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New Class: The Witch
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<blockquote data-quote="Shadeus" data-source="post: 1721355" data-attributes="member: 1795"><p>Hmm, I disagree. I used to think the same way until a sorcerer joined our high-level party. So I felt it was a good basis for comparison. I'll try to avoid comparing witches to sorcerers in my analysis.</p><p></p><p></p><p></p><p>I didn't look carefully at your list of spells. I actually don't think its bad seeing that you removed most of the mass-damage spells.</p><p></p><p></p><p></p><p></p><p>Because that fits the concept of a druid; to have survival and knowledge (nature), etc. Just because you can give someone extra skill points, doesn't mean you should. IMO, it doesn't fit the witch concept. You might consider dropping it to 2 skill points per level, but giving out free access to Craft (Alchemy).</p><p> </p><p></p><p></p><p>Again, this was compared to a core rules sorcerer. I would suggest reducing their max spell level to either 7 or 8 and adding something to compensate. Another poster suggested expanding curses. You might check out the hexblade curses from the complete warrior. They get the curses much lower level and each gets progressively nastier. But the duration was much shorter. Hmm, that might be a good level progression - having the curse duration getting longer and longer in addition to the penalties getting worse.</p><p></p><p>I also like the idea of expanding the power of potions. The easiest would be to include 4th-level spells.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 1721355, member: 1795"] Hmm, I disagree. I used to think the same way until a sorcerer joined our high-level party. So I felt it was a good basis for comparison. I'll try to avoid comparing witches to sorcerers in my analysis. I didn't look carefully at your list of spells. I actually don't think its bad seeing that you removed most of the mass-damage spells. Because that fits the concept of a druid; to have survival and knowledge (nature), etc. Just because you can give someone extra skill points, doesn't mean you should. IMO, it doesn't fit the witch concept. You might consider dropping it to 2 skill points per level, but giving out free access to Craft (Alchemy). Again, this was compared to a core rules sorcerer. I would suggest reducing their max spell level to either 7 or 8 and adding something to compensate. Another poster suggested expanding curses. You might check out the hexblade curses from the complete warrior. They get the curses much lower level and each gets progressively nastier. But the duration was much shorter. Hmm, that might be a good level progression - having the curse duration getting longer and longer in addition to the penalties getting worse. I also like the idea of expanding the power of potions. The easiest would be to include 4th-level spells. [/QUOTE]
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