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*Pathfinder & Starfinder
New Class: Unbound Soul
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<blockquote data-quote="Jack Simth" data-source="post: 2733283" data-attributes="member: 29252"><p>That's.... a pretty nasty class, straight out of the box, even at lower levels. It's got a fairly severe case of Multiple Attribute Dependency (Int, Wis, Cha) but can simply ignore Str, Dex, and Con... at least at character creation; first critter you encounter, you replace (and your subject is left in a body with which it is unfamiliar, crippled by the physical attributes you selected just to spite it, and readily disposed of). </p><p></p><p>Consider the assorted CR 1 monsters - a small Air elemental, say (CR 1) - Int 4, Wis/Cha 11 - for a use of his ability, he gets a 100 foot perfect fly speed, 9 hp, a base AC of 17, 60-foot darkvision, and a dex of 17 (possibly more bennifits, depending on what all gets captured).</p><p></p><p>Or maybe a Pseudodragon - Int/Wis/Cha 10/12/10 - fairly easily captured, gain: 15 hp, Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft, 60-foot good fly speed, and a base AC of 18, as well as a poisionous sting.</p><p></p><p>At later levels, higher CR stuff can be taken - a bearded devil, say, at CR 5 - with Int/Wis/Cha of 6/10/10, it's gone rather quickly. At that point, the Unbound Soul can probably keep the Damage Reduction (it's Su....) Or maybe a Phase Spider, to capture the nifty at-will Etherial Jaunt....</p><p></p><p>At CR 10, we can conquer that nifty Clay Golem - it's mindless - if we took that minor trait, and gain it's Magic Immunity....</p><p></p><p>Umm, I don't care for the power curve.....</p><p></p><p>Also, several of your Minor and Major attributes don't scale, and stop providing additional bennifits after level 2 or 3 (for Minor and Major, respectively)</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2733283, member: 29252"] That's.... a pretty nasty class, straight out of the box, even at lower levels. It's got a fairly severe case of Multiple Attribute Dependency (Int, Wis, Cha) but can simply ignore Str, Dex, and Con... at least at character creation; first critter you encounter, you replace (and your subject is left in a body with which it is unfamiliar, crippled by the physical attributes you selected just to spite it, and readily disposed of). Consider the assorted CR 1 monsters - a small Air elemental, say (CR 1) - Int 4, Wis/Cha 11 - for a use of his ability, he gets a 100 foot perfect fly speed, 9 hp, a base AC of 17, 60-foot darkvision, and a dex of 17 (possibly more bennifits, depending on what all gets captured). Or maybe a Pseudodragon - Int/Wis/Cha 10/12/10 - fairly easily captured, gain: 15 hp, Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft, 60-foot good fly speed, and a base AC of 18, as well as a poisionous sting. At later levels, higher CR stuff can be taken - a bearded devil, say, at CR 5 - with Int/Wis/Cha of 6/10/10, it's gone rather quickly. At that point, the Unbound Soul can probably keep the Damage Reduction (it's Su....) Or maybe a Phase Spider, to capture the nifty at-will Etherial Jaunt.... At CR 10, we can conquer that nifty Clay Golem - it's mindless - if we took that minor trait, and gain it's Magic Immunity.... Umm, I don't care for the power curve..... Also, several of your Minor and Major attributes don't scale, and stop providing additional bennifits after level 2 or 3 (for Minor and Major, respectively) [/QUOTE]
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New Class: Unbound Soul
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