong>: Witch’s Curse/Boon</p><p>At 9th level, the Witch may place a curse upon a single living being within Close range. The curse can have one of the following effects.:</p><p></p><p>-6 penalty to one ability score. </p><p></p><p>-4 penalty to all attacks, saves, and checks</p><p></p><p>-2 caster level</p><p></p><p>The curse is permanent and may only be removed by the witch who placed it, or a remove curse spell from a caster at least 4 levels higher than the witch. A Will save prevents the curse. A witch may only have a single curse active at any given time.</p><p> Alternately, once per day the Witch may grant a powerful boon to a single ally. This boon may be any one of the following benefits:</p><p></p><p>+6 enhancement bonus to one ability score.</p><p></p><p>+4 bonus to all attacks, saves, and checks.</p><p></p><p>+2 caster level</p><p></p><p>Damage Reduction X/- where X is the Witch’s Charisma bonus.</p><p></p><p>These benefits last for 1 minute per point of the Witch’s charisma bonus</p><p></p><p></p><p><strong>13th level</strong>: at 13th level, the Witch may lay a Geas as the spell upon a single creature. The creature receives a Will save to resist. If the save is failed, the geas is permanent unless removed by the Witch or a remove curse spell from a caster at least 4 levels higher than the witch. </p><p></p><p></p><p></p><p><strong>Spell List</strong>: (I realize I forgot cantrips. Probably most of the wizard/sorcerer ones)</p><p></p><p></p><p><strong>1st level:</strong></p><p>Alarm</p><p>Cause Fear</p><p>Charm Person</p><p>Colour Spray</p><p>Cure Light Wounds</p><p>Detect Animals or Plants</p><p>Endure Elements</p><p>Enlarge Person</p><p>Entangle</p><p>Faerie Fire</p><p>Feather Fall</p><p>Grease</p><p>Hold Portal</p><p>Hypnotism</p><p>Identify</p><p>Inflict Light Wounds</p><p>Longstrider</p><p>Mage Armor</p><p>Magic Weapon</p><p>Mount</p><p>Nystul’s Magic Aura</p><p>Obscuring Mist</p><p>Pass Without Trace</p><p>Produce Flame</p><p>Protection from Chaos/Evil/Good/Law</p><p>Ray of Enfeeblment</p><p>Reduce Person</p><p>Remove Fear</p><p>Sanctuary</p><p>Sleep</p><p>Summon Monster 1</p><p></p><p><strong>2nd level</strong>:</p><p>Aid</p><p>Alter Self</p><p>Arcane Lock</p><p>Augury</p><p>Bear’s Endurance</p><p>Blindness/Deafness</p><p>Blur</p><p>Bull’s Strength</p><p>Calm Emotions</p><p>Cat’s Grace</p><p>Continual Flame</p><p>Darkness</p><p>Darkvision</p><p>Daze Monster</p><p>Death Knell</p><p>Detect Thoughts</p><p>Eagle’s Splendor</p><p>Enthrall</p><p>Flaming Sphere</p><p>Fog Cloud</p><p>Fox’s Cunning</p><p>Ghoul Touch</p><p>Hypnotic Pattern</p><p>Invisibility</p><p>Knock</p><p>Levitate</p><p>Locate Object</p><p>Magic Missile</p><p>Magic Mouth</p><p>Make Whole</p><p>Mirror Image</p><p>Misdirection</p><p>Obscure Object</p><p>Owl’s Wisdom</p><p>Remove Paralysis</p><p>Resist Energy</p><p>Scare</p><p>See Invisibility</p><p>Shatter</p><p>Silence</p><p>Silent Image</p><p>Speak with Animals</p><p>Spider Climb</p><p>Summon Monster 2</p><p></p><p><strong>3rd level</strong>:</p><p>Arcane Sight</p><p>Bestow Curse</p><p>Clairaudience/Clairvoyance </p><p>Contagion</p><p>Cure Moderate Wounds</p><p>Daylight</p><p>Deeper Darkness</p><p>Deep Slumber</p><p>Delay Poison</p><p>Dispel Magic</p><p>Displacement</p><p>Fly</p><p>Gaseous Form</p><p>Gentle Repose</p><p>Glyph of Warding</p><p>Helping Hand</p><p>Heroism</p><p>Hold Person</p><p>Inflict Moderate Wounds</p><p>Invisibility Sphere</p><p>Keen Edge</p><p>Leomund’s Tiny Hut</p><p>Minor Image</p><p>Magic Circle Against Chaos/Evil/Good/Law</p><p>Magic Weapon, Greater</p><p>Nondetection</p><p>Phantom Steed</p><p>Poison</p><p>Protection from Energy</p><p>Ray of Exhaustion</p><p>Remove Curse</p><p>Scorching Ray</p><p>Sleet Storm</p><p>Slow</p><p>Speak with Dead</p><p>Suggestion</p><p>Summon Monster 3</p><p>Water Breathing</p><p></p><p><strong>4th level</strong>:</p><p>Call Lightning</p><p>Charm Monster</p><p>Confusion</p><p>Crushing Despair</p><p>Cure Serious Wounds</p><p>Dimensional Anchor</p><p>Dimension Door</p><p>Divination</p><p>Enlarge Person, Mass</p><p>Evard’s Black Tentacles</p><p>Fear</p><p>Fire Trap</p><p>Freedom of Movement</p><p>Geas, Lesser</p><p>Giant Vermin</p><p>Ice Storm</p><p>Inflict Serious Wounds</p><p>Invisibility, Greater</p><p>Leomund’s Secure Shelter</p><p>Locate Creature</p><p>Major Image</p><p>Minor Creation</p><p>Neutralize Poison</p><p>Phantasmal Killer</p><p>Polymorph</p><p>Rainbow Pattern</p><p>Reduce Person, Mass</p><p>Remove Blindness/Deafness</p><p>Remove Disease</p><p>Rusting Grasp</p><p>Shout</p><p>Solid Fog</p><p>Speak with Plants</p><p>Stone Shape</p><p>Stoneskin </p><p>Summon Monster 4</p><p>Tongues</p><p></p><p><strong>5th level</strong>:</p><p>Animal Growth</p><p>Baleful Polymorph</p><p>Break Enchantment</p><p>Cloudkill</p><p>Control Winds</p><p>Death Ward</p><p>Dominate Person</p><p>Dream</p><p>Feeblemind</p><p>Hallucinatory Terrain</p><p>Hold Monster</p><p>Insect Plague</p><p>Magic Jar</p><p>Major Creation</p><p>Mind Fog</p><p>Mordenkainen’s Faithful Hound</p><p>Nightmare</p><p>Overland Flight</p><p>Permanency</p><p>Planar Binding</p><p>Rary’s Telepathic Bond</p><p>Seeming</p><p>Sending</p><p>Scrying</p><p>Summon Monster 5</p><p>Symbol of Pain</p><p>Symbol of Sleep</p><p>Telekinesis</p><p>Transmute Mud to Rock</p><p>Transmute Rock to Mud</p><p>Wall of Thorns</p><p>Waves of Fatigue</p><p></p><p><strong>6th level</strong>:</p><p>Acid Fog</p><p>Animate Objects</p><p>Antilife Shell</p><p>Bear’s Endurance, Mass</p><p>Bull’s Strength, Mass</p><p>Call Lightning Storm</p><p>Cure Critical Wounds</p><p>Dismissal</p><p>Dispel Magic, Greater</p><p>Eagle’s Splendor, Mass</p><p>Eyebite</p><p>Flesh to Stone</p><p>Find the Path</p><p>Fox’s Cunning, Mass</p><p>Geas/Quest</p><p>Glyph of Warding, Greater</p><p>Guards and Wards</p><p>Heroism, Greater</p><p>Inflict Critical Wounds</p><p>Mislead</p><p>Mordenkainen’s Private Sanctum</p><p>Owl’s Wisdom, Mass</p><p>Planar Binding</p><p>Prying Eyes</p><p>Repulsion</p><p>Stone To Flesh</p><p>Suggestion, Mass</p><p>Summon Monster 6</p><p>Symbol of Fear</p><p>Word of Recall</p><p></p><p><strong>7th level</strong>:</p><p>Arcane Sight, Greater</p><p>Banishment</p><p>Chain Lightning</p><p>Control Weather</p><p>Creeping Doom</p><p>Finger of Death</p><p>Forcecage</p><p>Hold Person, Mass</p><p>Insanity</p><p>Invisibility, Mass</p><p>Legend Lore</p><p>Power Word, Blind</p><p>Refuge</p><p>Scrying, Greater</p><p>Summon Monster 7</p><p>Symbol of Stunning</p><p>Symbol of Weakness</p><p>True Seeing</p><p>Waves of Exhaustion </p><p></p><p><strong>8th level</strong>:</p><p>Animal Shapes</p><p>Antipathy</p><p>Binding</p><p>Charm Monster, Mass</p><p>Demand</p><p>Earthquake</p><p>Fire Storm</p><p>Maze</p><p>Mind Blank</p><p>Otto’s Irresistible Dance</p><p>Planar Binding, Greater</p><p>Plane Shift</p><p>Polymorph any Object</p><p>Power Word, Stun</p><p>Scintillating Pattern</p><p>Summon Monster 8</p><p>Symbol of Death</p><p>Symbol of Insanity</p><p>Sympathy</p><p>Vision</p><p></p><p><strong>9th level</strong>:</p><p>Astral Projection</p><p>Discern Location</p><p>Dominate Monster</p><p>Foresight</p><p>Freedom</p><p>Hold Monster, Mass</p><p>Horrid Wilting</p><p>Imprisonment</p><p>Power Word, Kill</p><p>Shapechange</p><p>Soul Bind</p><p>Storm of Vengeance</p><p>Summon Monster 9</p><p>Wail of the Banshee</p><p>Weird</p></blockquote><p></p>
[QUOTE="Merlion, post: 1719529, member: 10397"] Alrighty...I got to thinking about that Witch spell list in the DMG, and decided to do my own version of a full Witch class, using it for partial inspiration. I'm pretty happy with the spell list, not totaly certain about the class abilities. [b]The Witch[/b] Witch's are spellcasters with an inborn spark of magic that must be honed by practice, training, and experimentation. There magic focuses on manipulating both the mind and the body, and to a lesser extent, the world around them. They also learn to create magical substances, and have a talent for infusing magic into physical objects. A budding witch (or warlock as male witches are some times called) is often noticed by an older witch, and taken under their wing for training Many good and neutral witch's become resident spellcasters for small communities, using their powers to heal minor injuries and uncover lost objects. Evil witch's favor manipulation and domination in their quest for power. Witch's have access to spells of summoning, and evil witch's frequently make pacts with fiends who's alignment match's there own. Mechanical Information: [b]Hit Die[/b]: d6 [b]Skill Points[/b]: 4 [b]Class Skills[/b]: Bluff, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Heal, Intimidate, Knowledge (Arcana, The Planes, Nature, Religion, Geography, Local), Profession, Spellcraft, Survival [b]Weapons/Armor[/b]: No armor. Wizard weapons. [b]Saves[/b]: Good Will, Poor Fort/Reflex [b]Spells[/b]: Casts Arcane spells. Same as Sorcerer, accept one more spell known per spell level from 2nd on (for instance, a 4th level Witch learns 2 second level spells). Same spell-trade mechanic. [b]Other Class abilities[/b]: [b]1st level[/b]: Familiar. As the sorcerer ability,but the familiar gains additional hit dice like a druid animal companion, using half the witch's level. [b]3rd level[/b]: Brew Potion for free [b]Bonus Feats[/b]: 5th, 10th, 15th, 20th, drawn from Item Creation, Spell Focus and Spell Penetration feats. [b]9th level[/b]: Witch’s Curse/Boon At 9th level, the Witch may place a curse upon a single living being within Close range. The curse can have one of the following effects.: -6 penalty to one ability score. -4 penalty to all attacks, saves, and checks -2 caster level The curse is permanent and may only be removed by the witch who placed it, or a remove curse spell from a caster at least 4 levels higher than the witch. A Will save prevents the curse. A witch may only have a single curse active at any given time. Alternately, once per day the Witch may grant a powerful boon to a single ally. This boon may be any one of the following benefits: +6 enhancement bonus to one ability score. +4 bonus to all attacks, saves, and checks. +2 caster level Damage Reduction X/- where X is the Witch’s Charisma bonus. These benefits last for 1 minute per point of the Witch’s charisma bonus [b]13th level[/b]: at 13th level, the Witch may lay a Geas as the spell upon a single creature. The creature receives a Will save to resist. If the save is failed, the geas is permanent unless removed by the Witch or a remove curse spell from a caster at least 4 levels higher than the witch. [b]Spell List[/b]: (I realize I forgot cantrips. Probably most of the wizard/sorcerer ones) [b]1st level:[/b] Alarm Cause Fear Charm Person Colour Spray Cure Light Wounds Detect Animals or Plants Endure Elements Enlarge Person Entangle Faerie Fire Feather Fall Grease Hold Portal Hypnotism Identify Inflict Light Wounds Longstrider Mage Armor Magic Weapon Mount Nystul’s Magic Aura Obscuring Mist Pass Without Trace Produce Flame Protection from Chaos/Evil/Good/Law Ray of Enfeeblment Reduce Person Remove Fear Sanctuary Sleep Summon Monster 1 [b]2nd level[/b]: Aid Alter Self Arcane Lock Augury Bear’s Endurance Blindness/Deafness Blur Bull’s Strength Calm Emotions Cat’s Grace Continual Flame Darkness Darkvision Daze Monster Death Knell Detect Thoughts Eagle’s Splendor Enthrall Flaming Sphere Fog Cloud Fox’s Cunning Ghoul Touch Hypnotic Pattern Invisibility Knock Levitate Locate Object Magic Missile Magic Mouth Make Whole Mirror Image Misdirection Obscure Object Owl’s Wisdom Remove Paralysis Resist Energy Scare See Invisibility Shatter Silence Silent Image Speak with Animals Spider Climb Summon Monster 2 [b]3rd level[/b]: Arcane Sight Bestow Curse Clairaudience/Clairvoyance Contagion Cure Moderate Wounds Daylight Deeper Darkness Deep Slumber Delay Poison Dispel Magic Displacement Fly Gaseous Form Gentle Repose Glyph of Warding Helping Hand Heroism Hold Person Inflict Moderate Wounds Invisibility Sphere Keen Edge Leomund’s Tiny Hut Minor Image Magic Circle Against Chaos/Evil/Good/Law Magic Weapon, Greater Nondetection Phantom Steed Poison Protection from Energy Ray of Exhaustion Remove Curse Scorching Ray Sleet Storm Slow Speak with Dead Suggestion Summon Monster 3 Water Breathing [b]4th level[/b]: Call Lightning Charm Monster Confusion Crushing Despair Cure Serious Wounds Dimensional Anchor Dimension Door Divination Enlarge Person, Mass Evard’s Black Tentacles Fear Fire Trap Freedom of Movement Geas, Lesser Giant Vermin Ice Storm Inflict Serious Wounds Invisibility, Greater Leomund’s Secure Shelter Locate Creature Major Image Minor Creation Neutralize Poison Phantasmal Killer Polymorph Rainbow Pattern Reduce Person, Mass Remove Blindness/Deafness Remove Disease Rusting Grasp Shout Solid Fog Speak with Plants Stone Shape Stoneskin Summon Monster 4 Tongues [b]5th level[/b]: Animal Growth Baleful Polymorph Break Enchantment Cloudkill Control Winds Death Ward Dominate Person Dream Feeblemind Hallucinatory Terrain Hold Monster Insect Plague Magic Jar Major Creation Mind Fog Mordenkainen’s Faithful Hound Nightmare Overland Flight Permanency Planar Binding Rary’s Telepathic Bond Seeming Sending Scrying Summon Monster 5 Symbol of Pain Symbol of Sleep Telekinesis Transmute Mud to Rock Transmute Rock to Mud Wall of Thorns Waves of Fatigue [b]6th level[/b]: Acid Fog Animate Objects Antilife Shell Bear’s Endurance, Mass Bull’s Strength, Mass Call Lightning Storm Cure Critical Wounds Dismissal Dispel Magic, Greater Eagle’s Splendor, Mass Eyebite Flesh to Stone Find the Path Fox’s Cunning, Mass Geas/Quest Glyph of Warding, Greater Guards and Wards Heroism, Greater Inflict Critical Wounds Mislead Mordenkainen’s Private Sanctum Owl’s Wisdom, Mass Planar Binding Prying Eyes Repulsion Stone To Flesh Suggestion, Mass Summon Monster 6 Symbol of Fear Word of Recall [b]7th level[/b]: Arcane Sight, Greater Banishment Chain Lightning Control Weather Creeping Doom Finger of Death Forcecage Hold Person, Mass Insanity Invisibility, Mass Legend Lore Power Word, Blind Refuge Scrying, Greater Summon Monster 7 Symbol of Stunning Symbol of Weakness True Seeing Waves of Exhaustion [b]8th level[/b]: Animal Shapes Antipathy Binding Charm Monster, Mass Demand Earthquake Fire Storm Maze Mind Blank Otto’s Irresistible Dance Planar Binding, Greater Plane Shift Polymorph any Object Power Word, Stun Scintillating Pattern Summon Monster 8 Symbol of Death Symbol of Insanity Sympathy Vision [b]9th level[/b]: Astral Projection Discern Location Dominate Monster Foresight Freedom Hold Monster, Mass Horrid Wilting Imprisonment Power Word, Kill Shapechange Soul Bind Storm of Vengeance Summon Monster 9 Wail of the Banshee Weird [/QUOTE]
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