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General Tabletop Discussion
*Pathfinder & Starfinder
New Class: Unbound Soul
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<blockquote data-quote="Jack Simth" data-source="post: 2734831" data-attributes="member: 29252"><p>Soul's Power actually does scale, as it grants a spell progression which gets better as the character advances in level; Soul's Construct is indeed quite powerful... and also totally front-loaded; consider an Unbound Soul 3/Sorceror X with the Still Spell, Silent Spell, and Eschew Materials feats, taking Soul's Construct Major and Soul's Capture Minor. Anytime he finds something with a Su ability he wants, he gets it - pops in, steals it, and pops out, losing the old Su ability he had; hope he never encounters a Roper.... and if he's killed, he can hop into a nearby rock/dagger/sword/shield/whatever and continue casting away (although at effectively a much lower level, as both Silent and Still require a spell level boost). And.... he never loses a level due to character death, as he doesn't really die (well... he's saved from dying, oncer per day, anyway...), once past 3rd (2nd, if he takes Soul's Construct Minor, but then he can't act, other than to swap out, if he lands in an inanimate object). That's OK for a 20th level Free Spirit, as True Ressurection is long since available at that point - but veritable immortality for a two-level dip in the class? Umm...... Umm... do you have that backwards? Did you mean the ECL (or modified CR - midless critters always have an LA score of -) cannot exceed Character Level? I'd be more inclined for something like "If the CR or the Hit Dice exceeds the Unbound Soul's Class Level, the Unbound Soul cannot take it over, but still loses the use of the ability for the day" - which would keep it down to mooks - the Unbound Soul can't take over that PseudoDragon until 2nd (2 hit dice) at which point, it's basically a mook (1 cr below the party level) (ditto for the Clay Golem - 11 HD), and that Astral Deva (12 HD, CR 14) can't be taken over until 14th at the earliest (course, it's got a LA of +8, but then, you lose the Spell-like abilities, skills, mental attributes (18/18/20), and (unless you take Soul's Capture....) the Supernatural abilities too (which would include Damage Reduction)... if I'm reading it right, which might be worth most the LA).A reasonable toning down, but what to use, and what DC's? A skill (makes Skill Focus and max ranks a no-brainer) and the HD/CR of the creature +10? It would have to be a class skill, of course.... perhaps an Int check or a Will save?</p><p>Also... I notice you don't yet have a BAB or Save progression....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2734831, member: 29252"] Soul's Power actually does scale, as it grants a spell progression which gets better as the character advances in level; Soul's Construct is indeed quite powerful... and also totally front-loaded; consider an Unbound Soul 3/Sorceror X with the Still Spell, Silent Spell, and Eschew Materials feats, taking Soul's Construct Major and Soul's Capture Minor. Anytime he finds something with a Su ability he wants, he gets it - pops in, steals it, and pops out, losing the old Su ability he had; hope he never encounters a Roper.... and if he's killed, he can hop into a nearby rock/dagger/sword/shield/whatever and continue casting away (although at effectively a much lower level, as both Silent and Still require a spell level boost). And.... he never loses a level due to character death, as he doesn't really die (well... he's saved from dying, oncer per day, anyway...), once past 3rd (2nd, if he takes Soul's Construct Minor, but then he can't act, other than to swap out, if he lands in an inanimate object). That's OK for a 20th level Free Spirit, as True Ressurection is long since available at that point - but veritable immortality for a two-level dip in the class? Umm...... Umm... do you have that backwards? Did you mean the ECL (or modified CR - midless critters always have an LA score of -) cannot exceed Character Level? I'd be more inclined for something like "If the CR or the Hit Dice exceeds the Unbound Soul's Class Level, the Unbound Soul cannot take it over, but still loses the use of the ability for the day" - which would keep it down to mooks - the Unbound Soul can't take over that PseudoDragon until 2nd (2 hit dice) at which point, it's basically a mook (1 cr below the party level) (ditto for the Clay Golem - 11 HD), and that Astral Deva (12 HD, CR 14) can't be taken over until 14th at the earliest (course, it's got a LA of +8, but then, you lose the Spell-like abilities, skills, mental attributes (18/18/20), and (unless you take Soul's Capture....) the Supernatural abilities too (which would include Damage Reduction)... if I'm reading it right, which might be worth most the LA).A reasonable toning down, but what to use, and what DC's? A skill (makes Skill Focus and max ranks a no-brainer) and the HD/CR of the creature +10? It would have to be a class skill, of course.... perhaps an Int check or a Will save? Also... I notice you don't yet have a BAB or Save progression.... [/QUOTE]
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New Class: Unbound Soul
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