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New Class: The Witch
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<blockquote data-quote="Merlion" data-source="post: 1723261" data-attributes="member: 10397"><p>Ok heres the basics of the Curse thing.</p><p></p><p>I am leaving the initial post unaltered so those new to the discussion can see the original form.</p><p></p><p>I also made some tiny additions to the spell list. Someone pointed out some theme spells that I missed</p><p></p><p>Witch’s Curses/Boons: Witch’s learn to create special magical curses that inflict harm on their enemies, and boons to aid their allies. </p><p> Curses and boons are supernatural abilities. Curses normally have a range of Close. Boons have a range of Touch.</p><p> The exception to this is that if a Witch can gain possession of some small part of a person’s body (hair, fingernails, blood etc) the Witch may place a curse or boon on that person regardless of distance between them.</p><p> Each curse and its corresponding Boon may be used only once per day. Curses always allow a Will save to negate them. The saving throw DC for a curse is 10 +the witch’s Charisma bonus, + half the witch’s witch level. However is the save is failed, the curse is permanent. There are only three known ways to remove a witch’s curse. One, the witch herself may remove the curse at will as a standard action, regardless of distance. Two, if a witch is killed, all of that witch’s active curses and boons immediately end. Three, a curse may be removed by a Remove Curse spell cast by a spellcaster at least 4 levels higher than the Witch was at the time the curse was placed. </p><p> Additionally, witch’s some times place certain conditions which may undo a curse (such as a kiss from a certain person, or performing a certain task).</p><p> Once a witch has placed a certain curse upon an individual, she may not use that particular curse again unless and until the active curse is broken. </p><p> Boons last for 1 hour, and during that time the witch may not use that particular boon again. It becomes available once more at the end of that time, or if the witch chooses to end it prematurely (a standard action that may be taken at any distance from the subject). A Witch may not use a boon on herself.</p><p> A Witch gains one curse, and its corresponding boon, at 5th level, and additional curses/boons at 10th, 15th and 20th level. Some curses/boons have minimum level requirements.</p><p></p><p></p><p>Witch’s Curses/Boons</p><p></p><p></p><p>Curse of Transformation:</p><p></p><p>This is identical to a Baleful Polymorph spell, accept as noted above, and as follows. The subject need not make an additional save to retain its own intellect. Also, the subject retains the power of speech that it had in its original form. </p><p></p><p>Boon of Transformation:</p><p>This functions just like a Polymorph spell, accept as noted above, and that only a single form, chosen by the witch, is taken.</p><p>Require level: 10</p><p></p><p></p><p>Curse of Impotency:</p><p>The subject takes a -6 penalty to a single ability score of the Witch’s choice. </p><p></p><p>Boon of Potency:</p><p>The character receives a +6 enhancement bonus to a single ability score of the Witch’s choice.</p><p></p><p>Curse of the Feeble Mind</p><p>This curse is identical to a feeblemind spell, accept as noted above. </p><p></p><p>Boon of the Clear Mind:</p><p>This boon grants a +4 enhancement bonus to Charisma, Intelligence, and Wisdom</p><p>Required Level: 10</p><p></p><p></p><p>Curse of Feeble Magic:</p><p>This curse inflicts a -2 penalty to effective caster level.</p><p></p><p>Boon of Potent Magic:</p><p>This boon grants a +2 bonus to caster level.</p><p></p><p></p><p>Curse of Martial Prowess</p><p>This curse inflicts a -4 competence penalty on all attack rolls.</p><p></p><p>Boon of Martial Prowess</p><p>This boon grants a +4 competence bonus to all attack rolls</p><p></p><p>Curse of Madness</p><p>This curse functions like an insanity spell, accept as noted above.</p><p></p><p>Boon of Lucidity:</p><p>This boon grants immunity to all mind-affecting affects.</p><p>Required Level: 15</p><p></p><p></p><p></p><p></p><p>Witch Class Spell List</p><p></p><p>1st level:</p><p>Alarm</p><p>Cause Fear</p><p>Charm Person</p><p>Colour Spray</p><p>Cure Light Wounds</p><p>Detect Animals or Plants</p><p>Disguise Self</p><p>Endure Elements</p><p>Enlarge Person</p><p>Entangle</p><p>Faerie Fire</p><p>Feather Fall</p><p>Grease</p><p>Hold Portal</p><p>Hypnotism</p><p>Identify</p><p>Inflict Light Wounds</p><p>Longstrider</p><p>Mage Armor</p><p>Magic Weapon</p><p>Mount</p><p>Nystul’s Magic Aura</p><p>Obscuring Mist</p><p>Pass Without Trace</p><p>Produce Flame</p><p>Protection from Chaos/Evil/Good/Law</p><p>Ray of Enfeeblment</p><p>Reduce Person</p><p>Remove Fear</p><p>Sanctuary</p><p>Sleep</p><p>Summon Monster 1</p><p>Unseen Servant</p><p></p><p>2nd level:</p><p>Aid</p><p>Alter Self</p><p>Arcane Lock</p><p>Augury</p><p>Bear’s Endurance</p><p>Blindness/Deafness</p><p>Blur</p><p>Bull’s Strength</p><p>Calm Emotions</p><p>Cat’s Grace</p><p>Continual Flame</p><p>Darkness</p><p>Darkvision</p><p>Daze Monster</p><p>Death Knell</p><p>Detect Thoughts</p><p>Eagle’s Splendor</p><p>Enthrall</p><p>Flaming Sphere</p><p>Fog Cloud</p><p>Fox’s Cunning</p><p>Ghoul Touch</p><p>Hypnotic Pattern</p><p>Invisibility</p><p>Knock</p><p>Levitate</p><p>Locate Object</p><p>Magic Missile</p><p>Magic Mouth</p><p>Make Whole</p><p>Mirror Image</p><p>Misdirection</p><p>Obscure Object</p><p>Owl’s Wisdom</p><p>Remove Paralysis</p><p>Resist Energy</p><p>Scare</p><p>See Invisibility</p><p>Shatter</p><p>Silence</p><p>Silent Image</p><p>Speak with Animals</p><p>Spider Climb</p><p>Summon Monster 2</p><p>Summon Swarm</p><p>Tasha’s Hideous Laughter</p><p>Whispering Wind</p><p></p><p>3rd level:</p><p>Arcane Sight</p><p>Bestow Curse</p><p>Clairaudience/Clairvoyance </p><p>Contagion</p><p>Cure Moderate Wounds</p><p>Daylight</p><p>Deeper Darkness</p><p>Deep Slumber</p><p>Delay Poison</p><p>Dispel Magic</p><p>Displacement</p><p>Fly</p><p>Gaseous Form</p><p>Gentle Repose</p><p>Glyph of Warding</p><p>Helping Hand</p><p>Heroism</p><p>Hold Person</p><p>Inflict Moderate Wounds</p><p>Invisibility Sphere</p><p>Keen Edge</p><p>Leomund’s Tiny Hut</p><p>Minor Image</p><p>Magic Circle Against Chaos/Evil/Good/Law</p><p>Magic Weapon, Greater</p><p>Nondetection</p><p>Phantom Steed</p><p>Poison</p><p>Protection from Energy</p><p>Ray of Exhaustion</p><p>Remove Curse</p><p>Scorching Ray</p><p>Sleet Storm</p><p>Slow</p><p>Speak with Dead</p><p>Suggestion</p><p>Summon Monster 3</p><p>Water Breathing</p><p></p><p>4th level:</p><p>Call Lightning</p><p>Charm Monster</p><p>Confusion</p><p>Crushing Despair</p><p>Cure Serious Wounds</p><p>Dimensional Anchor</p><p>Dimension Door</p><p>Divination</p><p>Enlarge Person, Mass</p><p>Evard’s Black Tentacles</p><p>Fear</p><p>Fire Trap</p><p>Freedom of Movement</p><p>Geas, Lesser</p><p>Giant Vermin</p><p>Ice Storm</p><p>Inflict Serious Wounds</p><p>Invisibility, Greater</p><p>Leomund’s Secure Shelter</p><p>Locate Creature</p><p>Major Image</p><p>Minor Creation</p><p>Neutralize Poison</p><p>Phantasmal Killer</p><p>Polymorph</p><p>Rainbow Pattern</p><p>Reduce Person, Mass</p><p>Remove Blindness/Deafness</p><p>Remove Disease</p><p>Rusting Grasp</p><p>Shout</p><p>Solid Fog</p><p>Speak with Plants</p><p>Stone Shape</p><p>Stoneskin </p><p>Summon Monster 4</p><p>Tongues</p><p></p><p>5th level:</p><p>Animal Growth</p><p>Baleful Polymorph</p><p>Break Enchantment</p><p>Cloudkill</p><p>Control Winds</p><p>Death Ward</p><p>Dominate Person</p><p>Dream</p><p>Feeblemind</p><p>Hallucinatory Terrain</p><p>Hold Monster</p><p>Insect Plague</p><p>Magic Jar</p><p>Major Creation</p><p>Mind Fog</p><p>Mordenkainen’s Faithful Hound</p><p>Nightmare</p><p>Overland Flight</p><p>Permanency</p><p>Planar Binding</p><p>Rary’s Telepathic Bond</p><p>Seeming</p><p>Sending</p><p>Scrying</p><p>Summon Monster 5</p><p>Symbol of Pain</p><p>Symbol of Sleep</p><p>Telekinesis</p><p>Transmute Mud to Rock</p><p>Transmute Rock to Mud</p><p>Wall of Thorns</p><p>Waves of Fatigue</p><p></p><p>6th level:</p><p>Acid Fog</p><p>Animate Objects</p><p>Antilife Shell</p><p>Bear’s Endurance, Mass</p><p>Bull’s Strength, Mass</p><p>Call Lightning Storm</p><p>Cure Critical Wounds</p><p>Dismissal</p><p>Dispel Magic, Greater</p><p>Eagle’s Splendor, Mass</p><p>Eyebite</p><p>Flesh to Stone</p><p>Find the Path</p><p>Fox’s Cunning, Mass</p><p>Geas/Quest</p><p>Glyph of Warding, Greater</p><p>Guards and Wards</p><p>Heroism, Greater</p><p>Inflict Critical Wounds</p><p>Mislead</p><p>Mordenkainen’s Private Sanctum</p><p>Owl’s Wisdom, Mass</p><p>Planar Binding</p><p>Prying Eyes</p><p>Repulsion</p><p>Stone To Flesh</p><p>Suggestion, Mass</p><p>Summon Monster 6</p><p>Symbol of Fear</p><p>Word of Recall</p><p></p><p>7th level:</p><p>Arcane Sight, Greater</p><p>Banishment</p><p>Chain Lightning</p><p>Control Weather</p><p>Creeping Doom</p><p>Finger of Death</p><p>Forcecage</p><p>Hold Person, Mass</p><p>Insanity</p><p>Invisibility, Mass</p><p>Legend Lore</p><p>Power Word, Blind</p><p>Refuge</p><p>Scrying, Greater</p><p>Summon Monster 7</p><p>Symbol of Stunning</p><p>Symbol of Weakness</p><p>True Seeing</p><p>Veil</p><p>Waves of Exhaustion </p><p></p><p>8th level:</p><p>Animal Shapes</p><p>Antipathy</p><p>Binding</p><p>Charm Monster, Mass</p><p>Demand</p><p>Earthquake</p><p>Fire Storm</p><p>Maze</p><p>Mind Blank</p><p>Otto’s Irresistible Dance</p><p>Planar Binding, Greater</p><p>Plane Shift</p><p>Polymorph any Object</p><p>Power Word, Stun</p><p>Scintillating Pattern</p><p>Simulacrum</p><p>Summon Monster 8</p><p>Symbol of Death</p><p>Symbol of Insanity</p><p>Sympathy</p><p>Trap the Soul</p><p>Vision</p><p></p><p>9th level:</p><p>Astral Projection</p><p>Discern Location</p><p>Dominate Monster</p><p>Foresight</p><p>Freedom</p><p>Hold Monster, Mass</p><p>Horrid Wilting</p><p>Imprisonment</p><p>Power Word, Kill</p><p>Shapechange</p><p>Soul Bind</p><p>Storm of Vengeance</p><p>Summon Monster 9</p><p>Wail of the Banshee</p><p>Weird</p></blockquote><p></p>
[QUOTE="Merlion, post: 1723261, member: 10397"] Ok heres the basics of the Curse thing. I am leaving the initial post unaltered so those new to the discussion can see the original form. I also made some tiny additions to the spell list. Someone pointed out some theme spells that I missed Witch’s Curses/Boons: Witch’s learn to create special magical curses that inflict harm on their enemies, and boons to aid their allies. Curses and boons are supernatural abilities. Curses normally have a range of Close. Boons have a range of Touch. The exception to this is that if a Witch can gain possession of some small part of a person’s body (hair, fingernails, blood etc) the Witch may place a curse or boon on that person regardless of distance between them. Each curse and its corresponding Boon may be used only once per day. Curses always allow a Will save to negate them. The saving throw DC for a curse is 10 +the witch’s Charisma bonus, + half the witch’s witch level. However is the save is failed, the curse is permanent. There are only three known ways to remove a witch’s curse. One, the witch herself may remove the curse at will as a standard action, regardless of distance. Two, if a witch is killed, all of that witch’s active curses and boons immediately end. Three, a curse may be removed by a Remove Curse spell cast by a spellcaster at least 4 levels higher than the Witch was at the time the curse was placed. Additionally, witch’s some times place certain conditions which may undo a curse (such as a kiss from a certain person, or performing a certain task). Once a witch has placed a certain curse upon an individual, she may not use that particular curse again unless and until the active curse is broken. Boons last for 1 hour, and during that time the witch may not use that particular boon again. It becomes available once more at the end of that time, or if the witch chooses to end it prematurely (a standard action that may be taken at any distance from the subject). A Witch may not use a boon on herself. A Witch gains one curse, and its corresponding boon, at 5th level, and additional curses/boons at 10th, 15th and 20th level. Some curses/boons have minimum level requirements. Witch’s Curses/Boons Curse of Transformation: This is identical to a Baleful Polymorph spell, accept as noted above, and as follows. The subject need not make an additional save to retain its own intellect. Also, the subject retains the power of speech that it had in its original form. Boon of Transformation: This functions just like a Polymorph spell, accept as noted above, and that only a single form, chosen by the witch, is taken. Require level: 10 Curse of Impotency: The subject takes a -6 penalty to a single ability score of the Witch’s choice. Boon of Potency: The character receives a +6 enhancement bonus to a single ability score of the Witch’s choice. Curse of the Feeble Mind This curse is identical to a feeblemind spell, accept as noted above. Boon of the Clear Mind: This boon grants a +4 enhancement bonus to Charisma, Intelligence, and Wisdom Required Level: 10 Curse of Feeble Magic: This curse inflicts a -2 penalty to effective caster level. Boon of Potent Magic: This boon grants a +2 bonus to caster level. Curse of Martial Prowess This curse inflicts a -4 competence penalty on all attack rolls. Boon of Martial Prowess This boon grants a +4 competence bonus to all attack rolls Curse of Madness This curse functions like an insanity spell, accept as noted above. Boon of Lucidity: This boon grants immunity to all mind-affecting affects. Required Level: 15 Witch Class Spell List 1st level: Alarm Cause Fear Charm Person Colour Spray Cure Light Wounds Detect Animals or Plants Disguise Self Endure Elements Enlarge Person Entangle Faerie Fire Feather Fall Grease Hold Portal Hypnotism Identify Inflict Light Wounds Longstrider Mage Armor Magic Weapon Mount Nystul’s Magic Aura Obscuring Mist Pass Without Trace Produce Flame Protection from Chaos/Evil/Good/Law Ray of Enfeeblment Reduce Person Remove Fear Sanctuary Sleep Summon Monster 1 Unseen Servant 2nd level: Aid Alter Self Arcane Lock Augury Bear’s Endurance Blindness/Deafness Blur Bull’s Strength Calm Emotions Cat’s Grace Continual Flame Darkness Darkvision Daze Monster Death Knell Detect Thoughts Eagle’s Splendor Enthrall Flaming Sphere Fog Cloud Fox’s Cunning Ghoul Touch Hypnotic Pattern Invisibility Knock Levitate Locate Object Magic Missile Magic Mouth Make Whole Mirror Image Misdirection Obscure Object Owl’s Wisdom Remove Paralysis Resist Energy Scare See Invisibility Shatter Silence Silent Image Speak with Animals Spider Climb Summon Monster 2 Summon Swarm Tasha’s Hideous Laughter Whispering Wind 3rd level: Arcane Sight Bestow Curse Clairaudience/Clairvoyance Contagion Cure Moderate Wounds Daylight Deeper Darkness Deep Slumber Delay Poison Dispel Magic Displacement Fly Gaseous Form Gentle Repose Glyph of Warding Helping Hand Heroism Hold Person Inflict Moderate Wounds Invisibility Sphere Keen Edge Leomund’s Tiny Hut Minor Image Magic Circle Against Chaos/Evil/Good/Law Magic Weapon, Greater Nondetection Phantom Steed Poison Protection from Energy Ray of Exhaustion Remove Curse Scorching Ray Sleet Storm Slow Speak with Dead Suggestion Summon Monster 3 Water Breathing 4th level: Call Lightning Charm Monster Confusion Crushing Despair Cure Serious Wounds Dimensional Anchor Dimension Door Divination Enlarge Person, Mass Evard’s Black Tentacles Fear Fire Trap Freedom of Movement Geas, Lesser Giant Vermin Ice Storm Inflict Serious Wounds Invisibility, Greater Leomund’s Secure Shelter Locate Creature Major Image Minor Creation Neutralize Poison Phantasmal Killer Polymorph Rainbow Pattern Reduce Person, Mass Remove Blindness/Deafness Remove Disease Rusting Grasp Shout Solid Fog Speak with Plants Stone Shape Stoneskin Summon Monster 4 Tongues 5th level: Animal Growth Baleful Polymorph Break Enchantment Cloudkill Control Winds Death Ward Dominate Person Dream Feeblemind Hallucinatory Terrain Hold Monster Insect Plague Magic Jar Major Creation Mind Fog Mordenkainen’s Faithful Hound Nightmare Overland Flight Permanency Planar Binding Rary’s Telepathic Bond Seeming Sending Scrying Summon Monster 5 Symbol of Pain Symbol of Sleep Telekinesis Transmute Mud to Rock Transmute Rock to Mud Wall of Thorns Waves of Fatigue 6th level: Acid Fog Animate Objects Antilife Shell Bear’s Endurance, Mass Bull’s Strength, Mass Call Lightning Storm Cure Critical Wounds Dismissal Dispel Magic, Greater Eagle’s Splendor, Mass Eyebite Flesh to Stone Find the Path Fox’s Cunning, Mass Geas/Quest Glyph of Warding, Greater Guards and Wards Heroism, Greater Inflict Critical Wounds Mislead Mordenkainen’s Private Sanctum Owl’s Wisdom, Mass Planar Binding Prying Eyes Repulsion Stone To Flesh Suggestion, Mass Summon Monster 6 Symbol of Fear Word of Recall 7th level: Arcane Sight, Greater Banishment Chain Lightning Control Weather Creeping Doom Finger of Death Forcecage Hold Person, Mass Insanity Invisibility, Mass Legend Lore Power Word, Blind Refuge Scrying, Greater Summon Monster 7 Symbol of Stunning Symbol of Weakness True Seeing Veil Waves of Exhaustion 8th level: Animal Shapes Antipathy Binding Charm Monster, Mass Demand Earthquake Fire Storm Maze Mind Blank Otto’s Irresistible Dance Planar Binding, Greater Plane Shift Polymorph any Object Power Word, Stun Scintillating Pattern Simulacrum Summon Monster 8 Symbol of Death Symbol of Insanity Sympathy Trap the Soul Vision 9th level: Astral Projection Discern Location Dominate Monster Foresight Freedom Hold Monster, Mass Horrid Wilting Imprisonment Power Word, Kill Shapechange Soul Bind Storm of Vengeance Summon Monster 9 Wail of the Banshee Weird [/QUOTE]
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