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New classes and new rule for Thiefy campaign...
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<blockquote data-quote="Mr Fidgit" data-source="post: 421274" data-attributes="member: 6968"><p>first, a couple of questions:</p><p></p><p>1) how many players will be in your 'Thief'campaign?</p><p></p><p>2) will the Keeper PrC be 10 levels?</p><p></p><p></p><p>about those pesky guards...</p><p></p><p>1) if you scale the guards to the rogue's levels based on a 1st level warrior with an average (10 or 11) Con, this would allow a chance for a low-level rogue to knock the warrior out, and they could be scaled up (to fighters, higher level warriors, higher Con, etc.) as the rogue's gain levels</p><p></p><p>2) you could change the rules for sap-knock-outs completely. for example: if a rogue attacks with a sap with the intent of knocking someone unconscious, a successful attack deals no damage. instead the victim is allowed a reflex save to avoid unconsciousness. if the foe was flat-footed and unaware of the incoming attack, they shouldn't be allowed a save. -problem solved- (and this type of attack would never work on another rogue with Uncanny Dodge (unless they were 4 or more levels lower than the attacker))</p></blockquote><p></p>
[QUOTE="Mr Fidgit, post: 421274, member: 6968"] first, a couple of questions: 1) how many players will be in your 'Thief'campaign? 2) will the Keeper PrC be 10 levels? about those pesky guards... 1) if you scale the guards to the rogue's levels based on a 1st level warrior with an average (10 or 11) Con, this would allow a chance for a low-level rogue to knock the warrior out, and they could be scaled up (to fighters, higher level warriors, higher Con, etc.) as the rogue's gain levels 2) you could change the rules for sap-knock-outs completely. for example: if a rogue attacks with a sap with the intent of knocking someone unconscious, a successful attack deals no damage. instead the victim is allowed a reflex save to avoid unconsciousness. if the foe was flat-footed and unaware of the incoming attack, they shouldn't be allowed a save. -problem solved- (and this type of attack would never work on another rogue with Uncanny Dodge (unless they were 4 or more levels lower than the attacker)) [/QUOTE]
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