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Community
General Tabletop Discussion
*Dungeons & Dragons
New Class: Wu-Jen Warlock (that's right, Warlock)
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<blockquote data-quote="TwoSix" data-source="post: 6856153" data-attributes="member: 205"><p>I really like this. A few thoughts.</p><p></p><p>1) The mystic arcanum...locked in, but some of the spells are not normally on the warlock spell list, correct? Pretty cool, I like it. (Not that level 11+ is a place where you need to get super concerned with balance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>2) Heat of the sun...obviously, Warlock is already pretty locked in with <em>eldritch blast</em>, so this doesn't really change it. Adds +1 damage per ray, but more easily resisted since it's fire damage. (Of course, a summer wu-jen is almost certainly looking at elemental adept in a game with feats, as much as a dragon sorcerer.) Not to mention that a summer wu-jen 2/dragon(fire) sorcerer has even stronger EB spam than your normal sorlock! </p><p>Honestly, I would've liked something to also buff a wu-jen using <em>greenflame blade</em>, since it seems thematically appropriate. Maybe something like dragon sorc or undying light warlock ability to add Cha mod to fire damage. </p><p>3) The ability of an elemental mage to ignore either A) his own element or B) the opposing element is one of those conceptual things people never agree on. I'm fine with how you have it right now, but you're always going to get pushback on it. Sorry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>4) The dice modification does just enough to differentiate Summer Jaunt from Hurl through Hell, and I always appreciate more abilities that use the forgotten d12. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Different dice for different damage types is a nice touch I wish more abilities used, as it feels fun at the table.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6856153, member: 205"] I really like this. A few thoughts. 1) The mystic arcanum...locked in, but some of the spells are not normally on the warlock spell list, correct? Pretty cool, I like it. (Not that level 11+ is a place where you need to get super concerned with balance. :) ) 2) Heat of the sun...obviously, Warlock is already pretty locked in with [I]eldritch blast[/I], so this doesn't really change it. Adds +1 damage per ray, but more easily resisted since it's fire damage. (Of course, a summer wu-jen is almost certainly looking at elemental adept in a game with feats, as much as a dragon sorcerer.) Not to mention that a summer wu-jen 2/dragon(fire) sorcerer has even stronger EB spam than your normal sorlock! Honestly, I would've liked something to also buff a wu-jen using [I]greenflame blade[/I], since it seems thematically appropriate. Maybe something like dragon sorc or undying light warlock ability to add Cha mod to fire damage. 3) The ability of an elemental mage to ignore either A) his own element or B) the opposing element is one of those conceptual things people never agree on. I'm fine with how you have it right now, but you're always going to get pushback on it. Sorry. :) 4) The dice modification does just enough to differentiate Summer Jaunt from Hurl through Hell, and I always appreciate more abilities that use the forgotten d12. :) Different dice for different damage types is a nice touch I wish more abilities used, as it feels fun at the table. [/QUOTE]
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New Class: Wu-Jen Warlock (that's right, Warlock)
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