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*Pathfinder & Starfinder
New Class: The Witch
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<blockquote data-quote="Merlion" data-source="post: 1722642" data-attributes="member: 10397"><p>I understand what your getting at, but for the record I do not consider this in any way a variant sorcerer. It uses the same spellcasting mechanics, because they seemed more apropriate than the preparation method. Their differences, both mechanically and in flavour, go beyond a different spell list.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I dont entirely agree with this. Number of spells on the list, and selection of aviable affects, both affect the power of the class. The Druid for instance has a spell list that is both limited in overall effect, and very small, and those two factors are part of why they can still be reasonbly balanced with all the other abilities they recieve.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I do this if an existing mechanic actually fits what I want. If it doesnt, I change it and if that doesnt work, I write a new mechanic.</p><p></p><p></p><p></p><p> </p><p></p><p>The hit die is also partially because I agree with Monte Cook that mechanically, no class should really have less than a d6.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Basically I just wanted to boost the familiar. I dont really see the standard familiar as being a terribly powerful or useful ability since they cant be used in combat, and in 3.5 the bonuses they grant are primarily to skills that a spellcaster isnt going to be using much anyway.</p><p></p><p>I will probably just go with normal familiar.</p><p></p><p></p><p> </p><p></p><p></p><p>Yes, they just get the feat for free. I may decide to toss in a little something like reduced cost, more than one per day, or being able to potionize higher level spells.</p><p></p><p></p><p>I also like JimAde's idea of allowing them to make a "potion" based on their Boon abilities. I will probably institute that.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I dont think theres much worry of that. However, I think I am going to remove the bonus feats in favor of a more detailed curse system.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>This is the area where a lot of the problem with the Sorcerer comes from. All the vaunted versatility of spontaneous casting is removed by the tiny number of spells known. </p><p></p><p>Being able to cast any spell you know on the fly is more or less useless if you only know a single spell of a given level. And only slightly less so if you know two.</p><p></p><p>I used Monte Cook's Variant Sorcerer as part of my inspiration for this. It has the more spells known, the d6 hit die, and greater skills.</p><p></p><p>It also has a slightly altered spell list, which I dont think was even neccesary.</p><p></p><p>But for the Witch in particular, I think it is also a balance for their rather limited spell list. Also there list is largely support-oriented, and in DnD that is considered a mechanical disadvantage (such as in the case of the Cleric).</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Both spells are on the spell list. The initial point was the duration...to have a permanent curse that only the witch or a much more powerful spellcaster could remove.</p><p></p><p></p><p> </p><p></p><p></p><p>Thats what I'm going to do. Although its really going to be quite basic. Curses/boons will replace the bonus feats. I should have it all together today or tomarrow some time.</p><p></p><p></p><p> </p><p></p><p></p><p>Its actually worse than the Druid...they dont get Cure Critical till 6th spell level, they get no mass cures, and they get the basic repair spells as 4th level spells.</p><p></p><p>Several others have been changed in level as well.</p><p></p><p></p><p>Some of your suggestions are there already (silent Image is on there, but as a 2nd level spell).</p><p></p><p>Several of them I probably will add...especially Hideous Laughter.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1722642, member: 10397"] I understand what your getting at, but for the record I do not consider this in any way a variant sorcerer. It uses the same spellcasting mechanics, because they seemed more apropriate than the preparation method. Their differences, both mechanically and in flavour, go beyond a different spell list. I dont entirely agree with this. Number of spells on the list, and selection of aviable affects, both affect the power of the class. The Druid for instance has a spell list that is both limited in overall effect, and very small, and those two factors are part of why they can still be reasonbly balanced with all the other abilities they recieve. I do this if an existing mechanic actually fits what I want. If it doesnt, I change it and if that doesnt work, I write a new mechanic. The hit die is also partially because I agree with Monte Cook that mechanically, no class should really have less than a d6. Basically I just wanted to boost the familiar. I dont really see the standard familiar as being a terribly powerful or useful ability since they cant be used in combat, and in 3.5 the bonuses they grant are primarily to skills that a spellcaster isnt going to be using much anyway. I will probably just go with normal familiar. Yes, they just get the feat for free. I may decide to toss in a little something like reduced cost, more than one per day, or being able to potionize higher level spells. I also like JimAde's idea of allowing them to make a "potion" based on their Boon abilities. I will probably institute that. I dont think theres much worry of that. However, I think I am going to remove the bonus feats in favor of a more detailed curse system. This is the area where a lot of the problem with the Sorcerer comes from. All the vaunted versatility of spontaneous casting is removed by the tiny number of spells known. Being able to cast any spell you know on the fly is more or less useless if you only know a single spell of a given level. And only slightly less so if you know two. I used Monte Cook's Variant Sorcerer as part of my inspiration for this. It has the more spells known, the d6 hit die, and greater skills. It also has a slightly altered spell list, which I dont think was even neccesary. But for the Witch in particular, I think it is also a balance for their rather limited spell list. Also there list is largely support-oriented, and in DnD that is considered a mechanical disadvantage (such as in the case of the Cleric). Both spells are on the spell list. The initial point was the duration...to have a permanent curse that only the witch or a much more powerful spellcaster could remove. Thats what I'm going to do. Although its really going to be quite basic. Curses/boons will replace the bonus feats. I should have it all together today or tomarrow some time. Its actually worse than the Druid...they dont get Cure Critical till 6th spell level, they get no mass cures, and they get the basic repair spells as 4th level spells. Several others have been changed in level as well. Some of your suggestions are there already (silent Image is on there, but as a 2nd level spell). Several of them I probably will add...especially Hideous Laughter. [/QUOTE]
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