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New classes and new rule for Thiefy campaign...
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<blockquote data-quote="Magic Missile" data-source="post: 423574" data-attributes="member: 7916"><p>I did seriously consider Grim n Gritty, but I ended up modifying it lots and lots to try and get it to do what I wanted, before deciding it would be much easier to implement one additional rule in D&D combat than an entirely new ruleset...</p><p></p><p>At the moment I'm thinking of rapidly levelling them to 3rd almost straight away with some basic Fed-Ex style missions (I don't want to start them at 3rd, I've got some people new to D&D playing and the level-up process would be easier for them) before sending them on any "serious" burglaries.</p><p></p><p>They will be Thieves Guild members until maybe 4-5th level, then be recruited into the Keepers. I agree they're not hugely thievery oriented, hence the lack of Sneak attack and more special class abilities...</p><p></p><p>And my revised sap KO rule: Touch attack to hit, +2 AC for a helmet. Roll damage as normal. If subdual equals or beats current hp, target is KO'd.</p><p></p><p>Hopefully a 3rd level thief can KO a slightly under average guard with the standard d6+d6+d6+STR subdual...</p></blockquote><p></p>
[QUOTE="Magic Missile, post: 423574, member: 7916"] I did seriously consider Grim n Gritty, but I ended up modifying it lots and lots to try and get it to do what I wanted, before deciding it would be much easier to implement one additional rule in D&D combat than an entirely new ruleset... At the moment I'm thinking of rapidly levelling them to 3rd almost straight away with some basic Fed-Ex style missions (I don't want to start them at 3rd, I've got some people new to D&D playing and the level-up process would be easier for them) before sending them on any "serious" burglaries. They will be Thieves Guild members until maybe 4-5th level, then be recruited into the Keepers. I agree they're not hugely thievery oriented, hence the lack of Sneak attack and more special class abilities... And my revised sap KO rule: Touch attack to hit, +2 AC for a helmet. Roll damage as normal. If subdual equals or beats current hp, target is KO'd. Hopefully a 3rd level thief can KO a slightly under average guard with the standard d6+d6+d6+STR subdual... [/QUOTE]
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New classes and new rule for Thiefy campaign...
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